refactor: remove debug console.log statements

Clean up debugging output from production code:
- Remove bead click analysis logging from InteractiveAbacus
- Remove sessionStorage operation logging from HomeHeroContext

These were useful during development but should not be in production.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Thomas Hallock 2025-11-05 08:41:59 -06:00
parent 59d594c939
commit 32f51ae739
2 changed files with 0 additions and 54 deletions

View File

@ -66,32 +66,6 @@ export function InteractiveAbacus({
const beadPosition = beadElement.getAttribute('data-bead-position')
const isActive = beadElement.getAttribute('data-bead-active') === '1'
console.log('Bead clicked:', {
beadType,
beadColumn,
beadPosition,
isActive,
})
console.log('Current value before click:', currentValue)
if (beadType === 'earth') {
const position = parseInt(beadPosition || '0', 10)
const placeValue = beadColumn
const columnPower = 10 ** placeValue
const currentDigit = Math.floor(currentValue / columnPower) % 10
const heavenContribution = Math.floor(currentDigit / 5) * 5
const earthContribution = currentDigit % 5
console.log('Earth bead analysis:', {
position,
beadColumn,
placeValue,
columnPower,
currentDigit,
heavenContribution,
earthContribution,
})
}
if (beadType === 'heaven') {
// Toggle heaven bead (worth 5)
// Now using place-value based column numbering: 0=ones, 1=tens, 2=hundreds
@ -140,13 +114,6 @@ export function InteractiveAbacus({
newEarthContribution = position + 1
}
console.log('Earth bead calculation:', {
position,
isActive,
currentEarthContribution: earthContribution,
newEarthContribution,
})
// Calculate the new digit for this column
const newDigit = heavenContribution + newEarthContribution

View File

@ -53,49 +53,28 @@ export function HomeHeroProvider({ children }: { children: React.ReactNode }) {
// Load from sessionStorage after mount (client-only, no hydration mismatch)
useEffect(() => {
console.log('[HeroAbacus] Loading from sessionStorage...')
isLoadingFromStorage.current = true // Block saves during load
const saved = sessionStorage.getItem('heroAbacusValue')
console.log('[HeroAbacus] Saved value from storage:', saved)
if (saved) {
const parsedValue = parseInt(saved, 10)
console.log('[HeroAbacus] Parsed value:', parsedValue)
if (!Number.isNaN(parsedValue)) {
console.log('[HeroAbacus] Setting abacus value to:', parsedValue)
setAbacusValue(parsedValue)
}
} else {
console.log('[HeroAbacus] No saved value found, staying at 0')
}
// Use setTimeout to ensure the value has been set before we allow saves
setTimeout(() => {
isLoadingFromStorage.current = false
setIsAbacusLoaded(true)
console.log('[HeroAbacus] Load complete, allowing saves now and fading in')
}, 0)
}, [])
// Persist value to sessionStorage when it changes (but skip during load)
useEffect(() => {
console.log(
'[HeroAbacus] Save effect triggered. Value:',
abacusValue,
'isLoadingFromStorage:',
isLoadingFromStorage.current
)
if (!isLoadingFromStorage.current) {
console.log('[HeroAbacus] Saving to sessionStorage:', abacusValue)
sessionStorage.setItem('heroAbacusValue', abacusValue.toString())
console.log(
'[HeroAbacus] Saved successfully. Storage now contains:',
sessionStorage.getItem('heroAbacusValue')
)
} else {
console.log('[HeroAbacus] Skipping save (currently loading from storage)')
}
}, [abacusValue])