- Add dual-stream calibration: phone sends both raw and cropped preview
frames during calibration so users can see what practice will look like
- Add "Adjust" button to modify existing manual calibration without
resetting to auto-detection first
- Hide calibration quad editor overlay when not in calibration mode
- Fix rotation buttons to update cropped preview immediately
- Add rate limiting (10fps) for cropped preview frames during calibration
- Fix multiple bugs preventing dual-stream mode from working:
- Don't mark calibration as complete during preview mode
- Don't stop detection loop when receiving preview calibration
- Sync refs properly in frame mode change effects
Also includes accumulated formatting and cleanup changes.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Apply code formatting across codebase
- Add new vision training boundary frames
- Update model configurations
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Major refactoring of worksheet parsing to use centralized state management:
New architecture:
- WorksheetParsingContext: React context provider for parsing state
- state-machine.ts: Typed reducer with actions for streaming lifecycle
- sse-parser.ts: Shared SSE parsing utility for OpenAI Responses API
- usePartialJsonParser.ts: Progressive JSON extraction during streaming
Streaming UI improvements:
- ParsingProgressOverlay: Dark overlay on photo tile during parsing
- ParsingProgressPanel: Collapsible reasoning text panel
- ProgressiveHighlightOverlay: Problem boxes light up as LLM parses
- New streaming API routes: /parse/stream and /parse-selected/stream
Bug fixes during testing:
- Fix TypeScript error: cast event.response for id access in sse-parser
- Fix reparse reasoning display: preserve "processing" status for reparse
- Fix concurrent parsing: revert previous attachment status when switching
- Fix problem count: track dispatched problems to prevent duplicates
Components updated to use context:
- SummaryClient: Wrapped with WorksheetParsingProvider
- OfflineWorkSection: Uses context instead of local streaming state
- PhotoViewerEditor: Uses context for coordinated parsing
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Break the import chain that bundled arcade-specific code (useRoomData,
GameModeProviderWithHooks) with practice pages:
- Create PreviewModeContext.tsx to avoid pulling in full GamePreview module
- Refactor GameModeContext to receive player/room data as props
- Create GameModeProviderWithHooks wrapper that calls the heavy hooks
- Use dynamic imports in arcade layouts for GameModeProviderWithHooks
- Update GamePreview.tsx to dynamically import GameModeProviderWithHooks
Result: Practice summary page First Load JS reduced from 467KB to 413KB.
useRoomData and arcade room code now only loaded by arcade pages.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add cancel button to gallery thumbnails when parsing in progress
- Add cancel button to fullscreen PhotoViewerEditor when parsing
- Add cancel button for re-parsing in progress (fullscreen view)
- Track reparsingPhotoId to show correct status per-photo in both views
- Gallery shows "Re-parsing..." badge on specific photo being re-parsed
- DELETE endpoint resets parsing status for immediate retry
Also includes codebase-wide formatting from biome.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Remove per-problem Exclude/Restore buttons from EditableProblemRow
- Add bulk "Exclude Selected" and "Restore Selected" buttons to selection toolbar
- Add toast notifications for approve success/failure
- Close viewer and refresh page after successful approve to show updated session
- Fix mutation to properly await res.json() before returning
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Adds real-time document detection to the camera capture on session
summary pages. Uses OpenCV.js for edge detection and perspective
correction.
Key features:
- Multi-quad tracking: detects ALL quadrilaterals, not just largest
- Scores quads by stability over time (filters transient detections)
- Visual feedback: yellow (detecting) → green (stable) → bright green (locked)
- Auto-crops and deskews captured documents
- Falls back to raw photo if no document detected
Technical details:
- OpenCV.js (~8MB) lazy-loaded only when camera opens
- Tracks quads across frames by matching corner positions
- Filters by area (15-95% of frame) and document aspect ratios
- Locks on after 5 frames with 50%+ stability
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Add @svg-maps/world and @svg-maps/usa to transpilePackages array so Next.js can properly transpile these ES module packages for the server-side Node.js environment.
This fixes the "Unexpected token 'export'" error in know-your-world Validator when the server tries to load map data via dynamic import.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added productionBrowserSourceMaps: true to Next.js config to enable
source maps in production builds. This will make client-side errors
much easier to debug by showing the original TypeScript source files
and line numbers instead of minified JavaScript.
Trade-off: Slightly larger build artifacts, but worth it for the
improved debugging experience. Source maps are downloaded on-demand
only when DevTools are open.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Recover all changes from stash including:
- Linter/formatter updates across codebase
- Settings permission updates for git checkout
This commit captures the complete state of work that was
stashed during the previous session's git operations.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
**Problem:**
- player-ownership.ts imported drizzle-orm and @/db at top level
- When RoomMemoryPairsProvider imported client-safe utilities, Webpack bundled ALL imports including database code
- This caused hydration error: "The 'original' argument must be of type Function"
- Node.js util.promisify was being called in browser context
**Solution:**
1. Created player-ownership.client.ts with ONLY client-safe utilities
- No database imports
- Safe to import from 'use client' components
- Contains: buildPlayerOwnershipFromRoomData(), buildPlayerMetadata(), helper functions
2. Updated player-ownership.ts to re-export client utilities and add server-only functions
- Re-exports everything from .client.ts
- Adds buildPlayerOwnershipMap() (async, database-backed)
- Safe to import from server components/API routes
3. Updated RoomMemoryPairsProvider to import from .client.ts
**Result:**
- No more hydration errors on /arcade/room
- Client bundle doesn't include database code
- Server code can still use both client and server utilities
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
The standalone output mode in Next.js is incompatible with the custom
server.js implementation. Removing it resolves startup warnings and
ensures proper production builds with the custom server setup.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Run Biome formatter on all files to ensure consistent code style:
- Single quotes for JS/TS
- Double quotes for JSX
- 2-space indentation
- 100 character line width
- Semicolons as needed
- ES5 trailing commas
This is the result of running: npx @biomejs/biome format . --write
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add separate chunks for WASM modules and typst.ts library
- Enable async loading with better code splitting
- Optimize chunk caching for improved performance
- Separate typst packages into dedicated async chunks
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Install @myriaddreamin/typst.ts package for WebAssembly Typst rendering
- Create server-side API endpoints for template loading and SVG generation
- Implement TypstSoroban React component with error handling and loading states
- Add test page for verifying typst.ts integration
- Configure webpack for WASM support and resolve browser compatibility
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Set up Next.js 14 with App Router and TypeScript
- Implement Panda CSS for styling instead of Tailwind
- Create comprehensive configuration form using TanStack Forms and Radix UI
- Add live preview, generation progress, and download components
- Design responsive, accessible interface for flashcard generation
- Integrate with existing TypeScript bindings for Python calls
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>