Commit Graph

2 Commits

Author SHA1 Message Date
Thomas Hallock 3f4691e8a3 feat(know-your-world): live crop updates and safe zone improvements
- Add runtime crop override system for live DevCropTool updates without page reload
- Fix SVG letterboxing in DevCropTool coordinate conversion (screenToSvg/svgToScreen)
- Hide all UI (nav, GameInfoPanel) during crop mode for unobstructed drawing
- Show debug overlay (leftover/crop rectangles) even when no custom crop defined
- Use full map bounds as implicit crop when no custom crop exists
- Ensure map always fits within leftover area (not under UI elements)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 19:46:23 -06:00
Thomas Hallock 5304e4da4e docs: comprehensive problem generation documentation
Created three documentation files covering the problem generation system:

**1. PROBLEM_GENERATION_ARCHITECTURE.md** (Technical Deep Dive)
- Complete architecture overview for developers
- Two generation strategies: generate-all + shuffle vs retry-based
- Problem space estimation formulas (exact and heuristic)
- Edge cases: single-digit 100% regrouping (45 problems), mixed mastery, subtraction borrowing
- Performance considerations and trade-offs
- Logging patterns and debugging
- Testing checklist
- Future improvements

**2. .claude/PROBLEM_GENERATION.md** (Quick Reference for AI)
- Fast lookup for Claude Code and developers
- File locations and key functions
- Strategy selection logic with code examples
- Critical edge cases with explanations
- Debugging commands
- Common modifications guide
- Problem space estimation formulas
- Testing checklist
- Quick Q&A section

**3. USER_WARNING_IMPROVEMENTS.md** (UX Enhancement Plan)
- Current warning system review
- 7 recommended improvements with designs:
  1. Config panel live indicator (HIGH PRIORITY)
  2. Slider visual feedback (MEDIUM)
  3. Smart Mode suggestion (MEDIUM)
  4. Download confirmation (LOW)
  5. Regrouping tooltip (LOW)
  6. Digit range recommendations (MEDIUM)
  7. Mixed mastery validation (LOW)
- Component structure suggestions
- Implementation phases
- Testing plan
- Analytics recommendations

**Enhanced Inline Comments:**
- Added comprehensive docstrings to `generateProblems()`
- Documented strategy selection logic with examples
- Explained cycling behavior for both modes
- Added section headers for generate-all and retry-based branches
- Documented progressive vs constant difficulty modes
- Added comments for mastery mixed mode differences

**Key Insights Documented:**
- Only 45 unique 1-digit 100% regrouping problems exist
- Cycling maintains order (non-interpolate) or clears seen set (interpolate)
- Retry limit reduced from 3000 to 100 for performance
- Mixed mastery skips validation due to separate configs
- Subtraction 2-digit can't have 2+ borrows (mathematical impossibility)
- Borrowing across zeros counts each zero as additional borrow

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-12 09:19:20 -06:00