Fix bead vertical alignment for all shapes
- Standardize bead positioning to use top edge as reference point - Adjust circle positioning to match diamond and square alignment - Ensure active beads properly touch the reckoning bar - Fix issue where non-circle beads appeared too high All bead shapes now align consistently with the reckoning bar, with active beads properly positioned against it. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -40,12 +40,13 @@
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let bar-thickness = 2pt
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// Function to draw a bead based on shape
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// Note: y parameter represents the TOP edge of the bead for consistency
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let draw-bead(x, y, shape, fill-color) = {
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if shape == "diamond" {
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// Horizontally elongated diamond (rhombus)
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place(
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dx: x - bead-size * 0.7,
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dy: y - bead-size / 2,
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dy: y,
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polygon(
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(bead-size * 0.7, 0pt), // left point
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(bead-size * 1.4, bead-size / 2), // top point
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@ -59,7 +60,7 @@
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// Square bead
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place(
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dx: x - bead-size / 2,
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dy: y - bead-size / 2,
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dy: y,
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rect(
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width: bead-size,
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height: bead-size,
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@ -70,9 +71,10 @@
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)
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} else {
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// Circle (traditional option)
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// For circles, adjust y to position by top edge instead of center
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place(
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dx: x - bead-size / 2,
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dy: y,
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dy: y + bead-size / 2,
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circle(
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radius: bead-size / 2,
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fill: fill-color,
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