From e3c1f10233cc0924ff96a643c7c4c1f1278de3e3 Mon Sep 17 00:00:00 2001 From: Thomas Hallock Date: Fri, 31 Oct 2025 10:54:02 -0500 Subject: [PATCH] docs(rithmomachia): Add concise one-page playing guide MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Create quick start guide for competitive play with simple language. Covers movement, capturing, harmonies, and winning conditions. ๐Ÿค– Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude --- .../rithmomachia/PLAYING_GUIDE.md | 134 ++++++++++++++++++ 1 file changed, 134 insertions(+) create mode 100644 apps/web/src/arcade-games/rithmomachia/PLAYING_GUIDE.md diff --git a/apps/web/src/arcade-games/rithmomachia/PLAYING_GUIDE.md b/apps/web/src/arcade-games/rithmomachia/PLAYING_GUIDE.md new file mode 100644 index 00000000..de99c327 --- /dev/null +++ b/apps/web/src/arcade-games/rithmomachia/PLAYING_GUIDE.md @@ -0,0 +1,134 @@ +# Rithmomachia Quick Start Guide + +**The Philosopher's Game** โ€” Win by using math to capture pieces and build harmonies in enemy territory. + +--- + +## Goal + +Arrange 3 of your pieces in enemy territory to form a **mathematical progression**, survive one opponent turn, and win. + +--- + +## The Board + +- **8 rows ร— 16 columns** (columns A-P, rows 1-8) +- **Your half:** Black controls rows 5-8, White controls rows 1-4 +- **Enemy territory:** Where you need to build your winning progression + +--- + +## Your Pieces (24 total) + +Each piece has a **number value** and moves differently: + +| Shape | Symbol | Movement | Count | +|-------|--------|----------|-------| +| **Circle** | โ—‹ | Diagonal (like a bishop) | 8 | +| **Triangle** | โ–ณ | Straight lines (like a rook) | 8 | +| **Square** | โ–ก | Any direction (like a queen) | 7 | +| **Pyramid** | โ—‡ | One step any way (like a king) | 1 | + +**Pyramids are special:** They have 4 face values. When capturing, you choose which face to use. + +--- + +## How to Move + +1. **Click your piece** to select it +2. **Click destination** to move +3. Pieces cannot jump over others โ€” path must be clear +4. You can only move to an empty square OR capture an enemy + +--- + +## How to Capture + +You can capture an enemy piece **only if your piece's value relates mathematically** to theirs: + +### Simple Relations (no helper needed): +- **Equal:** Your 25 captures their 25 +- **Multiple/Divisor:** Your 64 captures their 16 (64 รท 16 = 4) + +### Advanced Relations (need one helper piece): +- **Sum:** Your 9 + helper 16 = enemy 25 +- **Difference:** Your 30 - helper 10 = enemy 20 +- **Product:** Your 5 ร— helper 5 = enemy 25 + +**Helpers** are your other pieces still on the board โ€” they don't move, just provide their value for the math. + +The game will show you valid captures when you select a piece. + +--- + +## How to Win + +### Victory Condition #1: Harmony (Progression) + +Get **3 of your pieces into enemy territory** forming one of these progressions: + +- **Arithmetic:** Middle value is the average + - Example: 6, 9, 12 (because 9 = (6+12)/2) +- **Geometric:** Middle value is geometric mean + - Example: 4, 8, 16 (because 8ยฒ = 4ร—16) +- **Harmonic:** Special proportion (formula: 2AB = M(A+B)) + - Example: 6, 8, 12 (because 2ร—6ร—12 = 8ร—(6+12)) + +**Important:** Your 3 pieces must be in a straight line (row, column, or diagonal), and all 3 must be in enemy territory. + +When you form a harmony, your opponent gets **one turn to break it**. If it survives, you win! + +### Victory Condition #2: Exhaustion + +If your opponent has no legal moves, they lose. + +--- + +## Key Rules + +1. **White moves first** +2. **No jumping** โ€” paths must be clear +3. **Can't capture your own pieces** +4. **Helpers can be anywhere** on the board (not just adjacent) +5. **Harmonies must survive one turn** to win + +--- + +## Quick Strategy Tips + +- **Control the center** โ€” easier to invade enemy territory +- **Small pieces are fast** โ€” circles (3, 5, 7, 9) can slip into enemy half quickly +- **Large pieces are powerful** โ€” harder to capture due to their size +- **Watch for harmony threats** โ€” don't let opponent get 3 pieces deep in your territory +- **Pyramids are flexible** โ€” choose the right face value for each situation + +--- + +## Common Progressions to Know + +**Arithmetic** (easiest to spot): +- 4, 6, 8 +- 6, 9, 12 +- 5, 7, 9 + +**Geometric** (same ratio between values): +- 4, 8, 16 +- 9, 27, 81 + +**Harmonic** (trickiest): +- 6, 8, 12 +- 3, 4, 6 + +Practice spotting these patterns in your pieces! + +--- + +## Ready to Play? + +1. Start by moving pieces toward the center +2. Look for capture opportunities using the math relations +3. Push into enemy territory (rows 1-4 for Black, rows 5-8 for White) +4. Watch for harmony opportunities with your forward pieces +5. Win by forming a progression that survives one turn! + +**Remember:** This is a game of mathematical warfare. Every number matters!