feat: improve visual appearance with dynamic rod bounds and better spacing
This commit enhances the visual quality of the soroban abacus cards with two key improvements: 1. Dynamic Rod Bounds: - Rod (gray column indicator) now dynamically calculates its bounds based on actual bead positions - No longer extends past outermost beads, creating a cleaner, more professional appearance - Accounts for hide-inactive option to only span visible beads - Handles edge cases like zero with hidden beads (rod spans just reckoning bar area) 2. Improved Inactive Bead Spacing: - Increased inactive bead separation from 5pt to 8pt for better visual distinction - Active beads maintain original 1pt spacing (close to reckoning bar) - Creates clearer visual separation between active and inactive states Technical Changes: - Complete rewrite of rod positioning logic with dynamic bounds calculation - Pre-calculates all bead positions before drawing rod - Rod spans from outermost heaven bead to outermost earth bead - Maintains physical abacus logic while improving aesthetics Visual Impact: - Cleaner, more professional appearance - Better distinction between active/inactive beads - Rod perfectly fits within bead boundaries for each column - Consistent across all formats (PDF, SVG, web) 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -126,28 +126,64 @@
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#let heaven-active = if digit >= 5 { 1 } else { 0 }
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#let earth-active = calc.rem(digit, 5)
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// Draw rod
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// Calculate bead positions and rod bounds
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#let active-gap = 1pt // Gap between active beads and reckoning bar (keep original)
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#let inactive-gap = 8pt // Gap between inactive beads and active beads/bar (increased)
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// Calculate heaven bead position
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#let heaven-y = if heaven-active == 1 {
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// Active heaven bead: positioned close to reckoning bar (original spacing)
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heaven-earth-gap - bead-size / 2 - active-gap
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} else {
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// Inactive heaven bead: positioned away from reckoning bar with larger gap
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heaven-earth-gap - inactive-gap - bead-size / 2
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}
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// Calculate furthest earth bead position
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#let furthest-earth-y = if earth-active > 0 {
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// Position of the last inactive earth bead (or last active if all are active)
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if earth-active == 4 {
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// All earth beads are active - furthest is the 4th active bead
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heaven-earth-gap + bar-thickness + active-gap + bead-size / 2 + 3 * (bead-size + bead-spacing)
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} else {
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// Some inactive beads - furthest is the last inactive bead
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heaven-earth-gap + bar-thickness + active-gap + bead-size / 2 + earth-active * (bead-size + bead-spacing) + inactive-gap + (4 - 1 - earth-active) * (bead-size + bead-spacing)
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}
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} else {
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// No active beads: furthest is the last inactive bead
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heaven-earth-gap + bar-thickness + inactive-gap + bead-size / 2 + 3 * (bead-size + bead-spacing)
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}
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// Calculate rod bounds (from outermost visible bead to outermost visible bead)
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#let rod-start-y = if heaven-active == 1 or not hide-inactive {
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heaven-y - bead-size / 2
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} else {
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// No heaven bead visible - start at reckoning bar
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heaven-earth-gap - bar-thickness / 2
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}
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#let rod-end-y = if not hide-inactive or earth-active > 0 {
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furthest-earth-y + bead-size / 2
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} else {
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// No earth beads visible - end at reckoning bar
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heaven-earth-gap + bar-thickness / 2
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}
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#let rod-height = rod-end-y - rod-start-y
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// Draw rod with calculated bounds
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#place(
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dx: x-offset - rod-width / 2,
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dy: 0pt,
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dy: rod-start-y,
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rect(
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width: rod-width,
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height: total-height,
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height: rod-height,
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fill: gray.lighten(80%),
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stroke: none
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)
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)
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// Draw heaven bead
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#let heaven-gap = 5pt // Gap between active/inactive beads or bar/inactive beads
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#let heaven-y = if heaven-active == 1 {
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// Active heaven bead: positioned close to reckoning bar
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heaven-earth-gap - bead-size / 2 - 1pt
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} else {
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// Inactive heaven bead: positioned away from reckoning bar with gap
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heaven-earth-gap - heaven-gap - bead-size / 2
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}
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#let bead-color = if heaven-active == 1 {
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if color-scheme == "heaven-earth" {
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rgb("#F18F01") // Orange for heaven beads
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@ -171,16 +207,16 @@
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#for i in range(4) [
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#let is-active = i < earth-active
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#let earth-y = if is-active {
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// Active beads: positioned close to reckoning bar, in sequence
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heaven-earth-gap + bar-thickness + 1pt + bead-size / 2 + i * (bead-size + bead-spacing)
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// Active beads: positioned near reckoning bar with better spacing, in sequence
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heaven-earth-gap + bar-thickness + active-gap + bead-size / 2 + i * (bead-size + bead-spacing)
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} else {
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// Inactive beads: positioned after the active beads + gap, or after reckoning bar + gap if no active beads
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if earth-active > 0 {
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// Position after the last active bead + gap
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heaven-earth-gap + bar-thickness + 1pt + bead-size / 2 + earth-active * (bead-size + bead-spacing) + heaven-gap + (i - earth-active) * (bead-size + bead-spacing)
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heaven-earth-gap + bar-thickness + active-gap + bead-size / 2 + earth-active * (bead-size + bead-spacing) + inactive-gap + (i - earth-active) * (bead-size + bead-spacing)
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} else {
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// No active beads: position after reckoning bar + gap
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heaven-earth-gap + bar-thickness + heaven-gap + bead-size / 2 + i * (bead-size + bead-spacing)
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heaven-earth-gap + bar-thickness + inactive-gap + bead-size / 2 + i * (bead-size + bead-spacing)
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}
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}
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