Document spectator mode as a first-class feature in the arcade architecture.
**ARCADE_ARCHITECTURE.md**:
- Added "SPECTATOR" to core terminology
- Restructured sync modes to three patterns:
- Local Play (No Network Sync)
- Room-Based with Spectator Mode (RECOMMENDED)
- Pure Multiplayer (Room-Only)
- Added complete "Spectator Mode" section (297-603):
- Implementation patterns
- UI/UX considerations (indicators, disabled controls)
- When to use spectator mode
- Example scenarios (Family Game Night, Classroom)
- Server-side validation
- Testing requirements
- Migration path
**CARD_SORTING_AUDIT.md**:
- Updated to reflect room-based sync is CORRECT for spectator mode
- Changed from "CRITICAL ISSUE" to "CORRECT IMPLEMENTATION"
- Removed incorrect recommendation to use `roomId: undefined`
- Added enhancement recommendations (UI indicators, tests)
- Updated compliance checklist: 9/13 items passing
Card Sorting correctly enables spectator mode - room members without active
players can watch games in real-time, creating social/collaborative experiences.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
**Problem:**
- player-ownership.ts imported drizzle-orm and @/db at top level
- When RoomMemoryPairsProvider imported client-safe utilities, Webpack bundled ALL imports including database code
- This caused hydration error: "The 'original' argument must be of type Function"
- Node.js util.promisify was being called in browser context
**Solution:**
1. Created player-ownership.client.ts with ONLY client-safe utilities
- No database imports
- Safe to import from 'use client' components
- Contains: buildPlayerOwnershipFromRoomData(), buildPlayerMetadata(), helper functions
2. Updated player-ownership.ts to re-export client utilities and add server-only functions
- Re-exports everything from .client.ts
- Adds buildPlayerOwnershipMap() (async, database-backed)
- Safe to import from server components/API routes
3. Updated RoomMemoryPairsProvider to import from .client.ts
**Result:**
- No more hydration errors on /arcade/room
- Client bundle doesn't include database code
- Server code can still use both client and server utilities
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Exports MemoryPairsContext from MemoryPairsContext.tsx so that
RoomMemoryPairsProvider can properly provide to it. Also re-exports
useMemoryPairs hook from RoomMemoryPairsProvider for convenience.
This fixes the runtime error:
"useMemoryPairs must be used within a MemoryPairsProvider"
Changes:
- Export MemoryPairsContext in MemoryPairsContext.tsx
- Re-export useMemoryPairs from RoomMemoryPairsProvider.tsx
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>