refactor: implement Option A - balanced alignment and visual hierarchy
Major improvements to navigation alignment and proportions: **Title:** - Increased from 18px to 22px for better visual prominence - Now properly anchors the left side **Room Info (dramatically simplified):** - Removed 🎮 emoji (redundant) - Removed 👥 player count (redundant - visible in player avatars) - Reduced padding: 4px 10px → 3px 8px - Reduced border: 2px → 1px - Reduced font size: 12px → 11px - Lighter background: 0.2 → 0.15 opacity - Result: Tiny subtle tag instead of dominant banner **Spacing & Alignment:** - Tightened gap in mode/room stack: 4px → 3px - Reduced gap between title and stack: 16px → 12px - Increased gap to players: 16px → 20px - Everything vertically centered with 56px player avatars **Visual Hierarchy (fixed):** 1. Players (largest, most prominent) 2. Title (22px, clear focal point) 3. Mode indicator (medium pill) 4. Room info (tiny subtle tag) Result: Clean, balanced layout with proper visual weight distribution. The title is now prominent, mode/room are compact metadata, and players dominate the right side. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -136,22 +136,22 @@ export function GameContextNav({
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)
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}
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// Normal layout: Left side (2 rows) | Right side (players spanning full height)
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// Normal layout: Left side | Right side (players spanning full height)
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return (
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<div
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style={{
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display: 'flex',
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gap: '16px',
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gap: '20px',
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alignItems: 'center',
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width: 'auto',
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}}
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>
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{/* Left side: Title + Mode + Room (single row) */}
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{/* Left side: Title + Mode + Room */}
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<div
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style={{
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display: 'flex',
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alignItems: 'center',
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gap: '16px',
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gap: '12px',
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flex: 1,
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}}
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>
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@@ -165,12 +165,12 @@ export function GameContextNav({
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showMenu={!canModifyPlayers}
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/>
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{/* Mode + Room stacked vertically */}
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{/* Mode + Room stacked vertically - compact */}
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<div
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style={{
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display: 'flex',
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flexDirection: 'column',
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gap: '4px',
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gap: '3px',
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marginLeft: 'auto',
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alignItems: 'flex-end',
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}}
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@@ -25,7 +25,7 @@ export function GameTitleMenu({
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return (
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<h1
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style={{
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fontSize: '18px',
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fontSize: '22px',
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fontWeight: 'bold',
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background: 'linear-gradient(135deg, #60a5fa, #a78bfa, #f472b6)',
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backgroundClip: 'text',
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@@ -46,7 +46,7 @@ export function GameTitleMenu({
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<button
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type="button"
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style={{
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fontSize: '18px',
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fontSize: '22px',
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fontWeight: 'bold',
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border: 'none',
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padding: '6px 10px',
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@@ -84,7 +84,7 @@ export function GameTitleMenu({
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</span>
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<span
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style={{
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fontSize: '9px',
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fontSize: '10px',
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color: 'rgba(139, 92, 246, 0.5)',
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transition: 'transform 0.2s ease',
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transform: open ? 'rotate(180deg)' : 'rotate(0deg)',
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@@ -42,13 +42,13 @@ export function RoomInfo({
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style={{
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display: 'flex',
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alignItems: 'center',
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gap: '6px',
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padding: '4px 10px',
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background: 'rgba(139, 92, 246, 0.2)',
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gap: '4px',
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padding: '3px 8px',
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background: 'rgba(139, 92, 246, 0.15)',
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borderRadius: '6px',
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border: '2px solid rgba(139, 92, 246, 0.4)',
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fontSize: '12px',
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fontWeight: 'bold',
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border: '1px solid rgba(139, 92, 246, 0.3)',
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fontSize: '11px',
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fontWeight: '600',
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color: 'rgba(196, 181, 253, 1)',
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transition: 'all 0.2s ease',
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whiteSpace: 'nowrap',
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@@ -57,16 +57,8 @@ export function RoomInfo({
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onMouseEnter={() => joinCode && setIsOpen(true)}
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onMouseLeave={() => !copied && setIsOpen(false)}
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>
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{/* Room icon and name */}
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<span style={{ fontSize: '12px' }}>🎮</span>
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{/* Room name only */}
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<span>{displayName}</span>
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{/* Player count */}
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<span style={{ opacity: 0.6 }}>•</span>
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<span style={{ display: 'flex', alignItems: 'center', gap: '3px' }}>
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<span style={{ fontSize: '11px' }}>👥</span>
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<span>{playerCount}</span>
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</span>
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</div>
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</Tooltip.Trigger>
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