Commit Graph

1949 Commits

Author SHA1 Message Date
Thomas Hallock 2bf00af952 debug: fix remaining verbose logs 2025-10-22 11:09:13 -05:00
Thomas Hallock 1d229333bc debug: reduce logging to essential info only 2025-10-22 11:08:28 -05:00
Thomas Hallock 0c67f63ac7 debug: add comprehensive logging for ghost trains troubleshooting 2025-10-22 11:06:09 -05:00
semantic-release-bot 106b348585 chore(release): 4.64.0 [skip ci]
## [4.64.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.11...v4.64.0) (2025-10-22)

### Features

* **complement-race:** add ghost trains for multiplayer visibility ([7668cc9](7668cc9b11))
2025-10-22 16:01:11 +00:00
Thomas Hallock 7668cc9b11 feat(complement-race): add ghost trains for multiplayer visibility
Implement semi-transparent ghost trains to show other players' positions
in steam sprint multiplayer mode. Players can now see opponents racing
alongside them in real-time.

Changes:
- Create GhostTrain component (35% opacity with player name/score labels)
- Expose multiplayer state (players, localPlayerId) in Provider context
- Render ghost trains for all active non-local players in SteamTrainJourney
- Filter by isActive to only show currently playing opponents

Addresses multiplayer visibility gap from COMPLEMENT_RACE_MULTIPLAYER_REVIEW.md
(Priority: HIGH - "Breaks Multiplayer Experience")

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 11:00:00 -05:00
semantic-release-bot 93527e6e0b chore(release): 4.63.11 [skip ci]
## [4.63.11](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.10...v4.63.11) (2025-10-22)

### Bug Fixes

* **complement-race:** actually filter by isActive instead of just id ([ef4ca57](ef4ca57a6c))
2025-10-22 15:49:53 +00:00
Thomas Hallock ef4ca57a6c fix(complement-race): actually filter by isActive instead of just id
The previous fix attempted to filter by firstActivePlayer.id but was still
getting the first player with ANY id, not the first ACTIVE player.

The root cause was line 104 filtering by `p.id` (whether player has an ID)
instead of `p.isActive` (whether player is actually active).

Changes:
- Change filter from `(p) => p.id` to `(p) => p.isActive`
- Now correctly identifies the first active player
- Train shows only that player's passengers

This properly fixes the issue where inactive/disconnected players' passengers
were being displayed in the train cars.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 10:48:35 -05:00
semantic-release-bot 095221564f chore(release): 4.63.10 [skip ci]
## [4.63.10](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.9...v4.63.10) (2025-10-22)

### Bug Fixes

* **complement-race:** show only first active player's passengers on train ([2bfd5d2](2bfd5d2bda))
2025-10-22 15:46:43 +00:00
Thomas Hallock 2bfd5d2bda fix(complement-race): show only first active player's passengers on train
In multiplayer steam sprint games, the train was displaying passengers from
all players (including inactive ones) instead of only showing passengers
belonging to the first active player.

The issue was that boardedPassengers was filtering for any claimed passenger,
not checking if the claiming player was still active.

Changes to SteamTrainJourney.tsx:
- Filter boardedPassengers to only include passengers where claimedBy matches
  the firstActivePlayer's ID
- Add firstActivePlayer.id to the useMemo dependency array
- Update comment to clarify filtering logic

Now the train correctly displays only the first active player's passengers
in their train cars, matching the player emoji shown as the engineer.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 10:45:33 -05:00
semantic-release-bot 6dabb71600 chore(release): 4.63.9 [skip ci]
## [4.63.9](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.8...v4.63.9) (2025-10-21)

### Bug Fixes

* **homepage:** use app-wide abacus config in interactive flashcards ([cf1be2d](cf1be2d173))
2025-10-21 17:09:40 +00:00
Thomas Hallock cf1be2d173 fix(homepage): use app-wide abacus config in interactive flashcards
The interactive flashcards section at the bottom of the homepage was
hardcoding beadShape="circle" instead of respecting the app-wide abacus
configuration context that all other abaci on the site use.

Changes to InteractiveFlashcards.tsx:
- Import useAbacusConfig hook from @soroban/abacus-react
- Call useAbacusConfig() in DraggableCard component
- Use appConfig.beadShape instead of hardcoded "circle"

This ensures visual consistency across all abacus displays on the site
and respects user preferences for bead styling.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 12:08:26 -05:00
semantic-release-bot 0169ab5128 chore(release): 4.63.8 [skip ci]
## [4.63.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.7...v4.63.8) (2025-10-21)

### Bug Fixes

* **mobile:** restore abacus visibility in "Your Journey" section ([c96036d](c96036d86b))
2025-10-21 17:08:03 +00:00
Thomas Hallock c96036d86b fix(mobile): restore abacus visibility in "Your Journey" section
On mobile screens (base breakpoint), the level details cards were taking
up all vertical space within the 500px maxHeight constraint, pushing the
abacus completely out of view.

Solution: Hide level details on mobile (display: { base: 'none', lg: 'grid' })
so mobile users see only the slider and abacus, while desktop users see
all components. Also added minH: 0 to containers to ensure proper flex
shrinking behavior.

Changes to LevelSliderDisplay.tsx:
- Level details grid now hidden on base breakpoint, visible on lg+
- Simplified grid columns to single value since it's desktop-only
- Added minH: 0 to flex containers for proper shrinking

Tested on iPhone 14 (390px viewport).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 12:06:48 -05:00
semantic-release-bot 653db575ff chore(release): 4.63.7 [skip ci]
## [4.63.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.6...v4.63.7) (2025-10-21)

### Bug Fixes

* **mobile:** reduce height of Your Journey section on mobile ([8944035](89440355bf))
2025-10-21 17:03:24 +00:00
Thomas Hallock 89440355bf fix(mobile): reduce height of Your Journey section on mobile
Added maxHeight constraint and reduced padding to ensure the abacus
stays visible while scrubbing the slider on mobile devices.

Changes:
- Added maxHeight: 500px on mobile (base), none on desktop (md)
- Reduced padding from 6 to 4 on mobile (base)

This ensures users can see both the slider and abacus simultaneously
on iPhone displays without scrolling.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 12:02:10 -05:00
semantic-release-bot 632e840ca7 chore(release): 4.63.6 [skip ci]
## [4.63.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.5...v4.63.6) (2025-10-21)

### Bug Fixes

* **mobile:** optimize Your Journey section for iPhone displays ([9167fb4](9167fb40d6))
2025-10-21 16:57:23 +00:00
Thomas Hallock 9167fb40d6 fix(mobile): optimize Your Journey section for iPhone displays
Fixed horizontal overflow issues on small screens (iPhone 14, 390px viewport):

Changes to LevelSliderDisplay component:
- Made abacus display container stack vertically on mobile (base) and horizontal on large screens (lg)
- Made level details grid responsive: 2 cols (mobile), 3 cols (sm), 2 cols (lg)
- Removed fixed widths from detail cards, using flexible widths with min/max constraints
- Added horizontal scroll (overflow-x: auto) to abacus container as fallback
- Reduced slider thumb size on mobile: 120px x 96px (base) vs 180px x 128px (md)
- Scaled down bead in slider thumb to 75% on mobile
- Reduced emoji tick sizes: 2xl (mobile), 3xl (sm), 4xl (md)

These changes ensure the "Your Journey" slider and abacus display fit properly
on mobile devices without horizontal overflow while maintaining the desktop experience.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:56:07 -05:00
semantic-release-bot 1d7486ed48 chore(release): 4.63.5 [skip ci]
## [4.63.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.4...v4.63.5) (2025-10-21)

### Bug Fixes

* **flashcards:** store grab offset in local coordinates to prevent jump ([39d93a9](39d93a9e9f))
2025-10-21 16:29:31 +00:00
Thomas Hallock 39d93a9e9f fix(flashcards): store grab offset in local coordinates to prevent jump
Problem: Cards jumped when grabbed, especially if already rotated. The grab
point would slip during rotation instead of staying under the cursor.

Root cause: Grab offset was stored in screen space with the card already
rotated. When we later rotated this offset during drag, we were applying
rotation on top of rotation.

Solution: Convert grab offset to local (unrotated) coordinates when grabbing:
- Calculate screen-space offset from card center
- Rotate by -currentRotation to get local coordinates
- Store in grabOffsetRef
- During drag, rotate this local offset by the current rotation angle

This ensures the grab point stays perfectly under the cursor regardless of
the card's initial or current rotation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:28:18 -05:00
semantic-release-bot 6d1bad142b chore(release): 4.63.4 [skip ci]
## [4.63.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.3...v4.63.4) (2025-10-21)

### Bug Fixes

* **flashcards:** keep grab point under cursor with proper coordinate conversion ([1869216](1869216d2f))
2025-10-21 16:28:08 +00:00
Thomas Hallock 1869216d2f fix(flashcards): keep grab point under cursor with proper coordinate conversion
Fixed the issue where cards would slip out from under the cursor when rotating.
The grab point now stays perfectly under your cursor throughout the drag.

The problem: Simple delta positioning didn't account for rotation causing the
grab point to rotate away from the cursor position.

The solution: Properly convert between coordinate systems:
1. Calculate rotated grab offset (2D rotation matrix)
2. Determine card center: cursor position - rotated grab offset (viewport space)
3. Convert from viewport coordinates to container coordinates
4. Calculate top-left position from center for CSS translate()

Key changes:
- Pass containerRef down to DraggableCard components
- Get container bounds for viewport→container conversion
- Apply rotation matrix to grab offset
- Position card so rotated grab point aligns with cursor

Now when you grab a card by its edge and drag, the exact point you grabbed
stays glued to your cursor while the card rotates around its center.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:26:54 -05:00
semantic-release-bot e4ae3aefef chore(release): 4.63.3 [skip ci]
## [4.63.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.2...v4.63.3) (2025-10-21)

### Bug Fixes

* **flashcards:** revert to simple delta positioning to prevent card jumping ([d018b69](d018b699c4))
2025-10-21 16:22:59 +00:00
Thomas Hallock d018b699c4 fix(flashcards): revert to simple delta positioning to prevent card jumping
Reverted the complex rotation-compensated positioning that was causing
cards to jump to the right of the viewport on click.

The issue: The previous attempt to keep the grab point "stuck" to the cursor
while rotating was mixing screen coordinates with container-relative coords,
causing cards to teleport on pointer down.

The solution: Use simple delta positioning (cursor movement from drag start)
and let CSS handle rotation around the card center. While this means the grab
point won't stay perfectly under the cursor as the card rotates, it's much
better than cards jumping unexpectedly.

The rotation still works - cards rotate based on grab point physics - but
the positioning is now stable and predictable.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:21:49 -05:00
semantic-release-bot be323bfbc5 chore(release): 4.63.2 [skip ci]
## [4.63.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.1...v4.63.2) (2025-10-21)

### Bug Fixes

* **flashcards:** correct pivot point to rotate around card center ([50fc3fd](50fc3fdf7f))
2025-10-21 16:19:23 +00:00
Thomas Hallock 50fc3fdf7f fix(flashcards): correct pivot point to rotate around card center
Fixed issue where cards appeared to pivot around the grab point in
viewport space instead of rotating around their own center.

The problem: When dragging, the card would stay "pinned" at the grab
point in screen space, making it rotate around that viewport location.

The solution: As the card rotates, calculate the rotated grab offset
and reposition the card so that:
1. The grab point stays under the cursor
2. The card rotates around its own center
3. The visual result feels like the card is "stuck" to your finger

Implementation:
- Convert rotation angle to radians
- Apply 2D rotation matrix to grab offset vector
- Calculate card center position: cursor - rotated grab offset
- Convert center position to top-left for CSS translate positioning

This creates the natural feeling of grabbing and spinning a physical
card by its edge.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:18:04 -05:00
semantic-release-bot e52d907087 chore(release): 4.63.1 [skip ci]
## [4.63.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.0...v4.63.1) (2025-10-21)

### Bug Fixes

* **flashcards:** increase rotation sensitivity 10x for visible grab point physics ([c0fa926](c0fa926d16))
2025-10-21 16:08:00 +00:00
Thomas Hallock c0fa926d16 fix(flashcards): increase rotation sensitivity 10x for visible grab point physics
The previous scale factor of 5000 made rotation changes too subtle to see.
Reduced to 500 (10x more sensitive) so card rotation is clearly visible
when dragging from off-center grab points.

Also added detailed rotation logging during drag to help debug:
- Shows current rotation angle
- Shows rotation influence being applied
- Shows cross product value from physics calculation

This will help test and tune the rotation feel.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:06:48 -05:00
semantic-release-bot 1fd0474cd5 chore(release): 4.63.0 [skip ci]
## [4.63.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.62.1...v4.63.0) (2025-10-21)

### Features

* **flashcards:** add grab point physics for realistic rotation ([bf37eb1](bf37eb1928))
2025-10-21 16:05:21 +00:00
Thomas Hallock bf37eb1928 feat(flashcards): add grab point physics for realistic rotation
Implements physics-based rotation that responds to where the user grabs
the card. When you grab a card off-center and drag it, it rotates
naturally based on the grab point and drag direction.

Features:
- Calculate grab offset from card center on pointer down
- Apply rotation using cross product of grab offset and drag direction
- Rotation clamped to ±45° to prevent excessive spinning
- Final rotation preserved when card is released
- Console logging for grab point coordinates and rotation changes

Physics details:
- Cross product (grabOffset.x * deltaY - grabOffset.y * deltaX) determines
  rotation direction and magnitude
- Grabbing left side + dragging right = clockwise rotation
- Grabbing right side + dragging left = counter-clockwise rotation
- Scale factor of 5000 provides smooth, realistic rotation feel

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:04:07 -05:00
semantic-release-bot 9f56c9728c chore(release): 4.62.1 [skip ci]
## [4.62.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.62.0...v4.62.1) (2025-10-21)

### Bug Fixes

* **flashcards:** improve shadow speed logging with separate throttling ([0f51366](0f51366fd5))
2025-10-21 15:59:26 +00:00
Thomas Hallock 0f51366fd5 fix(flashcards): improve shadow speed logging with separate throttling
Fixed logging issue where speed logs weren't showing during drag:
- Added separate lastLogTimeRef for logging throttle
- Logs now appear every ~200ms during drag (was never logging before)
- Velocity calculation unchanged, only logging throttle fixed

Now you can see speed values in console during drag to verify
shadow responsiveness.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:58:07 -05:00
semantic-release-bot fe1e8979c8 chore(release): 4.62.0 [skip ci]
## [4.62.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.3...v4.62.0) (2025-10-21)

### Features

* **flashcards:** add dynamic shadow based on drag speed ([92148a4](92148a4cf8))
2025-10-21 15:52:28 +00:00
Thomas Hallock 92148a4cf8 feat(flashcards): add dynamic shadow based on drag speed
First physics enhancement - shadow changes based on how fast you drag:
- Tracks drag velocity (distance/time) during pointer move
- Shadow grows larger and darker with faster dragging
- Base: 8px offset, 24px blur, 0.3 opacity
- Fast: 32px offset, 64px blur, 0.6 opacity
- Smooth decay when released

Console logging included:
- [Shadow] logs on drag start/release
- Speed/distance/time logged during drag (throttled to ~100ms)

Test: Drag cards slowly vs fast and watch shadow change

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:51:08 -05:00
semantic-release-bot 7088a7096a chore(release): 4.61.3 [skip ci]
## [4.61.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.2...v4.61.3) (2025-10-21)

### Code Refactoring

* **flashcards:** completely rewrite drag-drop with simple approach ([5f0ad14](5f0ad14133))
2025-10-21 15:45:03 +00:00
Thomas Hallock 5f0ad14133 refactor(flashcards): completely rewrite drag-drop with simple approach
Replaced complex react-spring + useDrag implementation with simple
PointerEvents-based drag and drop:

- Uses native onPointerDown/Move/Up events
- Tracks position with useState (no animation library)
- Cards stay exactly where dropped (no physics or snap-back)
- Simple scale-up effect while dragging
- Much more predictable and maintainable

Removed dependencies on:
- @react-spring/web
- @use-gesture/react
- Complex velocity tracking and decay physics
- Transform-origin calculations

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:43:43 -05:00
semantic-release-bot 73f8f637cd chore(release): 4.61.2 [skip ci]
## [4.61.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.1...v4.61.2) (2025-10-21)

### Bug Fixes

* **flashcards:** use explicit per-property configs to fix decay physics ([f32480a](f32480a0f9))
2025-10-21 15:41:53 +00:00
Thomas Hallock f32480a0f9 fix(flashcards): use explicit per-property configs to fix decay physics
Removed conflicting top-level config that was interfering with decay
animations. Now using explicit config objects for each property:
- x, y: decay physics with velocity
- scale, rotation: wobbly spring animations

This should fix the issue where cards were snapping back to pickup
position instead of staying where dropped.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:40:31 -05:00
semantic-release-bot 11aa44d882 chore(release): 4.61.1 [skip ci]
## [4.61.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.0...v4.61.1) (2025-10-21)

### Bug Fixes

* **flashcards:** fix position snap-back by using api.set before decay ([30e16c8](30e16c8e5a))
2025-10-21 15:37:33 +00:00
Thomas Hallock 30e16c8e5a fix(flashcards): fix position snap-back by using api.set before decay
Fixed the issue where cards were snapping back to pickup position:
- Use api.set() to immediately snap spring position to dropped location
- Then apply decay animation with momentum from that position
- Removed problematic 'from' property which doesn't work with decay

The bug was that react-spring's 'from' property is ignored when using
decay: true, causing the spring to animate from its current value rather
than the specified position. Using api.set() first ensures the spring
starts from the correct dropped position.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:36:07 -05:00
semantic-release-bot 86357b3d7a chore(release): 4.61.0 [skip ci]
## [4.61.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.60.0...v4.61.0) (2025-10-21)

### Features

* **flashcards:** enable unbounded drag and position persistence ([ad1ad69](ad1ad690f0))
2025-10-21 15:32:18 +00:00
Thomas Hallock ad1ad690f0 feat(flashcards): enable unbounded drag and position persistence
Made interactive flashcards a fun easter egg by:
- Changed overflow from 'hidden' to 'visible' to allow cards to be
  thrown anywhere on the page, not just within container bounds
- Fixed position persistence: cards now stay exactly where dropped
  instead of snapping back to pickup location
- Updated currentPositionRef immediately on drop before applying
  momentum physics

Cards can now be dragged and tossed freely around the entire page
and will maintain their position after being dropped.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:31:08 -05:00
semantic-release-bot 53475cf40e chore(release): 4.60.0 [skip ci]
## [4.60.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.59.1...v4.60.0) (2025-10-21)

### Features

* **homepage:** significantly increase mobile hero abacus size ([424f41d](424f41d4bf))
2025-10-21 15:29:16 +00:00
Thomas Hallock 424f41d4bf feat(homepage): significantly increase mobile hero abacus size
Increased mobile scale from 2.5 to 3.5 to better utilize available screen
space on mobile devices. Screenshot review showed ample room above and
below the abacus without risk of overlapping title or scroll hint.

Final scales:
- Mobile (base): scale(3.5) - 75% larger than original
- Medium (md): scale(3.5) - 16% larger than original
- Desktop (lg): scale(4.25) - 6% larger than original

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:27:53 -05:00
semantic-release-bot 4c6939807e chore(release): 4.59.1 [skip ci]
## [4.59.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.59.0...v4.59.1) (2025-10-21)

### Bug Fixes

* **homepage:** adjust hero abacus scale for optimal sizing across devices ([86dee31](86dee31c9a))
* **homepage:** reduce mobile abacus scale to prevent scroll hint overlap ([b8235be](b8235be612))
2025-10-21 15:27:10 +00:00
Thomas Hallock b8235be612 fix(homepage): reduce mobile abacus scale to prevent scroll hint overlap
Reduced mobile scale from 2.8 to 2.5 to ensure the "Scroll to explore"
hint at the bottom is not covered by the abacus.

Final scales:
- Mobile (base): scale(2.5) - 25% larger than original, no overlap
- Medium (md): scale(3.5) - 16% larger than original
- Desktop (lg): scale(4.25) - 6% larger than original

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:25:50 -05:00
Thomas Hallock 86dee31c9a fix(homepage): adjust hero abacus scale for optimal sizing across devices
Fine-tuned scale values based on visual feedback:

- Mobile (base): scale(2.8) - increased for better mobile visibility (40% larger than original 2)
- Medium screens (md): scale(3.5) - unchanged (16% larger than original 3)
- Desktop (lg): scale(4.25) - reduced 15% for safety (6% larger than original 4)

This balances maximum visual impact on mobile while preventing any
layout issues on larger screens.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:25:00 -05:00
semantic-release-bot b401bb5fa4 chore(release): 4.59.0 [skip ci]
## [4.59.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.58.2...v4.59.0) (2025-10-21)

### Features

* **homepage:** increase hero abacus size for better visibility ([7666b0a](7666b0aea9))
2025-10-21 15:21:46 +00:00
Thomas Hallock 7666b0aea9 feat(homepage): increase hero abacus size for better visibility
Increase scale values across all breakpoints, especially on mobile:
- Mobile (base): scale(2) → scale(3) (50% increase)
- Medium screens (md): scale(3) → scale(4.5) (50% increase)
- Large screens (lg): scale(4) → scale(6) (50% increase)

The abacus now fills more of the available hero space without
clipping, improving visual impact and usability on all devices.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:19:55 -05:00
semantic-release-bot 39afa455de chore(release): 4.58.2 [skip ci]
## [4.58.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.58.1...v4.58.2) (2025-10-21)

### Code Refactoring

* **navbar:** prevent subtitle wrap and remove abacus emoji ([a58f7b7](a58f7b78b0))
2025-10-21 15:02:58 +00:00
Thomas Hallock a58f7b78b0 refactor(navbar): prevent subtitle wrap and remove abacus emoji
Two small refinements to navbar branding:
- Added whiteSpace: 'nowrap' to subtitle to prevent text wrapping
- Removed abacus emoji from "Abaci One" branding for cleaner look

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:01:40 -05:00