**Problem:**
- player-ownership.ts imported drizzle-orm and @/db at top level
- When RoomMemoryPairsProvider imported client-safe utilities, Webpack bundled ALL imports including database code
- This caused hydration error: "The 'original' argument must be of type Function"
- Node.js util.promisify was being called in browser context
**Solution:**
1. Created player-ownership.client.ts with ONLY client-safe utilities
- No database imports
- Safe to import from 'use client' components
- Contains: buildPlayerOwnershipFromRoomData(), buildPlayerMetadata(), helper functions
2. Updated player-ownership.ts to re-export client utilities and add server-only functions
- Re-exports everything from .client.ts
- Adds buildPlayerOwnershipMap() (async, database-backed)
- Safe to import from server components/API routes
3. Updated RoomMemoryPairsProvider to import from .client.ts
**Result:**
- No more hydration errors on /arcade/room
- Client bundle doesn't include database code
- Server code can still use both client and server utilities
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Run Biome formatter on all files to ensure consistent code style:
- Single quotes for JS/TS
- Double quotes for JSX
- 2-space indentation
- 100 character line width
- Semicolons as needed
- ES5 trailing commas
This is the result of running: npx @biomejs/biome format . --write
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added complete animation system with Panda CSS:
1. Panda CSS Keyframe Animations (panda.config.ts):
- shake: Horizontal oscillation for errors (-5px to 5px)
- successPulse: Gentle scale for correct answers (1 to 1.05)
- errorShake: Stronger shake for errors (-10px to 10px)
- pulse: Continuous breathing effect (1 to 1.05)
- bounce: Vertical bounce (0 to -10px)
- bounceIn: Entry animation with scale and rotate
- glow: Expanding box shadow effect
All animations match exact timing and easing from original
Python implementation (web_generator.py lines 1996-6274)
2. Visual Feedback Integration (GameDisplay.tsx):
- Trigger successPulse animation on correct answers
- Trigger errorShake animation on incorrect answers
- Auto-clear animations after 500ms (matching duration)
- Applied to answer input element for clear visual feedback
- Synchronized with sound effects for multi-sensory feedback
Animations enhance user experience by providing immediate
visual confirmation of answer correctness alongside audio cues.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Set up Next.js 14 with App Router and TypeScript
- Implement Panda CSS for styling instead of Tailwind
- Create comprehensive configuration form using TanStack Forms and Radix UI
- Add live preview, generation progress, and download components
- Design responsive, accessible interface for flashcard generation
- Integrate with existing TypeScript bindings for Python calls
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>