fix: improve magnifier zoom smoothness and debug panel
- Remove immediate snap threshold in useMagnifierZoom - always animate smoothly with react-spring even for large zoom changes (e.g., 14.8× → 313.8× when approaching Vatican City) - Add smooth cubic falloff for region importance (1 - (d/50)³) to prevent sudden jumps when regions enter detection box - Reduce size boost from 2.0× to 1.5× and make conditional (only applies when distanceWeight > 0.1) to prevent tiny edge regions from dominating - Expand detection radius from 75px to 100px for smoother transitions - Add minimum zoom constraint to ensure magnifier viewport never exceeds detection box size (minZoom >= svgRect.height / 50) - Compress debug panel Region Analysis: show top 3 regions instead of 5, single-line format - Fix React duplicate key warning by deduplicating regionDecisions before rendering and using namespaced keys - Revert to bounding box detection for performance (geometry-based detection was too expensive) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
parent
7025439098
commit
639e662d76
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@ -2247,65 +2247,33 @@ export function MapRenderer({
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</div>
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</div>
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<div style={{ marginTop: '8px' }}>
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<div style={{ marginTop: '8px' }}>
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<strong>Region Analysis:</strong>
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<strong>Region Analysis (top 3):</strong>
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</div>
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</div>
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{zoomSearchDebugInfo.regionDecisions
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{Array.from(
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new Map(
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zoomSearchDebugInfo.regionDecisions.map((d) => [d.regionId, d])
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).values()
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)
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.sort((a, b) => b.importance - a.importance)
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.sort((a, b) => b.importance - a.importance)
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.slice(0, 5)
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.slice(0, 3)
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.map((decision) => {
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.map((decision) => {
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const bgColor = decision.wasAccepted
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const marker = decision.wasAccepted ? '✓' : '✗'
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? 'rgba(0, 255, 0, 0.15)'
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const color = decision.wasAccepted ? '#0f0' : '#888'
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: 'rgba(128, 128, 128, 0.1)'
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const textColor = decision.wasAccepted ? '#0f0' : '#ccc'
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return (
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return (
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<div
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<div
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key={decision.regionId}
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key={`decision-${decision.regionId}`}
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style={{
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style={{
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fontSize: '9px',
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fontSize: '9px',
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marginLeft: '8px',
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marginLeft: '8px',
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marginTop: '4px',
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color,
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padding: '4px',
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backgroundColor: bgColor,
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borderLeft: `2px solid ${textColor}`,
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paddingLeft: '6px',
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}}
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}}
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>
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>
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<div style={{ fontWeight: 'bold', color: textColor }}>
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{marker} {decision.regionId}: {decision.currentSize.width.toFixed(0)}×
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{decision.regionId} (importance: {decision.importance.toFixed(2)})
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{decision.currentSize.height.toFixed(0)}px
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</div>
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{decision.rejectionReason && ` (${decision.rejectionReason})`}
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<div>
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Size: {decision.currentSize.width.toFixed(1)}×
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{decision.currentSize.height.toFixed(1)}px
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</div>
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{decision.testedZoom && (
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<>
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<div>
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@ {decision.testedZoom.toFixed(1)}×: {decision.magnifiedSize?.width.toFixed(0)}×
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{decision.magnifiedSize?.height.toFixed(0)}px
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</div>
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<div>
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Ratio: {((decision.sizeRatio?.width ?? 0) * 100).toFixed(1)}% ×{' '}
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{((decision.sizeRatio?.height ?? 0) * 100).toFixed(1)}%
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</div>
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</>
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)}
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{decision.rejectionReason && (
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<div style={{ color: '#f88', fontStyle: 'italic' }}>
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✗ {decision.rejectionReason}
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</div>
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)}
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{decision.wasAccepted && (
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<div style={{ color: '#0f0', fontWeight: 'bold' }}>✓ ACCEPTED</div>
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)}
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</div>
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</div>
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)
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)
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})}
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})}
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{zoomSearchDebugInfo.regionDecisions.length > 5 && (
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<div style={{ fontSize: '9px', marginLeft: '8px', color: '#888', marginTop: '4px' }}>
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...and {zoomSearchDebugInfo.regionDecisions.length - 5} more regions
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</div>
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)}
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</>
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</>
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)}
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)}
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@ -222,20 +222,9 @@ export function useMagnifierZoom(options: UseMagnifierZoomOptions): UseMagnifier
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console.log('[useMagnifierZoom] ▶️ Resuming - target zoom is below threshold')
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console.log('[useMagnifierZoom] ▶️ Resuming - target zoom is below threshold')
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}
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}
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// If current zoom is very far from target (>100× difference), snap immediately
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// Always animate smoothly - react-spring will handle the transition
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// This prevents slow animations when recovering from stuck states
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console.log('[useMagnifierZoom] 🎬 Starting/updating animation to:', targetZoom.toFixed(1))
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const zoomDifference = Math.abs(currentZoom - targetZoom)
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magnifierApi.start({ zoom: targetZoom })
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const shouldSnapImmediate = zoomDifference > 100
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if (shouldSnapImmediate) {
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console.log(
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`[useMagnifierZoom] ⚡ Snapping immediately from ${currentZoom.toFixed(1)}× to ${targetZoom.toFixed(1)}× (diff: ${zoomDifference.toFixed(1)}×)`
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)
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magnifierApi.start({ zoom: targetZoom, immediate: true })
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} else {
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console.log('[useMagnifierZoom] 🎬 Starting/updating animation to:', targetZoom.toFixed(1))
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magnifierApi.start({ zoom: targetZoom })
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}
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}
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}
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}, [
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}, [
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targetZoom, // Effect runs when target zoom changes
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targetZoom, // Effect runs when target zoom changes
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@ -1,42 +1,18 @@
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/**
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/**
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* Region Detection Hook
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* Region Detection Hook
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*
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*
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* Detects which regions are near the cursor using actual SVG path geometry.
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* Detects which regions are near the cursor using bounding box overlap.
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* Uses isPointInFill() to test if sample points within the detection box
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* Uses isPointInFill() to determine which region is directly under the cursor.
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* intersect with the actual region shapes (not just bounding boxes).
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*
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*
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* Returns information about detected regions including:
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* Returns information about detected regions including:
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* - Which regions overlap with the detection box (using actual geometry)
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* - Which regions overlap with the detection box (using bounding box)
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* - Which region is directly under the cursor (using actual geometry)
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* - Which region is directly under the cursor (using isPointInFill)
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* - Size information for adaptive cursor dampening
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* - Size information for adaptive cursor dampening
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* - Whether there are small regions requiring magnifier zoom
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* - Whether there are small regions requiring magnifier zoom
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*
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* CRITICAL: All detection uses SVG path geometry via isPointInFill(), not
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* bounding boxes. This prevents false positives from irregularly shaped regions.
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*/
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*/
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import { useState, useCallback, useRef, useEffect, type RefObject } from 'react'
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import { useState, useCallback, useRef, useEffect, type RefObject } from 'react'
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import type { MapData } from '../types'
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import type { MapData } from '../types'
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import { Polygon, Box, point as Point } from '@flatten-js/core'
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/**
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* Sample points along an SVG path element to create a Polygon for geometric operations.
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* Uses SVG's native getPointAtLength() to sample the actual path geometry.
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*/
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function pathToPolygon(pathElement: SVGGeometryElement, samplesCount = 50): Polygon {
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const pathLength = pathElement.getTotalLength()
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const points: Array<[number, number]> = []
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// Sample points evenly along the path
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for (let i = 0; i <= samplesCount; i++) {
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const distance = (pathLength * i) / samplesCount
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const pt = pathElement.getPointAtLength(distance)
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points.push([pt.x, pt.y])
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}
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// Create polygon from points
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return new Polygon(points.map(([x, y]) => Point(x, y)))
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}
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export interface DetectionBox {
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export interface DetectionBox {
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left: number
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left: number
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@ -120,13 +96,22 @@ export function useRegionDetection(options: UseRegionDetectionOptions): UseRegio
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const [hoveredRegion, setHoveredRegion] = useState<string | null>(null)
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const [hoveredRegion, setHoveredRegion] = useState<string | null>(null)
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// Cache polygons to avoid expensive recomputation on every mouse move
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// Cache path elements to avoid repeated querySelector calls
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const polygonCache = useRef<Map<string, Polygon>>(new Map())
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const pathElementCache = useRef<Map<string, SVGGeometryElement>>(new Map())
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// Clear cache when map data changes
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// Populate path element cache when SVG is available
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useEffect(() => {
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useEffect(() => {
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polygonCache.current.clear()
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const svgElement = svgRef.current
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}, [mapData])
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if (!svgElement) return
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pathElementCache.current.clear()
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for (const region of mapData.regions) {
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const path = svgElement.querySelector(`path[data-region-id="${region.id}"]`)
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if (path && path instanceof SVGGeometryElement) {
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pathElementCache.current.set(region.id, path)
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}
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}
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}, [svgRef, mapData])
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/**
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/**
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* Detect regions at the given cursor position.
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* Detect regions at the given cursor position.
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@ -205,24 +190,21 @@ export function useRegionDetection(options: UseRegionDetectionOptions): UseRegio
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const dy = screenCenter.y - cursorClientY
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const dy = screenCenter.y - cursorClientY
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const distanceSquared = dx * dx + dy * dy
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const distanceSquared = dx * dx + dy * dy
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// Skip regions whose centers are far from the detection box
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// Skip regions whose centers are very far from the detection box
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// Use generous threshold to avoid false negatives (detection box is 50px, so check 150px)
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// Detection box is 50px, but we check 100px radius to provide smooth transitions
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const MAX_DISTANCE = 150
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// Regions at 50-100px will have very low importance (smooth cubic falloff)
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const MAX_DISTANCE = 100
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if (distanceSquared > MAX_DISTANCE * MAX_DISTANCE) {
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if (distanceSquared > MAX_DISTANCE * MAX_DISTANCE) {
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return // Region is definitely too far away
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return // Region is definitely too far away
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}
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}
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// Region is close enough - now do proper DOM-based checks
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// Get cached path element (populated in useEffect)
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const regionPath = svgElement.querySelector(`path[data-region-id="${region.id}"]`)
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const regionPath = pathElementCache.current.get(region.id)
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if (!regionPath || !(regionPath instanceof SVGGeometryElement)) return
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if (!regionPath) return
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const pathRect = regionPath.getBoundingClientRect()
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const pathRect = regionPath.getBoundingClientRect()
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// CRITICAL: Use actual SVG path geometry, not bounding box
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// Check if bounding box overlaps with detection box
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// Sample multiple points within the detection box to check for intersection
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// This prevents false positives from irregularly shaped regions
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// Second check: does bounding box overlap? (fast rejection)
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const regionLeft = pathRect.left
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const regionLeft = pathRect.left
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const regionRight = pathRect.right
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const regionRight = pathRect.right
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const regionTop = pathRect.top
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const regionTop = pathRect.top
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@ -239,92 +221,19 @@ export function useRegionDetection(options: UseRegionDetectionOptions): UseRegio
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return
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return
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}
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}
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// Bounding box overlaps - now check actual path geometry using flatten-js
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// SIMPLE AND FAST: Use bounding box overlap for detection
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let overlaps = false
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// If bounding box overlaps, the region is detected
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let cursorInRegion = false
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const overlaps = boundingBoxOverlaps
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// Get the transformation matrix to convert screen coordinates to SVG coordinates
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// Use the screenCTM we already got at the top (guaranteed non-null)
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const screenCTM = svgElement.getScreenCTM()
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const inverseMatrix = screenCTM.inverse()
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if (!screenCTM) {
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// Fallback to bounding box if we can't get coordinate transform
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overlaps = true
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cursorInRegion =
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cursorClientX >= regionLeft &&
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cursorClientX <= regionRight &&
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cursorClientY >= regionTop &&
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cursorClientY <= regionBottom
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} else {
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const inverseMatrix = screenCTM.inverse()
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// Check if cursor point is inside the actual region path
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// Check if cursor point is inside the actual region path (for "region under cursor")
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let svgPoint = svgElement.createSVGPoint()
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let svgPoint = svgElement.createSVGPoint()
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svgPoint.x = cursorClientX
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svgPoint.x = cursorClientX
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svgPoint.y = cursorClientY
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svgPoint.y = cursorClientY
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svgPoint = svgPoint.matrixTransform(inverseMatrix)
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svgPoint = svgPoint.matrixTransform(inverseMatrix)
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cursorInRegion = regionPath.isPointInFill(svgPoint)
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const cursorInRegion = regionPath.isPointInFill(svgPoint)
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// For overlap detection, use flatten-js for precise geometric intersection
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try {
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// Get or create cached polygon for this region
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let regionPolygon = polygonCache.current.get(region.id)
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if (!regionPolygon) {
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regionPolygon = pathToPolygon(regionPath)
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polygonCache.current.set(region.id, regionPolygon)
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}
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// Convert detection box to SVG coordinates
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const boxTopLeft = svgElement.createSVGPoint()
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boxTopLeft.x = boxLeft
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boxTopLeft.y = boxTop
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const boxBottomRight = svgElement.createSVGPoint()
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boxBottomRight.x = boxRight
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boxBottomRight.y = boxBottom
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const svgTopLeft = boxTopLeft.matrixTransform(inverseMatrix)
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const svgBottomRight = boxBottomRight.matrixTransform(inverseMatrix)
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// Create detection box in SVG coordinates
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const detectionBox = new Box(
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Math.min(svgTopLeft.x, svgBottomRight.x),
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Math.min(svgTopLeft.y, svgBottomRight.y),
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Math.max(svgTopLeft.x, svgBottomRight.x),
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Math.max(svgTopLeft.y, svgBottomRight.y)
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)
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// Check for intersection or containment
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const intersects = regionPolygon.intersect(detectionBox).length > 0
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const boxContainsRegion = detectionBox.contains(regionPolygon.box)
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overlaps = intersects || boxContainsRegion
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} catch (error) {
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// If flatten-js fails (e.g., complex path), fall back to point sampling
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console.warn('flatten-js intersection failed, using fallback:', error)
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// Fallback: check 9 strategic points
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const testPoints = [
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{ x: boxLeft, y: boxTop },
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{ x: boxRight, y: boxTop },
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{ x: boxLeft, y: boxBottom },
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{ x: boxRight, y: boxBottom },
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{ x: cursorClientX, y: cursorClientY },
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{ x: (boxLeft + boxRight) / 2, y: boxTop },
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{ x: (boxLeft + boxRight) / 2, y: boxBottom },
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{ x: boxLeft, y: (boxTop + boxBottom) / 2 },
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{ x: boxRight, y: (boxTop + boxBottom) / 2 },
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]
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for (const point of testPoints) {
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const pt = svgElement.createSVGPoint()
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pt.x = point.x
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pt.y = point.y
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const svgPt = pt.matrixTransform(inverseMatrix)
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if (regionPath.isPointInFill(svgPt)) {
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overlaps = true
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break
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}
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}
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}
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}
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// If cursor is inside region, track it as region under cursor
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// If cursor is inside region, track it as region under cursor
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if (cursorInRegion) {
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if (cursorInRegion) {
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@ -209,17 +209,27 @@ function calculateRegionImportance(
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(cursorClientX - regionCenterX) ** 2 + (cursorClientY - regionCenterY) ** 2
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(cursorClientX - regionCenterX) ** 2 + (cursorClientY - regionCenterY) ** 2
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)
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)
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// Normalize distance to 0-1 range (0 = at cursor, 1 = 50px away or more)
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// SMOOTH EDGE FALLOFF: Create a continuous importance curve
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// Use 50px as reference since that's our detection box size
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// - At cursor (0px): importance = 1.0 (maximum)
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// - At 25px: importance ≈ 0.5 (half)
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// - At 50px (edge): importance ≈ 0.0 (minimal, but not zero for continuity)
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//
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// Use smooth cubic falloff: (1 - (d/50)^3)
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// This provides:
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// - Slow decrease near cursor (plateau at center)
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// - Faster decrease at mid-range
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// - Very gradual approach to zero at edge (no discontinuity)
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const normalizedDistance = Math.min(distanceToCursor / 50, 1)
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const normalizedDistance = Math.min(distanceToCursor / 50, 1)
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const distanceWeight = 1 - normalizedDistance // Invert: closer = higher weight
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const distanceWeight = Math.max(0, 1 - Math.pow(normalizedDistance, 3))
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// 2. Size factor: Smaller regions get boosted importance
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// 2. Size factor: Smaller regions get boosted importance
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// This ensures San Marino can be targeted even when Italy is closer to cursor
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// This ensures San Marino can be targeted even when Italy is closer to cursor
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const sizeWeight = region.isVerySmall ? 2.0 : 1.0
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// HOWEVER: Only apply boost if region has meaningful distance weight (> 0.1)
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// This prevents tiny regions at the edge from suddenly dominating
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const sizeBoost = region.isVerySmall && distanceWeight > 0.1 ? 1.5 : 1.0
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// Combined importance score
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// Combined importance score
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return distanceWeight * sizeWeight
|
return distanceWeight * sizeBoost
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
@ -280,6 +290,23 @@ export function findOptimalZoom(context: AdaptiveZoomSearchContext): AdaptiveZoo
|
||||||
// Convert cursor position to SVG coordinates
|
// Convert cursor position to SVG coordinates
|
||||||
const scaleX = viewBoxWidth / svgRect.width
|
const scaleX = viewBoxWidth / svgRect.width
|
||||||
const scaleY = viewBoxHeight / svgRect.height
|
const scaleY = viewBoxHeight / svgRect.height
|
||||||
|
|
||||||
|
// CRITICAL: Calculate minimum zoom to ensure magnified viewport doesn't exceed detection box
|
||||||
|
// Detection box is 50px, so magnified area should not show more than 50px of screen space
|
||||||
|
// At zoom Z, the magnifier shows svgRect.height/Z pixels vertically
|
||||||
|
// We need: svgRect.height/minZoom <= 50
|
||||||
|
// Therefore: minZoom >= svgRect.height/50
|
||||||
|
const calculatedMinZoom = Math.max(svgRect.height / 50, minZoom)
|
||||||
|
|
||||||
|
if (pointerLocked) {
|
||||||
|
console.log('[Zoom Search] Min zoom constraint:', {
|
||||||
|
svgHeight: svgRect.height,
|
||||||
|
detectionBox: 50,
|
||||||
|
calculatedMinZoom,
|
||||||
|
providedMinZoom: minZoom,
|
||||||
|
finalMinZoom: calculatedMinZoom,
|
||||||
|
})
|
||||||
|
}
|
||||||
const cursorSvgX = (cursorX - (svgRect.left - containerRect.left)) * scaleX + viewBoxX
|
const cursorSvgX = (cursorX - (svgRect.left - containerRect.left)) * scaleX + viewBoxX
|
||||||
const cursorSvgY = (cursorY - (svgRect.top - containerRect.top)) * scaleY + viewBoxY
|
const cursorSvgY = (cursorY - (svgRect.top - containerRect.top)) * scaleY + viewBoxY
|
||||||
|
|
||||||
|
|
@ -363,7 +390,7 @@ export function findOptimalZoom(context: AdaptiveZoomSearchContext): AdaptiveZoo
|
||||||
let optimalZoom = maxZoom
|
let optimalZoom = maxZoom
|
||||||
let foundGoodZoom = false
|
let foundGoodZoom = false
|
||||||
|
|
||||||
for (let testZoom = maxZoom; testZoom >= minZoom; testZoom *= zoomStep) {
|
for (let testZoom = maxZoom; testZoom >= calculatedMinZoom; testZoom *= zoomStep) {
|
||||||
// Calculate the SVG viewport that will be shown in the magnifier at this zoom
|
// Calculate the SVG viewport that will be shown in the magnifier at this zoom
|
||||||
const magnifiedViewBoxWidth = viewBoxWidth / testZoom
|
const magnifiedViewBoxWidth = viewBoxWidth / testZoom
|
||||||
const magnifiedViewBoxHeight = viewBoxHeight / testZoom
|
const magnifiedViewBoxHeight = viewBoxHeight / testZoom
|
||||||
|
|
@ -509,10 +536,10 @@ export function findOptimalZoom(context: AdaptiveZoomSearchContext): AdaptiveZoo
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!foundGoodZoom) {
|
if (!foundGoodZoom) {
|
||||||
// Didn't find a good zoom - use minimum
|
// Didn't find a good zoom - use calculated minimum
|
||||||
optimalZoom = minZoom
|
optimalZoom = calculatedMinZoom
|
||||||
if (pointerLocked) {
|
if (pointerLocked) {
|
||||||
console.log(`[Zoom Search] ⚠️ No good zoom found, using minimum: ${minZoom}x`)
|
console.log(`[Zoom Search] ⚠️ No good zoom found, using calculated minimum: ${calculatedMinZoom}x`)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue