perf: add spatial filtering to skip distant regions
CRITICAL PERFORMANCE FIX: Skip DOM queries for regions far from cursor using pre-computed region centers and distance check. Problem: - Still iterating ALL ~200 regions on every mouse move - Calling getBoundingClientRect() on each one (expensive DOM query) - Even with early returns, doing 200 DOM queries per frame Solution: - Use pre-computed region.center (already in map data) - Convert center to screen coords using matrixTransform() - Calculate distance from cursor to region center - Skip regions > 150px away BEFORE touching DOM - Only query DOM for nearby regions (~5-10 typically) Performance improvement: - Before: 200 DOM queries per mouse move - After: ~5-10 DOM queries per mouse move (only nearby regions) - 95% reduction in DOM queries Distance threshold: - Detection box is 50px - Using 150px threshold (3× detection box size) - Generous to avoid false negatives for large regions - Distance check uses squared distance (no sqrt needed) This is the proper "broad phase" optimization before expensive checks. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -173,7 +173,46 @@ export function useRegionDetection(options: UseRegionDetectionOptions): UseRegio
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let totalRegionArea = 0
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let totalRegionArea = 0
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let detectedSmallestSize = Infinity
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let detectedSmallestSize = Infinity
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// Get SVG transformation for converting region centers to screen coords
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const screenCTM = svgElement.getScreenCTM()
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if (!screenCTM) {
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return {
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detectedRegions: [],
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regionUnderCursor: null,
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regionUnderCursorArea: 0,
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regionsInBox: 0,
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hasSmallRegion: false,
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detectedSmallestSize: Infinity,
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totalRegionArea: 0,
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}
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}
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const viewBoxParts = mapData.viewBox.split(' ').map(Number)
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const viewBoxX = viewBoxParts[0] || 0
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const viewBoxY = viewBoxParts[1] || 0
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mapData.regions.forEach((region) => {
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mapData.regions.forEach((region) => {
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// PERFORMANCE: Quick distance check using pre-computed center
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// This avoids expensive DOM queries for regions far from cursor
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// Region center is in SVG coordinates, convert to screen coords
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const svgCenter = svgElement.createSVGPoint()
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svgCenter.x = region.center[0]
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svgCenter.y = region.center[1]
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const screenCenter = svgCenter.matrixTransform(screenCTM)
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// Calculate rough distance from cursor to region center
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const dx = screenCenter.x - cursorClientX
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const dy = screenCenter.y - cursorClientY
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const distanceSquared = dx * dx + dy * dy
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// Skip regions whose centers are far from the detection box
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// Use generous threshold to avoid false negatives (detection box is 50px, so check 150px)
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const MAX_DISTANCE = 150
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if (distanceSquared > MAX_DISTANCE * MAX_DISTANCE) {
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return // Region is definitely too far away
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}
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// Region is close enough - now do proper DOM-based checks
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const regionPath = svgElement.querySelector(`path[data-region-id="${region.id}"]`)
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const regionPath = svgElement.querySelector(`path[data-region-id="${region.id}"]`)
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if (!regionPath || !(regionPath instanceof SVGGeometryElement)) return
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if (!regionPath || !(regionPath instanceof SVGGeometryElement)) return
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@ -183,7 +222,7 @@ export function useRegionDetection(options: UseRegionDetectionOptions): UseRegio
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// Sample multiple points within the detection box to check for intersection
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// Sample multiple points within the detection box to check for intersection
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// This prevents false positives from irregularly shaped regions
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// This prevents false positives from irregularly shaped regions
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// First quick check: does bounding box even overlap? (fast rejection)
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// Second check: does bounding box overlap? (fast rejection)
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const regionLeft = pathRect.left
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const regionLeft = pathRect.left
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const regionRight = pathRect.right
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const regionRight = pathRect.right
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const regionTop = pathRect.top
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const regionTop = pathRect.top
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