docs: add matching pairs battle migration plan
Create comprehensive migration plan for Matching Pairs Battle game. Documents dual-location complexity, 8-phase migration approach, and key differences from Memory Quiz migration. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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apps/web/docs/MATCHING_PAIRS_MIGRATION_PLAN.md
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apps/web/docs/MATCHING_PAIRS_MIGRATION_PLAN.md
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# Matching Pairs Battle - Migration to Modular Game System
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**Status**: Planning Phase
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**Target Version**: v4.2.0
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**Created**: 2025-01-16
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**Game Name**: `matching`
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---
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## Executive Summary
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This document outlines the migration plan for **Matching Pairs Battle** (aka Memory Pairs Challenge) from the legacy dual-location architecture to the modern modular game system using the Game SDK.
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**Key Complexity Factors**:
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- **Dual Location**: Game exists in BOTH `/src/app/arcade/matching/` AND `/src/app/games/matching/`
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- **Partial Migration**: RoomMemoryPairsProvider already uses `useArcadeSession` but not in modular format
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- **Turn-Based Multiplayer**: More complex than memory-quiz (requires turn validation, player ownership)
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- **Rich UI State**: Hover state, animations, mismatch feedback, pause/resume
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- **Existing Tests**: Has playerMetadata test that must continue to pass
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---
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## Current File Structure Analysis
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### Location 1: `/src/app/arcade/matching/`
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**Components** (4 files):
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- `components/GameCard.tsx`
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- `components/PlayerStatusBar.tsx`
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- `components/ResultsPhase.tsx`
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- `components/SetupPhase.tsx`
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- `components/EmojiPicker.tsx`
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- `components/GamePhase.tsx`
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- `components/MemoryPairsGame.tsx`
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- `components/__tests__/EmojiPicker.test.tsx`
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**Context** (4 files):
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- `context/MemoryPairsContext.tsx` - Context definition and hook
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- `context/LocalMemoryPairsProvider.tsx` - Local mode provider (DEPRECATED)
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- `context/RoomMemoryPairsProvider.tsx` - Room mode provider (PARTIALLY MIGRATED)
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- `context/types.ts` - Type definitions
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- `context/index.ts` - Re-exports
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- `context/__tests__/playerMetadata-userId.test.ts` - Test for player ownership
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**Utils** (3 files):
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- `utils/cardGeneration.ts` - Card generation logic
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- `utils/gameScoring.ts` - Scoring calculations
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- `utils/matchValidation.ts` - Match validation logic
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**Page**:
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- `page.tsx` - Route handler for `/arcade/matching`
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### Location 2: `/src/app/games/matching/`
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**Components** (6 files - DUPLICATES):
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- `components/GameCard.tsx`
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- `components/PlayerStatusBar.tsx`
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- `components/ResultsPhase.tsx`
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- `components/SetupPhase.tsx`
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- `components/EmojiPicker.tsx`
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- `components/GamePhase.tsx`
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- `components/MemoryPairsGame.tsx`
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- `components/__tests__/EmojiPicker.test.tsx`
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- `components/PlayerStatusBar.stories.tsx` - Storybook story
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**Context** (2 files):
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- `context/MemoryPairsContext.tsx`
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- `context/types.ts`
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**Utils** (3 files - DUPLICATES):
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- `utils/cardGeneration.ts`
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- `utils/gameScoring.ts`
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- `utils/matchValidation.ts`
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**Page**:
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- `page.tsx` - Route handler for `/games/matching` (legacy?)
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### Shared Components
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- `/src/components/matching/HoverAvatar.tsx` - Networked presence component
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- `/src/components/matching/MemoryGrid.tsx` - Grid layout component
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### Validator
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- `/src/lib/arcade/validation/MatchingGameValidator.ts` - ✅ Already exists and comprehensive (570 lines)
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### Configuration
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- Already in `GAMES_CONFIG` as `'battle-arena'` (maps to internal name `'matching'`)
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- Config type: `MatchingGameConfig` in `/src/lib/arcade/game-configs.ts`
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---
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## Migration Complexity Assessment
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### Complexity: **HIGH** (8/10)
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**Reasons**:
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1. **Dual Locations**: Must consolidate two separate implementations
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2. **Partial Migration**: RoomMemoryPairsProvider uses useArcadeSession but not in modular format
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3. **Turn-Based Logic**: Player ownership validation, turn switching
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4. **Rich State**: Hover state, animations, pause/resume, mismatch feedback
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5. **Large Validator**: 570 lines (vs 350 for memory-quiz)
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6. **More Components**: 7 components + 2 shared (vs 7 for memory-quiz)
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7. **Tests**: Must maintain playerMetadata test coverage
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**Similar To**: Memory Quiz migration (same pattern)
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**Unique Challenges**:
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- Consolidating duplicate files from two locations
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- Deciding which version of duplicates is canonical
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- Handling `/games/matching/` route (deprecate or redirect?)
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- More complex multiplayer state (turn order, player ownership)
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---
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## Recommended Migration Approach
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### Phase 1: Pre-Migration Audit ✅
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**Goal**: Understand current state and identify discrepancies
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**Tasks**:
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- [x] Map all files in both locations
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- [ ] Compare duplicate files to identify differences (e.g., `diff /src/app/arcade/matching/components/GameCard.tsx /src/app/games/matching/components/GameCard.tsx`)
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- [ ] Identify which location is canonical (likely `/src/app/arcade/matching/` based on RoomProvider)
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- [ ] Verify validator completeness (already done - looks comprehensive)
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- [ ] Check for references to `/games/matching/` route
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**Deliverables**:
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- File comparison report
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- Decision: Which duplicate files to keep
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- List of files to delete
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---
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### Phase 2: Create Modular Game Definition
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**Goal**: Define game in registry following SDK pattern
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**Tasks**:
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1. Create `/src/arcade-games/matching/index.ts` with `defineGame()`
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2. Register in `/src/lib/arcade/game-registry.ts`
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3. Update `/src/lib/arcade/validators.ts` to import from new location
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4. Add type inference to `/src/lib/arcade/game-configs.ts`
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**Template**:
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```typescript
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// /src/arcade-games/matching/index.ts
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import type { GameManifest, GameConfig } from '@/lib/arcade/game-sdk/types'
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import { defineGame } from '@/lib/arcade/game-sdk'
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import { MatchingProvider } from './Provider'
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import { MemoryPairsGame } from './components/MemoryPairsGame'
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import { matchingGameValidator } from './Validator'
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import { validateMatchingConfig } from './config-validation'
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import type { MatchingConfig, MatchingState, MatchingMove } from './types'
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const manifest: GameManifest = {
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name: 'matching',
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displayName: 'Matching Pairs Battle',
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icon: '⚔️',
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description: 'Multiplayer memory battle with friends',
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longDescription: 'Battle friends in epic memory challenges. Match pairs faster than your opponents in this exciting multiplayer experience.',
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maxPlayers: 4,
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difficulty: 'Intermediate',
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chips: ['👥 Multiplayer', '🎯 Strategic', '🏆 Competitive'],
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color: 'purple',
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gradient: 'linear-gradient(135deg, #e9d5ff, #ddd6fe)',
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borderColor: 'purple.200',
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available: true,
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}
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const defaultConfig: MatchingConfig = {
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gameType: 'abacus-numeral',
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difficulty: 6,
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turnTimer: 30,
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}
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export const matchingGame = defineGame<MatchingConfig, MatchingState, MatchingMove>({
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manifest,
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Provider: MatchingProvider,
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GameComponent: MemoryPairsGame,
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validator: matchingGameValidator,
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defaultConfig,
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validateConfig: validateMatchingConfig,
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})
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```
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**Files Modified**:
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- `/src/arcade-games/matching/index.ts` (new)
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- `/src/lib/arcade/game-registry.ts` (add import + register)
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- `/src/lib/arcade/validators.ts` (update import path)
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- `/src/lib/arcade/game-configs.ts` (add type inference)
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---
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### Phase 3: Move and Update Validator
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**Goal**: Move validator to modular game directory
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**Tasks**:
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1. Move `/src/lib/arcade/validation/MatchingGameValidator.ts` → `/src/arcade-games/matching/Validator.ts`
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2. Update imports to use local types from `./types` instead of importing from game-configs (avoid circular deps)
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3. Verify all move types are handled
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4. Check `getInitialState()` accepts all config fields
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**Note**: Validator looks comprehensive already - likely minimal changes needed
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**Files Modified**:
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- `/src/arcade-games/matching/Validator.ts` (moved)
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- Update imports in validator
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---
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### Phase 4: Consolidate and Move Types
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**Goal**: Create SDK-compatible type definitions in modular location
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**Tasks**:
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1. Compare types from both locations:
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- `/src/app/arcade/matching/context/types.ts`
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- `/src/app/games/matching/context/types.ts`
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2. Create `/src/arcade-games/matching/types.ts` with:
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- `MatchingConfig extends GameConfig`
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- `MatchingState` (from MemoryPairsState)
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- `MatchingMove` union type (7 move types: FLIP_CARD, START_GAME, CLEAR_MISMATCH, GO_TO_SETUP, SET_CONFIG, RESUME_GAME, HOVER_CARD)
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3. Ensure compatibility with validator expectations
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4. Fix any `{}` → `Record<string, never>` warnings
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**Move Types**:
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```typescript
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export interface MatchingConfig extends GameConfig {
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gameType: 'abacus-numeral' | 'complement-pairs'
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difficulty: 6 | 8 | 12 | 15
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turnTimer: number
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}
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export interface MatchingState {
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// Core game data
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cards: GameCard[]
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gameCards: GameCard[]
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flippedCards: GameCard[]
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// Config
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gameType: 'abacus-numeral' | 'complement-pairs'
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difficulty: 6 | 8 | 12 | 15
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turnTimer: number
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// Progression
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gamePhase: 'setup' | 'playing' | 'results'
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currentPlayer: string
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matchedPairs: number
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totalPairs: number
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moves: number
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scores: Record<string, number>
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activePlayers: string[]
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playerMetadata: Record<string, PlayerMetadata>
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consecutiveMatches: Record<string, number>
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// Timing
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gameStartTime: number | null
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gameEndTime: number | null
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currentMoveStartTime: number | null
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timerInterval: NodeJS.Timeout | null
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// UI state
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celebrationAnimations: CelebrationAnimation[]
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isProcessingMove: boolean
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showMismatchFeedback: boolean
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lastMatchedPair: [string, string] | null
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// Pause/Resume
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originalConfig?: {
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gameType: 'abacus-numeral' | 'complement-pairs'
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difficulty: 6 | 8 | 12 | 15
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turnTimer: number
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}
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pausedGamePhase?: 'setup' | 'playing' | 'results'
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pausedGameState?: PausedGameState
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// Hover state
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playerHovers: Record<string, string | null>
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}
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export type MatchingMove =
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| { type: 'FLIP_CARD'; playerId: string; userId: string; data: { cardId: string } }
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| { type: 'START_GAME'; playerId: string; userId: string; data: { cards: GameCard[]; activePlayers: string[]; playerMetadata: Record<string, PlayerMetadata> } }
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| { type: 'CLEAR_MISMATCH'; playerId: string; userId: string; data: Record<string, never> }
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| { type: 'GO_TO_SETUP'; playerId: string; userId: string; data: Record<string, never> }
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| { type: 'SET_CONFIG'; playerId: string; userId: string; data: { field: 'gameType' | 'difficulty' | 'turnTimer'; value: any } }
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| { type: 'RESUME_GAME'; playerId: string; userId: string; data: Record<string, never> }
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| { type: 'HOVER_CARD'; playerId: string; userId: string; data: { cardId: string | null } }
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```
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**Files Created**:
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- `/src/arcade-games/matching/types.ts`
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---
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### Phase 5: Create Unified Provider
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**Goal**: Convert RoomMemoryPairsProvider to modular Provider using SDK
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**Tasks**:
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1. Copy RoomMemoryPairsProvider as starting point (already uses useArcadeSession)
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2. Create `/src/arcade-games/matching/Provider.tsx`
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3. Remove dependency on MemoryPairsContext (will export its own hook)
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4. Update imports to use local types
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5. Ensure all action creators are present:
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- `startGame`
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- `flipCard`
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- `resetGame`
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- `setGameType`
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- `setDifficulty`
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- `setTurnTimer`
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- `goToSetup`
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- `resumeGame`
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- `hoverCard`
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6. Verify config persistence (nested under `gameConfig.matching`)
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7. Export `useMatching` hook
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**Key Changes**:
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- Import types from `./types` not from context
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- Export hook: `export function useMatching() { return useContext(MatchingContext) }`
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- Ensure hooks called before early returns (React rules)
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**Files Created**:
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- `/src/arcade-games/matching/Provider.tsx`
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---
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### Phase 6: Consolidate and Move Components
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**Goal**: Move components to modular location, choosing canonical versions
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**Decision Process** (for each component):
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1. If files are identical → pick either (prefer `/src/app/arcade/matching/`)
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2. If files differ → manually merge, keeping best of both
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3. Update imports to use new Provider: `from '@/arcade-games/matching/Provider'`
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4. Fix styled-system import paths (4 levels: `../../../../styled-system/css`)
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**Components to Move**:
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- GameCard.tsx
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- PlayerStatusBar.tsx
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- ResultsPhase.tsx
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- SetupPhase.tsx
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- EmojiPicker.tsx
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- GamePhase.tsx
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- MemoryPairsGame.tsx
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**Shared Components** (leave in place):
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- `/src/components/matching/HoverAvatar.tsx`
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- `/src/components/matching/MemoryGrid.tsx`
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**Tests**:
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- Move test to `/src/arcade-games/matching/components/__tests__/EmojiPicker.test.tsx`
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**Files Created**:
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- `/src/arcade-games/matching/components/*.tsx` (7 files)
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- `/src/arcade-games/matching/components/__tests__/EmojiPicker.test.tsx`
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---
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### Phase 7: Move Utility Functions
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**Goal**: Consolidate utils in modular location
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**Tasks**:
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1. Compare utils from both locations (likely identical)
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2. Move to `/src/arcade-games/matching/utils/`
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- `cardGeneration.ts`
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- `gameScoring.ts`
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- `matchValidation.ts`
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3. Update imports in components and validator
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**Files Created**:
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- `/src/arcade-games/matching/utils/*.ts` (3 files)
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---
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### Phase 8: Update Routes and Clean Up
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**Goal**: Update page routes and delete legacy files
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**Tasks**:
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**Route Updates**:
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1. `/src/app/arcade/matching/page.tsx` - Replace with redirect to `/arcade` (local mode deprecated)
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2. `/src/app/games/matching/page.tsx` - Replace with redirect to `/arcade` (legacy route)
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3. Remove from `GAMES_CONFIG` in `/src/components/GameSelector.tsx`
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4. Remove from `GAME_TYPE_TO_NAME` in `/src/app/arcade/room/page.tsx`
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5. Update `/src/lib/arcade/validation/types.ts` imports (if referencing old types)
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**Delete Legacy Files** (~30 files):
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- `/src/app/arcade/matching/components/` (7 files + 1 test)
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- `/src/app/arcade/matching/context/` (5 files + 1 test)
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- `/src/app/arcade/matching/utils/` (3 files)
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- `/src/app/games/matching/components/` (7 files + 1 test + 1 story)
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- `/src/app/games/matching/context/` (2 files)
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- `/src/app/games/matching/utils/` (3 files)
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- `/src/lib/arcade/validation/MatchingGameValidator.ts` (moved)
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**Files Modified**:
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- `/src/app/arcade/matching/page.tsx` (redirect)
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- `/src/app/games/matching/page.tsx` (redirect)
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- `/src/components/GameSelector.tsx` (remove from GAMES_CONFIG)
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- `/src/app/arcade/room/page.tsx` (remove from GAME_TYPE_TO_NAME)
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---
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## Testing Checklist
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After migration, verify:
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- [ ] Type checking passes (`npm run type-check`)
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- [ ] Format/lint passes (`npm run pre-commit`)
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- [ ] EmojiPicker test passes
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- [ ] PlayerMetadata test passes
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- [ ] Game loads in room mode
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- [ ] Game selector shows one "Matching Pairs Battle" button
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- [ ] Settings persist when changed in setup
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- [ ] Turn-based gameplay works (only current player can flip)
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- [ ] Card matching works (both abacus-numeral and complement-pairs)
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- [ ] Pause/Resume works
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- [ ] Hover state shows for other players
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- [ ] Mismatch feedback displays correctly
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- [ ] Results phase calculates scores correctly
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---
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## Migration Steps Summary
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||||
**8 Phases**:
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1. ✅ Pre-Migration Audit - Compare duplicate files
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2. ⏳ Create Modular Game Definition - Registry + types
|
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3. ⏳ Move and Update Validator - Move to new location
|
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4. ⏳ Consolidate and Move Types - SDK-compatible types
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5. ⏳ Create Unified Provider - Room-only provider
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6. ⏳ Consolidate and Move Components - Choose canonical versions
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7. ⏳ Move Utility Functions - Consolidate utils
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8. ⏳ Update Routes and Clean Up - Delete legacy files
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**Estimated Effort**: 4-6 hours (larger than memory-quiz due to dual locations and more complexity)
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---
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||||
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||||
## Key Differences from Memory Quiz Migration
|
||||
|
||||
1. **Dual Locations**: Must consolidate two separate implementations
|
||||
2. **More Complex**: Turn-based multiplayer vs cooperative team play
|
||||
3. **Partial Migration**: RoomProvider already uses useArcadeSession
|
||||
4. **More Components**: 7 game components + 2 shared
|
||||
5. **Existing Tests**: Must maintain test coverage
|
||||
6. **Two Routes**: Both `/arcade/matching` and `/games/matching` exist
|
||||
|
||||
---
|
||||
|
||||
## Risks and Mitigation
|
||||
|
||||
### Risk 1: File Divergence
|
||||
**Risk**: Duplicate files may have different features/fixes
|
||||
**Mitigation**: Manually diff each duplicate pair, merge best of both
|
||||
|
||||
### Risk 2: Test Breakage
|
||||
**Risk**: PlayerMetadata test may break during migration
|
||||
**Mitigation**: Run tests frequently, update test if needed
|
||||
|
||||
### Risk 3: Turn Logic Complexity
|
||||
**Risk**: Player ownership and turn validation is complex
|
||||
**Mitigation**: Validator already handles this - trust existing logic
|
||||
|
||||
### Risk 4: Unknown Dependencies
|
||||
**Risk**: Other parts of codebase may depend on `/games/matching/`
|
||||
**Mitigation**: Search for imports before deletion: `grep -r "from.*games/matching" src/`
|
||||
|
||||
---
|
||||
|
||||
## Post-Migration Verification
|
||||
|
||||
After completing all phases:
|
||||
|
||||
1. Run full test suite
|
||||
2. Manual testing:
|
||||
- Create room
|
||||
- Select "Matching Pairs Battle"
|
||||
- Configure settings (verify persistence)
|
||||
- Start game with multiple players
|
||||
- Play several turns (verify turn order)
|
||||
- Pause and resume
|
||||
- Complete game (verify results)
|
||||
3. Verify no duplicate game buttons
|
||||
4. Check browser console for errors
|
||||
5. Verify settings load correctly on page refresh
|
||||
|
||||
---
|
||||
|
||||
## References
|
||||
|
||||
- Memory Quiz Migration Plan: `docs/MEMORY_QUIZ_MIGRATION_PLAN.md`
|
||||
- Game Migration Playbook: `docs/GAME_MIGRATION_PLAYBOOK.md`
|
||||
- Game SDK Documentation: `.claude/GAME_SDK_DOCUMENTATION.md`
|
||||
- Settings Persistence: `.claude/GAME_SETTINGS_PERSISTENCE.md`
|
||||
Reference in New Issue
Block a user