fix(vision): hide flip camera button when only one camera available
Only show camera controls section when there's something to display: - Flip button: only if multiple cameras - Torch button: only if torch available - Whole section: only if either button would be shown 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@ -415,8 +415,9 @@ export function AbacusVisionBridge({
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</button>
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</div>
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{/* Camera controls (local camera) */}
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{cameraSource === 'local' && vision.availableDevices.length > 0 && (
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{/* Camera controls (local camera) - only show if there's something to display */}
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{cameraSource === 'local' &&
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(vision.availableDevices.length > 1 || vision.isTorchAvailable) && (
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<div
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data-element="camera-controls"
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className={css({
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@ -452,29 +453,31 @@ export function AbacusVisionBridge({
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</select>
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)}
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{/* Flip camera button */}
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<button
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type="button"
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onClick={() => vision.flipCamera()}
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data-action="flip-camera"
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className={css({
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display: 'flex',
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alignItems: 'center',
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justifyContent: 'center',
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width: '40px',
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height: '40px',
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bg: 'gray.700',
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color: 'white',
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border: 'none',
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borderRadius: 'md',
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cursor: 'pointer',
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fontSize: 'lg',
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_hover: { bg: 'gray.600' },
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})}
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title={`Switch to ${vision.facingMode === 'environment' ? 'front' : 'back'} camera`}
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>
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🔄
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</button>
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{/* Flip camera button - only show if multiple cameras available */}
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{vision.availableDevices.length > 1 && (
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<button
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type="button"
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onClick={() => vision.flipCamera()}
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data-action="flip-camera"
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className={css({
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display: 'flex',
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alignItems: 'center',
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justifyContent: 'center',
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width: '40px',
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height: '40px',
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bg: 'gray.700',
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color: 'white',
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border: 'none',
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borderRadius: 'md',
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cursor: 'pointer',
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fontSize: 'lg',
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_hover: { bg: 'gray.600' },
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})}
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title={`Switch to ${vision.facingMode === 'environment' ? 'front' : 'back'} camera`}
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>
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🔄
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</button>
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)}
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{/* Torch toggle button (only if available) */}
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{vision.isTorchAvailable && (
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