**Problem:**
- player-ownership.ts imported drizzle-orm and @/db at top level
- When RoomMemoryPairsProvider imported client-safe utilities, Webpack bundled ALL imports including database code
- This caused hydration error: "The 'original' argument must be of type Function"
- Node.js util.promisify was being called in browser context
**Solution:**
1. Created player-ownership.client.ts with ONLY client-safe utilities
- No database imports
- Safe to import from 'use client' components
- Contains: buildPlayerOwnershipFromRoomData(), buildPlayerMetadata(), helper functions
2. Updated player-ownership.ts to re-export client utilities and add server-only functions
- Re-exports everything from .client.ts
- Adds buildPlayerOwnershipMap() (async, database-backed)
- Safe to import from server components/API routes
3. Updated RoomMemoryPairsProvider to import from .client.ts
**Result:**
- No more hydration errors on /arcade/room
- Client bundle doesn't include database code
- Server code can still use both client and server utilities
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Add Biome for formatting and general linting, with minimal ESLint
configuration for React Hooks rules only. This provides:
- Fast formatting via Biome (10-100x faster than Prettier)
- General JS/TS linting via Biome
- React Hooks validation via ESLint (rules-of-hooks)
- Import organization via Biome
Configuration files:
- biome.jsonc: Biome config with custom rule overrides
- eslint.config.js: Minimal flat config for React Hooks only
- .gitignore: Added Biome cache exclusion
- LINTING.md: Documentation for the setup
Scripts added to package.json:
- npm run lint: Check all files
- npm run lint:fix: Auto-fix issues
- npm run format: Format all files
- npm run check: Full Biome check
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>