Fixed two critical bugs preventing ten-frames from rendering:
1. **Mastery mode not handled** (typstGenerator.ts:61)
- Code only checked for 'smart' | 'manual' modes
- Mastery mode fell into manual path, tried to use boolean flags that don't exist
- Resulted in all display options being `undefined`
- Fix: Check for both 'smart' OR 'mastery' modes (both use displayRules)
2. **Typst array membership syntax** (already fixed in previous commit)
- Used `(i in array)` which doesn't work in Typst
- Changed to `array.contains(i)`
Added comprehensive unit tests (tenFrames.test.ts):
- Problem analysis tests (regrouping detection)
- Display rule evaluation tests
- Full Typst template generation tests
- Mastery mode specific tests
- All 14 tests now passing
Added debug logging to trace display rules resolution:
- displayRules.ts: Shows rule evaluation per problem
- typstGenerator.ts: Shows enriched problems and Typst data
- Helps diagnose future issues
The issue was that mastery mode (which uses displayRules like smart mode)
was being treated as manual mode (which uses boolean flags), resulting in
undefined display options.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Recover all changes from stash including:
- Linter/formatter updates across codebase
- Settings permission updates for git checkout
This commit captures the complete state of work that was
stashed during the previous session's git operations.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
**Problem:**
- player-ownership.ts imported drizzle-orm and @/db at top level
- When RoomMemoryPairsProvider imported client-safe utilities, Webpack bundled ALL imports including database code
- This caused hydration error: "The 'original' argument must be of type Function"
- Node.js util.promisify was being called in browser context
**Solution:**
1. Created player-ownership.client.ts with ONLY client-safe utilities
- No database imports
- Safe to import from 'use client' components
- Contains: buildPlayerOwnershipFromRoomData(), buildPlayerMetadata(), helper functions
2. Updated player-ownership.ts to re-export client utilities and add server-only functions
- Re-exports everything from .client.ts
- Adds buildPlayerOwnershipMap() (async, database-backed)
- Safe to import from server components/API routes
3. Updated RoomMemoryPairsProvider to import from .client.ts
**Result:**
- No more hydration errors on /arcade/room
- Client bundle doesn't include database code
- Server code can still use both client and server utilities
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Add Biome for formatting and general linting, with minimal ESLint
configuration for React Hooks rules only. This provides:
- Fast formatting via Biome (10-100x faster than Prettier)
- General JS/TS linting via Biome
- React Hooks validation via ESLint (rules-of-hooks)
- Import organization via Biome
Configuration files:
- biome.jsonc: Biome config with custom rule overrides
- eslint.config.js: Minimal flat config for React Hooks only
- .gitignore: Added Biome cache exclusion
- LINTING.md: Documentation for the setup
Scripts added to package.json:
- npm run lint: Check all files
- npm run lint:fix: Auto-fix issues
- npm run format: Format all files
- npm run check: Full Biome check
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>