Add `hideNavigation` prop to TutorialPlayer component that hides
the header and footer navigation controls, allowing the tutorial
content to be embedded cleanly without navigation chrome.
Perfect for single-step tutorial demos like the homepage.
Changes:
- Add hideNavigation prop to TutorialPlayerProps
- Wrap header section in conditional rendering
- Wrap navigation footer in conditional rendering
- Update homepage to use hideNavigation={true}
- Adjust minHeight when navigation is hidden
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Co-Authored-By: Claude <noreply@anthropic.com>
Change <p> tag to <div> tag to fix HTML nesting violation. The
<p> tag was containing <DecompositionWithReasons> which renders
a <div>, causing a hydration error. In HTML, <p> cannot contain
block-level elements like <div>.
Fixed: apps/web/src/components/tutorial/TutorialPlayer.tsx:1386
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Co-Authored-By: Claude <noreply@anthropic.com>
**Problem:**
- player-ownership.ts imported drizzle-orm and @/db at top level
- When RoomMemoryPairsProvider imported client-safe utilities, Webpack bundled ALL imports including database code
- This caused hydration error: "The 'original' argument must be of type Function"
- Node.js util.promisify was being called in browser context
**Solution:**
1. Created player-ownership.client.ts with ONLY client-safe utilities
- No database imports
- Safe to import from 'use client' components
- Contains: buildPlayerOwnershipFromRoomData(), buildPlayerMetadata(), helper functions
2. Updated player-ownership.ts to re-export client utilities and add server-only functions
- Re-exports everything from .client.ts
- Adds buildPlayerOwnershipMap() (async, database-backed)
- Safe to import from server components/API routes
3. Updated RoomMemoryPairsProvider to import from .client.ts
**Result:**
- No more hydration errors on /arcade/room
- Client bundle doesn't include database code
- Server code can still use both client and server utilities
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Co-Authored-By: Claude <noreply@anthropic.com>
Run Biome formatter on all files to ensure consistent code style:
- Single quotes for JS/TS
- Double quotes for JSX
- 2-space indentation
- 100 character line width
- Semicolons as needed
- ES5 trailing commas
This is the result of running: npx @biomejs/biome format . --write
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Co-Authored-By: Claude <noreply@anthropic.com>
- Remove duplicate AbacusDisplayContext in favor of centralized abacus-react provider
- Update all components to use useAbacusDisplay and useAbacusConfig hooks from @soroban/abacus-react
- Create ClientProviders component to centralize provider setup
- Simplify context management across the application
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Co-Authored-By: Claude <noreply@anthropic.com>
- Restore @soroban/core and @soroban/client dependencies in apps/web
- Correct workspace configuration to include all existing packages
- Disable problematic example-server.ts to fix TypeScript build
- Update Dockerfile to copy all required package.json files
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Co-Authored-By: Claude <noreply@anthropic.com>
Update TutorialPlayer to use enhanced column mapping for proper two-level highlighting. Group highlights use rhsPlace (target column) while individual highlights use termPlace (specific term column).
- Group highlighting: getColumnFromTermIndex(termIndex, true) for rhsPlace
- Individual highlighting: getColumnFromTermIndex(termIndex, false) for termPlace
- Blue glow for group target column where complement operation net effect lands
- Orange glow for individual term column being hovered
- Enhanced debug logging to track column mapping behavior
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Co-Authored-By: Claude <noreply@anthropic.com>
- Replace obtrusive bead overlays with subtle backgroundGlow effect
- Remove conflicting column post highlighting to avoid double effects
- Use refined blur (4px) and opacity (0.25) for gentle visual feedback
- Maintain numeral highlighting for additional context
- Preserve full bead interactivity with non-interfering glow layer
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Co-Authored-By: Claude <noreply@anthropic.com>
Add comprehensive provenance tracking to link mathematical terms back to their source digits in addends. This enables enhanced tooltips that clearly show students which digit expansion corresponds to which part of the original problem.
Core changes:
- Add TermProvenance interface with source digit tracking (rhs, rhsDigit, rhsPlace, etc.)
- Add EquationAnchors interface for UI digit highlighting support
- Integrate provenance data through tutorial context instead of prop drilling
- Add buildEquationAnchors() for character position mapping
- Include groupId for complement operations that share source digits
This foundational system enables pedagogical tooltips to show "Add the tens digit — 2 tens (20) from addend 25" instead of generic "Direct Add — tens".
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Co-Authored-By: Claude <noreply@anthropic.com>
- Add DecompositionWithReasons component with interactive term groups
- Implement current step highlighting with amber glow animation
- Create compact tooltips with step-by-step breakdowns and expansion reasoning
- Remove visual noise: no default term styling, only current step and group hover
- Add unified hover targets spanning entire term groups with reasoning context
- Integrate with tutorial context for synchronized step progression
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Co-Authored-By: Claude <noreply@anthropic.com>
Implement 3-tier fallback highlighting system:
1. Use precise termPosition when available and validated
2. Smart search for mathematical term in decomposition string
3. Number-only fallback for edge cases
This fixes guidance panel and tooltip highlighting issues where
term positions from algorithm were occasionally off by a few characters
due to complex parenthesization formatting.
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Co-Authored-By: Claude <noreply@anthropic.com>
- Updated tooltip logic to only show celebration when step is completed AND current value equals target
- Introduced showCelebration variable to distinguish between celebration and instruction modes
- Celebration disappears immediately when user moves away from correct answer
- Prevents inappropriate "excellent work" message when user has moved to wrong value
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Co-Authored-By: Claude <noreply@anthropic.com>
- Moved lastMovedBead ref declaration to top of component before useMemo
- Removed duplicate ref declarations later in file
- Fixed variable hoisting issue causing ReferenceError
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Co-Authored-By: Claude <noreply@anthropic.com>
- Track last moved bead in useRef to remember user's final action
- Use last moved bead for celebration tooltip when step is completed and target value is reached
- Fall back to ones place heaven bead only when no last moved bead is available
- Reset last moved bead tracking when navigating between steps/multi-steps
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Co-Authored-By: Claude <noreply@anthropic.com>
- Fixed undefined currentStepBeads.some() error with optional chaining
- Added fallback to false when currentStepBeads is undefined
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Co-Authored-By: Claude <noreply@anthropic.com>
- Fixed tooltip visibility logic to show celebration tooltip when step is completed
- Added fallback bead position (ones place heaven bead) for completed steps without current step beads
- Updated useMemo dependencies to prevent stale tooltip state
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Co-Authored-By: Claude <noreply@anthropic.com>
- Modify tooltipOverlay logic to show when isStepCompleted is true
- Add fallback to use first bead from currentStepBeads when no arrows present
- Add isStepCompleted to useMemo dependency array
- Ensures celebration tooltip appears even when step instructions disappear
- Now users will see the green "🎉 Excellent work!" transformation
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Co-Authored-By: Claude <noreply@anthropic.com>
- Remove separate success notification components entirely
- Transform existing tooltip into celebration state when isStepCompleted
- Change background from blue to green gradient with enhanced shadow
- Replace instructional content with "🎉 Excellent work!" message
- Add celebrationPulse animation and scale(1.05) transform
- Update tooltip arrow color to match celebration theme
- Maintains same positioning rules and collision detection
- Perfect "in your face" feedback without blocking interaction
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Co-Authored-By: Claude <noreply@anthropic.com>
- Position notification directly above abacus center where user is focused
- Use bouncy entrance animation to grab attention without being obnoxious
- Larger, more celebratory design with gradient and better typography
- Still auto-dismisses and has pointer-events:none for speed running
- "In your face" visibility while maintaining smooth user flow
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Co-Authored-By: Claude <noreply@anthropic.com>
- Change position from 'fixed' to 'absolute' to be relative to tutorial container
- Move from top-right corner of viewport to top-right of abacus area
- Now appears where users are actually looking instead of distant app nav
- Toast notification is much more noticeable and contextually relevant
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Co-Authored-By: Claude <noreply@anthropic.com>
- Replace large center-screen modal with small top-right toast
- Change from blocking 320px modal to non-blocking compact notification
- Auto-dismiss after 3 seconds instead of requiring click
- Use pointer-events: none to avoid interfering with user interactions
- Simple "✓ Step completed!" message instead of elaborate celebration
- Maintains user flow for speed running while still providing feedback
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Co-Authored-By: Claude <noreply@anthropic.com>
- Import useAbacusDisplay from AbacusDisplayContext
- Use abacusConfig.colorScheme instead of hard-coded "place-value"
- Add abacusConfig.beadShape and abacusConfig.hideInactiveBeads props
- Tutorial abacus now respects universal style controls in app nav
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Co-Authored-By: Claude <noreply@anthropic.com>
- Remove debug console logs from TutorialPlayer getCurrentStepBeads
- Remove debug logs from stepBeadHighlights useEffect
- Remove debug logs from AbacusReact getBeadStepHighlight function
- Restore normal legacy highlighting system functionality
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Co-Authored-By: Claude <noreply@anthropic.com>
- Replace local useReducer with TutorialContext hooks for single source of truth
- Update navigation functions to use context versions (goToStep, goToNextStep, etc.)
- Migrate multi-step actions to use context functions (advanceMultiStep, previousMultiStep)
- Wrap handleValueChange to track user interaction for step advancement logic
- Remove duplicate state management and consolidate into context pattern
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Co-Authored-By: Claude <noreply@anthropic.com>
- Check for beads against reckoning bar (heaven beads when value ≥ 5, earth beads when value % 5 > 0)
- Include beads with direction arrows in collision detection
- Ensure tooltip never covers any bead contributing to current value or with instructional arrows
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Co-Authored-By: Claude <noreply@anthropic.com>
- Add collision detection to check for active beads in columns to the left
- Position tooltip to the left when safe, above heaven bead when collision detected
- Remove fixed left margin since tooltips can now position above when needed
- Ensure tooltip never covers beads with direction arrows or highlights
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Co-Authored-By: Claude <noreply@anthropic.com>
- Only mark step as completed when all pedagogical multi-steps are finished
- Prevents "Excellent Work" popup from showing when users skip to final answer
- Maintains correct behavior for single-step problems
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Co-Authored-By: Claude <noreply@anthropic.com>
- Add PedagogicalDecompositionDisplay component with tooltip and guidance variants
- Create Radix tooltip overlay system targeting specific beads with direction arrows
- Show pedagogical decomposition with current term highlighted in both tooltip and guidance pane
- Position tooltip to left of abacus with 60px left margin to prevent clipping
- Add hover opacity effects (85% default, 100% on hover) for subtle tooltip presence
- Include lightbulb emoji and action summary in tooltip for clear guidance
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Co-Authored-By: Claude <noreply@anthropic.com>
- Hide action description for multi-step problems to avoid duplicating pedagogical decomposition
- Remove redundant bead diff summary from guidance pane (now shown only in tooltip)
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Co-Authored-By: Claude <noreply@anthropic.com>
- Add isSuccessPopupDismissed state that resets on step changes
- Make success overlay clickable with pointer events enabled
- Add hover effects and cursor pointer for better UX
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Co-Authored-By: Claude <noreply@anthropic.com>
Replace the inline success message that caused abacus layout shift with a
beautiful fixed-position glassmorphism overlay featuring:
- Fixed center positioning to prevent layout shift
- Glassmorphism design with backdrop blur and gradients
- Smooth animations (pulse in, bounce emoji, shimmer effect)
- Non-interactive (pointerEvents: none) to avoid UI conflicts
- Celebration design with emoji and elegant typography
This eliminates the UX problem where completing steps moved the abacus,
while providing fantastic visual feedback for user achievements.
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Co-Authored-By: Claude <noreply@anthropic.com>
Add findTopmostBeadWithArrows helper function that filters beads to only
include those with actual direction indicators, preventing tooltips from
appearing on irrelevant beads without highlighting.
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Co-Authored-By: Claude <noreply@anthropic.com>
Replace prop drilling with centralized state management using React Context.
TutorialPlayer now uses TutorialProvider wrapper with custom hooks for
clean access to state, actions, and computed values while preserving
all existing functionality.
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Co-Authored-By: Claude <noreply@anthropic.com>
- Enhanced main guidance container with gradient backgrounds and glassmorphism effects
- Added layered shadows, backdrop blur, and subtle gradient overlays
- Improved typography for heading, decomposition text, and instructions
- Enhanced mathematical term highlighting with gradient backgrounds and modern shadows
- Maintained same screen footprint while creating more visually appealing interface
- Applied contemporary design principles for engaging yet non-distracting presentation
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Co-Authored-By: Claude <noreply@anthropic.com>
- Move 💡 emoji from separate paragraph to inline with suggestion text
- Add proper spacing with margin-right
- Create cleaner, more natural hint presentation
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Co-Authored-By: Claude <noreply@anthropic.com>
- Add single 'Guidance' heading for entire tutorial help section
- Remove redundant 'Problem Breakdown:' and 'Current Step:' sub-headings
- Replace 'Next Action:' with intuitive lightbulb emoji (💡)
- Create cohesive guidance experience with less visual noise
- Maintain all functionality while improving information hierarchy
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Co-Authored-By: Claude <noreply@anthropic.com>
- Replace unstable render-time calculations with useState timer
- Add useEffect to manage 8-second help timer lifecycle
- Reset help state when advancing to new multi-step
- Fix issue where help only appeared momentarily during bead transitions
- Simplify logic: help shows after 8 seconds if user needs to act
- Provide stable, persistent help display until step completion
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add multiStepStartTime tracking to monitor user progress
- Hide Next Action by default to reduce interface clutter
- Show help only when user appears confused or stalled:
- After 10 seconds on current step (general confusion)
- After 5 seconds if user has wrong value (specific confusion)
- Reset timer when advancing to next multi-step
- Provides contextual assistance without overwhelming users
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Co-Authored-By: Claude <noreply@anthropic.com>
- Remove step number from current instruction display
- Remove mathematical term repetition in current step
- Pedagogical breakdown with highlighting provides sufficient context
- Cleaner, more focused interface without redundant information
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Co-Authored-By: Claude <noreply@anthropic.com>
- Replace step-by-step list with single current step display
- Hide non-current steps to reduce visual clutter
- Inline highlighting in pedagogical breakdown provides sufficient progress indication
- Cleaner interface focuses user attention on current action
- Maintains all functionality while reducing cognitive load
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Co-Authored-By: Claude <noreply@anthropic.com>
- Add termPosition field to ExpectedStep interface
- Update renderHighlightedDecomposition to use precise string positions
- Replace problematic indexOf approach with exact position data
- Integrate position information from unified step generator
- Fix issue with repeated mathematical terms in decomposition
- Improve pedagogical feedback by highlighting current term precisely
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Co-Authored-By: Claude <noreply@anthropic.com>
Implement precise logic to avoid redundant Next Action display:
- First step (index 0): Hide if currentValue === tutorial step startValue
- Subsequent steps: Hide if currentValue === previous step's targetValue
This ensures users see step instructions without redundant bead movement
guidance when they're at the natural starting point for each step, while
still providing helpful guidance when they're mid-action or off-track.
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Co-Authored-By: Claude <noreply@anthropic.com>
Enhanced the logic to hide "Next Action" in more cases:
- Check if currentValue matches stepTargetValue (existing)
- Check if summary contains "No changes needed" (new)
- Only show when there are actual meaningful changes to display
This should reduce redundant information while maintaining helpful guidance
when users genuinely need specific bead movement instructions.
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Co-Authored-By: Claude <noreply@anthropic.com>
Only display the bead diff summary ("Next Action") when the current abacus
value differs from the target value for the current step. This eliminates
redundant information and provides a cleaner user experience.
Logic:
- Compare currentValue with expectedSteps[currentMultiStep].targetValue
- Show "Next Action" only when values don't match
- Automatically hides when user completes the step action
- Maintains pedagogical term display regardless of completion state
This creates a more intelligent UI that shows guidance only when needed.
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Co-Authored-By: Claude <noreply@anthropic.com>
Move the "Next Action" bead movement feedback from the bottom of the step list
to appear directly underneath the current active step. This creates better
visual grouping and clearer association between the step and its required actions.
Changes:
- Wrapped each step in a div to allow inline content
- Positioned bead diff summary with proper left margin alignment
- Removed duplicate "Next Action" section at bottom
- Maintains all existing styling and functionality
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Co-Authored-By: Claude <noreply@anthropic.com>
Show mathematical terms (e.g., "10", "(5 - 1)", "-6") as badges next to the current
step in the Step-by-Step Instructions list. This provides clear context about the
mathematical reasoning behind each step.
Features:
- Added ExpectedStep interface with mathematicalTerm field
- Blue-styled badge appears only for the current active step
- Integrates pedagogical decomposition directly into the UI
- Properly typed with TypeScript for maintainability
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Co-Authored-By: Claude <noreply@anthropic.com>
Surface the bead diff summary as "Next Action" hints in the Step-by-Step Instructions panel.
Provides real-time pedagogical feedback like "remove heaven bead in tens column, then add 4 earth beads in ones column"
to help users understand exactly what bead movements are needed for each step.
Features:
- Dynamic bead diff summary calculation for current step
- Styled feedback panel with blue color scheme
- Only shows when there are actual bead movements needed
- Updates in real-time as user progresses through multi-step sequences
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Co-Authored-By: Claude <noreply@anthropic.com>
The bead diff calculation was hardcoding stepIndex to 0, but AbacusReact's
getBeadStepHighlight function only shows arrows when stepIndex matches currentStep.
This caused arrows to only appear for the first multi-step instruction.
Fixed by setting stepIndex to currentMultiStep to match the AbacusReact filtering logic.
Also removed debugging console logs used to isolate this issue.
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Co-Authored-By: Claude <noreply@anthropic.com>