**Problem:**
- player-ownership.ts imported drizzle-orm and @/db at top level
- When RoomMemoryPairsProvider imported client-safe utilities, Webpack bundled ALL imports including database code
- This caused hydration error: "The 'original' argument must be of type Function"
- Node.js util.promisify was being called in browser context
**Solution:**
1. Created player-ownership.client.ts with ONLY client-safe utilities
- No database imports
- Safe to import from 'use client' components
- Contains: buildPlayerOwnershipFromRoomData(), buildPlayerMetadata(), helper functions
2. Updated player-ownership.ts to re-export client utilities and add server-only functions
- Re-exports everything from .client.ts
- Adds buildPlayerOwnershipMap() (async, database-backed)
- Safe to import from server components/API routes
3. Updated RoomMemoryPairsProvider to import from .client.ts
**Result:**
- No more hydration errors on /arcade/room
- Client bundle doesn't include database code
- Server code can still use both client and server utilities
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
**Problem:**
- TypeScript was compiling .js files directly into src/ alongside .ts files
- This broke the app and polluted source control with build artifacts
**Solution:**
1. Moved socket-server.ts from root to src/socket-server.ts
- Updated imports to remove './src/' prefix (now './lib/...')
2. Updated tsconfig.server.json:
- Added rootDir: "./src" to ensure clean dist/ structure
- Updated include path from "socket-server.ts" to "src/socket-server.ts"
3. server.js already correctly requires from ./dist/*
**Result:**
- TypeScript now compiles to dist/ with clean structure:
- src/socket-server.ts → dist/socket-server.js ✓
- src/db/index.ts → dist/db/index.js ✓
- No dist/src/ subdirectory ✓
- No .js files created in src/ ✓
- Dev server starts successfully
- Build artifacts properly separated from source code
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add tsconfig.server.json to compile server-side TypeScript
- Install tsc-alias to resolve path aliases (@/*) in compiled JS
- Update build script to run tsc + tsc-alias before Next.js build
- Update dev script to compile server files before starting
- Remove tsx runtime dependencies from server.js
- Add compiled JS files for socket-server, db, and arcade modules
This enables production builds to run with pure Node.js without
requiring tsx or ts-node at runtime, as required for Docker deployment.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Changed CreateSessionOptions.activePlayers from number[] to string[]
- Updated socket-server.ts fallback from [1] to [data.userId]
- Added debug logging to validateFlipCard to diagnose turn validation issues
This ensures that when a session is created without explicit activePlayers,
it uses the actual UUID of the requesting player instead of the numeric value 1.