Fixed two critical bugs preventing ten-frames from rendering:
1. **Mastery mode not handled** (typstGenerator.ts:61)
- Code only checked for 'smart' | 'manual' modes
- Mastery mode fell into manual path, tried to use boolean flags that don't exist
- Resulted in all display options being `undefined`
- Fix: Check for both 'smart' OR 'mastery' modes (both use displayRules)
2. **Typst array membership syntax** (already fixed in previous commit)
- Used `(i in array)` which doesn't work in Typst
- Changed to `array.contains(i)`
Added comprehensive unit tests (tenFrames.test.ts):
- Problem analysis tests (regrouping detection)
- Display rule evaluation tests
- Full Typst template generation tests
- Mastery mode specific tests
- All 14 tests now passing
Added debug logging to trace display rules resolution:
- displayRules.ts: Shows rule evaluation per problem
- typstGenerator.ts: Shows enriched problems and Typst data
- Helps diagnose future issues
The issue was that mastery mode (which uses displayRules like smart mode)
was being treated as manual mode (which uses boolean flags), resulting in
undefined display options.
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Co-Authored-By: Claude <noreply@anthropic.com>
Recover all changes from stash including:
- Linter/formatter updates across codebase
- Settings permission updates for git checkout
This commit captures the complete state of work that was
stashed during the previous session's git operations.
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Co-Authored-By: Claude <noreply@anthropic.com>
Add comprehensive room management UI:
- CreateRoomModal: Modal for creating new multiplayer rooms
- JoinRoomModal: Modal for joining rooms via code
- JoinRoomInput: Reusable input component for room codes
- PlayOnlineTab: Tab component for arcade lobby
- RecentRoomsList: List of user's recent rooms
- /join/[code] page: Direct join link page
- E2E test for join flow
Includes shareable room links, clipboard integration,
and user-friendly error handling.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
**Problem:**
- player-ownership.ts imported drizzle-orm and @/db at top level
- When RoomMemoryPairsProvider imported client-safe utilities, Webpack bundled ALL imports including database code
- This caused hydration error: "The 'original' argument must be of type Function"
- Node.js util.promisify was being called in browser context
**Solution:**
1. Created player-ownership.client.ts with ONLY client-safe utilities
- No database imports
- Safe to import from 'use client' components
- Contains: buildPlayerOwnershipFromRoomData(), buildPlayerMetadata(), helper functions
2. Updated player-ownership.ts to re-export client utilities and add server-only functions
- Re-exports everything from .client.ts
- Adds buildPlayerOwnershipMap() (async, database-backed)
- Safe to import from server components/API routes
3. Updated RoomMemoryPairsProvider to import from .client.ts
**Result:**
- No more hydration errors on /arcade/room
- Client bundle doesn't include database code
- Server code can still use both client and server utilities
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Run Biome formatter on all files to ensure consistent code style:
- Single quotes for JS/TS
- Double quotes for JSX
- 2-space indentation
- 100 character line width
- Semicolons as needed
- ES5 trailing commas
This is the result of running: npx @biomejs/biome format . --write
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Co-Authored-By: Claude <noreply@anthropic.com>
Added comprehensive Playwright tests for arcade modal session system:
- Session redirects and persistence
- Player modification blocking during games
- "Return to Arcade" button functionality
- Session lifecycle from creation to end
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Add @nav parallel route slots for all major routes to prevent game names
from persisting when navigating between different sections of the app.
- Add @nav/page.tsx (home)
- Add @nav/create/page.tsx (create page)
- Add @nav/guide/page.tsx (guide page)
- Add @nav/games/page.tsx (games listing)
- Keep @nav/games/matching/page.tsx (Memory Pairs game)
- Keep @nav/games/memory-quiz/page.tsx (Memory Lightning game)
- Add comprehensive e2e test covering navigation persistence scenarios
All non-game routes return null (no game name in mini nav).
Only game routes show their specific game names.
Fixes issue where navigating Game → Guide → Games would show stale game name.
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Co-Authored-By: Claude <noreply@anthropic.com>