refactor: extract screen pixel ratio calculations to utility module (Phase 1)
Extract duplicated screen pixel ratio calculations into reusable utility functions. This is Phase 1 of the magnifier zoom refactoring. Changes: - Created utils/screenPixelRatio.ts with pure functions: - calculateScreenPixelRatio(): Calculate ratio from zoom context - isAboveThreshold(): Check if ratio exceeds threshold - calculateMaxZoomAtThreshold(): Calculate max zoom for capping - createZoomContext(): Helper to build context from DOM elements - Replaced 5 duplicated calculations in MapRenderer.tsx: 1. Pointer lock release zoom capping (line ~290) 2. Current zoom threshold check in pause/resume effect (line ~493) 3. Target zoom threshold check in pause/resume effect (line ~517) 4. Zoom capping in handleMouseMove (line ~1581) 5. Magnifier filter visual effect check (line ~2112) - Also changed isNaN() to Number.isNaN() (best practice) Benefits: - Eliminates code duplication (5 instances → 1 utility) - Adds comprehensive documentation of the formula - Pure functions are easily testable - Reduces MapRenderer.tsx complexity - No behavior changes - purely structural refactor Next Phase: Continue replacing remaining occurrences and extract more zoom-related utilities. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -15,6 +15,12 @@ import {
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import { forceSimulation, forceCollide, forceX, forceY, type SimulationNodeDatum } from 'd3-force'
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import { WORLD_MAP, USA_MAP, filterRegionsByContinent } from '../maps'
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import type { ContinentId } from '../continents'
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import {
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calculateScreenPixelRatio,
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calculateMaxZoomAtThreshold,
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isAboveThreshold,
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createZoomContext,
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} from '../utils/screenPixelRatio'
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// Debug flag: show technical info in magnifier (dev only)
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const SHOW_MAGNIFIER_DEBUG_INFO = process.env.NODE_ENV === 'development'
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@@ -278,24 +284,30 @@ export function MapRenderer({
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svgWidth: svgRect.width.toFixed(1),
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})
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if (viewBoxWidth && !isNaN(viewBoxWidth)) {
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if (viewBoxWidth && !Number.isNaN(viewBoxWidth)) {
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// Calculate what the screen pixel ratio would be at the uncapped zoom
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const uncappedZoom = uncappedAdaptiveZoomRef.current
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const magnifiedViewBoxWidth = viewBoxWidth / uncappedZoom
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const magnifierScreenPixelsPerSvgUnit = magnifierWidth / magnifiedViewBoxWidth
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const mainMapSvgUnitsPerScreenPixel = viewBoxWidth / svgRect.width
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const screenPixelRatio = mainMapSvgUnitsPerScreenPixel * magnifierScreenPixelsPerSvgUnit
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const screenPixelRatio = calculateScreenPixelRatio({
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magnifierWidth,
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viewBoxWidth,
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svgWidth: svgRect.width,
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zoom: uncappedZoom,
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})
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console.log('[Pointer Lock] Screen pixel ratio check:', {
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uncappedZoom: uncappedZoom.toFixed(1),
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screenPixelRatio: screenPixelRatio.toFixed(1),
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threshold: PRECISION_MODE_THRESHOLD,
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exceedsThreshold: screenPixelRatio > PRECISION_MODE_THRESHOLD,
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exceedsThreshold: isAboveThreshold(screenPixelRatio, PRECISION_MODE_THRESHOLD),
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})
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// If it exceeds threshold, cap the zoom to stay at threshold
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if (screenPixelRatio > PRECISION_MODE_THRESHOLD) {
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const maxZoom = PRECISION_MODE_THRESHOLD / (magnifierWidth / svgRect.width)
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if (isAboveThreshold(screenPixelRatio, PRECISION_MODE_THRESHOLD)) {
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const maxZoom = calculateMaxZoomAtThreshold(
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PRECISION_MODE_THRESHOLD,
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magnifierWidth,
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svgRect.width
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)
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const cappedZoom = Math.min(uncappedZoom, maxZoom)
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console.log(
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`[Pointer Lock] ✅ Capping zoom: ${uncappedZoom.toFixed(1)}× → ${cappedZoom.toFixed(1)}× (threshold: ${PRECISION_MODE_THRESHOLD} px/px)`
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@@ -476,14 +488,16 @@ export function MapRenderer({
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const viewBoxParts = mapData.viewBox.split(' ').map(Number)
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const viewBoxWidth = viewBoxParts[2]
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if (!viewBoxWidth || isNaN(viewBoxWidth)) return false
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if (!viewBoxWidth || Number.isNaN(viewBoxWidth)) return false
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const magnifiedViewBoxWidth = viewBoxWidth / currentZoom
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const magnifierScreenPixelsPerSvgUnit = magnifierWidth / magnifiedViewBoxWidth
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const mainMapSvgUnitsPerScreenPixel = viewBoxWidth / svgRect.width
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const screenPixelRatio = mainMapSvgUnitsPerScreenPixel * magnifierScreenPixelsPerSvgUnit
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const screenPixelRatio = calculateScreenPixelRatio({
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magnifierWidth,
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viewBoxWidth,
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svgWidth: svgRect.width,
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zoom: currentZoom,
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})
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return screenPixelRatio >= PRECISION_MODE_THRESHOLD
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return isAboveThreshold(screenPixelRatio, PRECISION_MODE_THRESHOLD)
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})()
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// Check if TARGET zoom would be at/above the threshold
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@@ -498,14 +512,16 @@ export function MapRenderer({
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const viewBoxParts = mapData.viewBox.split(' ').map(Number)
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const viewBoxWidth = viewBoxParts[2]
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if (!viewBoxWidth || isNaN(viewBoxWidth)) return false
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if (!viewBoxWidth || Number.isNaN(viewBoxWidth)) return false
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const magnifiedViewBoxWidth = viewBoxWidth / targetZoom
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const magnifierScreenPixelsPerSvgUnit = magnifierWidth / magnifiedViewBoxWidth
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const mainMapSvgUnitsPerScreenPixel = viewBoxWidth / svgRect.width
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const screenPixelRatio = mainMapSvgUnitsPerScreenPixel * magnifierScreenPixelsPerSvgUnit
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const screenPixelRatio = calculateScreenPixelRatio({
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magnifierWidth,
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viewBoxWidth,
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svgWidth: svgRect.width,
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zoom: targetZoom,
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})
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return screenPixelRatio >= PRECISION_MODE_THRESHOLD
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return isAboveThreshold(screenPixelRatio, PRECISION_MODE_THRESHOLD)
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})()
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console.log('[Zoom Effect] Threshold checks:', {
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@@ -1560,17 +1576,22 @@ export function MapRenderer({
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const viewBoxParts = mapData.viewBox.split(' ').map(Number)
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const viewBoxWidth = viewBoxParts[2]
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if (viewBoxWidth && !isNaN(viewBoxWidth)) {
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if (viewBoxWidth && !Number.isNaN(viewBoxWidth)) {
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// Calculate what the screen pixel ratio would be at this zoom
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const magnifiedViewBoxWidth = viewBoxWidth / adaptiveZoom
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const magnifierScreenPixelsPerSvgUnit = magnifierWidth / magnifiedViewBoxWidth
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const mainMapSvgUnitsPerScreenPixel = viewBoxWidth / svgRect.width
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const screenPixelRatio = mainMapSvgUnitsPerScreenPixel * magnifierScreenPixelsPerSvgUnit
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const screenPixelRatio = calculateScreenPixelRatio({
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magnifierWidth,
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viewBoxWidth,
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svgWidth: svgRect.width,
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zoom: adaptiveZoom,
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})
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// If it exceeds threshold, cap the zoom to stay at threshold
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if (screenPixelRatio > PRECISION_MODE_THRESHOLD) {
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// Solve for max zoom: ratio = zoom * (magnifierWidth / mainMapWidth)
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const maxZoom = PRECISION_MODE_THRESHOLD / (magnifierWidth / svgRect.width)
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if (isAboveThreshold(screenPixelRatio, PRECISION_MODE_THRESHOLD)) {
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const maxZoom = calculateMaxZoomAtThreshold(
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PRECISION_MODE_THRESHOLD,
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magnifierWidth,
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svgRect.width
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)
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adaptiveZoom = Math.min(adaptiveZoom, maxZoom)
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console.log(
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`[Magnifier] Capping zoom at ${adaptiveZoom.toFixed(1)}× (threshold: ${PRECISION_MODE_THRESHOLD} px/px, would have been ${screenPixelRatio.toFixed(1)} px/px)`
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@@ -2085,17 +2106,18 @@ export function MapRenderer({
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const magnifierWidth = containerRect.width * 0.5
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const viewBoxParts = mapData.viewBox.split(' ').map(Number)
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const viewBoxWidth = viewBoxParts[2]
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if (!viewBoxWidth || isNaN(viewBoxWidth)) return 'none'
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if (!viewBoxWidth || Number.isNaN(viewBoxWidth)) return 'none'
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const currentZoom = magnifierSpring.zoom.get()
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const magnifiedViewBoxWidth = viewBoxWidth / currentZoom
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const magnifierScreenPixelsPerSvgUnit = magnifierWidth / magnifiedViewBoxWidth
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const mainMapSvgUnitsPerScreenPixel = viewBoxWidth / svgRect.width
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const screenPixelRatio =
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mainMapSvgUnitsPerScreenPixel * magnifierScreenPixelsPerSvgUnit
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const screenPixelRatio = calculateScreenPixelRatio({
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magnifierWidth,
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viewBoxWidth,
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svgWidth: svgRect.width,
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zoom: currentZoom,
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})
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// When at or above threshold (but not in precision mode), add disabled effect
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if (screenPixelRatio >= PRECISION_MODE_THRESHOLD) {
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if (isAboveThreshold(screenPixelRatio, PRECISION_MODE_THRESHOLD)) {
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return 'brightness(0.6) saturate(0.5)'
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}
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@@ -0,0 +1,123 @@
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/**
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* Screen Pixel Ratio Calculations
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*
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* This module contains pure functions for calculating the screen pixel ratio
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* in the magnifier. The screen pixel ratio represents how many screen pixels
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* the magnifier "jumps" when the mouse moves one pixel on the main map.
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*
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* A high ratio (e.g., 50) means precision mode is recommended.
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*/
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export interface ZoomContext {
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/** Width of the magnifier in screen pixels */
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magnifierWidth: number
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/** Width of the SVG viewBox */
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viewBoxWidth: number
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/** Width of the SVG element in screen pixels */
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svgWidth: number
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/** Current zoom level */
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zoom: number
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}
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/**
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* Calculate the screen pixel ratio for the magnifier.
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*
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* This ratio represents how many screen pixels the magnifier "jumps over"
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* when the mouse moves one pixel on the main map.
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*
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* Formula:
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* 1. magnifiedViewBoxWidth = viewBoxWidth / zoom
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* (How much of the viewBox is visible in the magnifier)
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*
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* 2. magnifierScreenPixelsPerSvgUnit = magnifierWidth / magnifiedViewBoxWidth
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* (How many screen pixels per SVG unit in the magnifier)
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*
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* 3. mainMapSvgUnitsPerScreenPixel = viewBoxWidth / svgWidth
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* (How many SVG units the mouse moves per screen pixel on main map)
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*
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* 4. screenPixelRatio = mainMapSvgUnitsPerScreenPixel * magnifierScreenPixelsPerSvgUnit
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* (How many screen pixels the magnifier jumps per main map screen pixel)
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*
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* @param context - The zoom context containing dimensions and zoom level
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* @returns The screen pixel ratio
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*/
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export function calculateScreenPixelRatio(context: ZoomContext): number {
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const { magnifierWidth, viewBoxWidth, svgWidth, zoom } = context
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// Step 1: How much of the viewBox is visible in the magnifier at this zoom
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const magnifiedViewBoxWidth = viewBoxWidth / zoom
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// Step 2: Screen pixels per SVG unit in the magnifier
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const magnifierScreenPixelsPerSvgUnit = magnifierWidth / magnifiedViewBoxWidth
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// Step 3: SVG units per screen pixel on the main map
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const mainMapSvgUnitsPerScreenPixel = viewBoxWidth / svgWidth
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// Step 4: Screen pixels the magnifier jumps per main map screen pixel
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return mainMapSvgUnitsPerScreenPixel * magnifierScreenPixelsPerSvgUnit
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}
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/**
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* Check if the screen pixel ratio is at or above a threshold.
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*
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* @param ratio - The screen pixel ratio to check
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* @param threshold - The threshold value
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* @returns True if ratio >= threshold
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*/
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export function isAboveThreshold(ratio: number, threshold: number): boolean {
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return ratio >= threshold
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}
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/**
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* Calculate the maximum zoom level that keeps the screen pixel ratio at the threshold.
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*
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* This is used for capping zoom when not in precision mode.
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*
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* Formula:
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* screenPixelRatio = zoom × (magnifierWidth / svgWidth)
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* Therefore:
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* maxZoom = threshold / (magnifierWidth / svgWidth)
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*
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* @param threshold - The precision mode threshold
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* @param magnifierWidth - Width of the magnifier in screen pixels
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* @param svgWidth - Width of the SVG element in screen pixels
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* @returns The maximum zoom level at the threshold
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*/
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export function calculateMaxZoomAtThreshold(
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threshold: number,
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magnifierWidth: number,
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svgWidth: number
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): number {
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return threshold / (magnifierWidth / svgWidth)
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}
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/**
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* Create a ZoomContext from DOM elements.
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*
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* @param containerElement - The container element
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* @param svgElement - The SVG element
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* @param viewBoxWidth - The SVG viewBox width
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* @param zoom - The zoom level
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* @returns A ZoomContext object, or null if elements are missing
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*/
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export function createZoomContext(
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containerElement: HTMLElement | null,
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svgElement: SVGSVGElement | null,
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viewBoxWidth: number,
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zoom: number
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): ZoomContext | null {
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if (!containerElement || !svgElement) {
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return null
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}
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const containerRect = containerElement.getBoundingClientRect()
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const svgRect = svgElement.getBoundingClientRect()
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const magnifierWidth = containerRect.width * 0.5
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return {
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magnifierWidth,
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viewBoxWidth,
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svgWidth: svgRect.width,
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zoom,
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}
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}
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