fix: replace all window.location.href with Next.js router for proper navigation
- Replace window.location.href with useRouter().push() across all components - Prevents page reloads that break fullscreen state and React context - Enables proper client-side navigation as intended by Next.js - Fixes fullscreen persistence issue when navigating between pages - Improves performance by eliminating unnecessary page reloads Files updated: - GameCard.tsx: Main game navigation from arena - AppNavBar.tsx: Exit arcade button navigation - ResultsPhase.tsx: Back to games button - Games page: Game launcher navigation - Arcade page: Exit arcade navigation - FullscreenGameLayout.tsx: Exit game navigation 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -1,11 +1,13 @@
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'use client'
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import { useEffect, useRef } from 'react'
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import { useRouter } from 'next/navigation'
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import { css } from '../../../styled-system/css'
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import { EnhancedChampionArena } from '../../components/EnhancedChampionArena'
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import { FullscreenProvider, useFullscreen } from '../../contexts/FullscreenContext'
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function ArcadeContent() {
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const router = useRouter()
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const { isFullscreen, enterFullscreen, exitFullscreen, setFullscreenElement } = useFullscreen()
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const arcadeRef = useRef<HTMLDivElement>(null)
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@@ -16,19 +18,13 @@ function ArcadeContent() {
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}
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}, [setFullscreenElement])
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useEffect(() => {
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// Check if we should enter fullscreen (from games page navigation)
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const shouldEnterFullscreen = sessionStorage.getItem('enterArcadeFullscreen')
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if (shouldEnterFullscreen === 'true') {
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sessionStorage.removeItem('enterArcadeFullscreen')
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enterFullscreen()
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}
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}, [enterFullscreen])
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// Note: Automatic fullscreen entry removed - users must manually enter fullscreen
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// Client-side navigation now preserves fullscreen state without needing auto-entry
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const handleExitArcade = async () => {
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await exitFullscreen()
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// Navigate back to games page
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window.location.href = '/games'
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const handleExitArcade = () => {
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console.log('🔄 ArcadePage: Navigating to games with Next.js router (no page reload)')
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// Navigate back to games page using client-side routing
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router.push('/games')
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}
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return (
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@@ -1,11 +1,13 @@
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'use client'
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import { useRouter } from 'next/navigation'
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import { useMemoryPairs } from '../context/MemoryPairsContext'
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import { useGameMode } from '../../../../contexts/GameModeContext'
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import { formatGameTime, getMultiplayerWinner, getPerformanceAnalysis } from '../utils/gameScoring'
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import { css } from '../../../../../styled-system/css'
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export function ResultsPhase() {
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const router = useRouter()
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const { state, resetGame, activePlayers } = useMemoryPairs()
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const { players } = useGameMode()
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@@ -314,7 +316,10 @@ export function ResultsPhase() {
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boxShadow: '0 8px 25px rgba(167, 139, 250, 0.6)'
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}
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})}
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onClick={() => window.location.href = '/games'}
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onClick={() => {
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console.log('🔄 ResultsPhase: Navigating to games with Next.js router (no page reload)')
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router.push('/games')
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}}
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>
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🏠 Back to Games
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</button>
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@@ -16,11 +16,12 @@ function GamesPageContent() {
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const router = useRouter()
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const handleGameClick = (gameType: string) => {
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// Navigate directly to games using the centralized game mode
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// Navigate directly to games using the centralized game mode with Next.js router
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console.log('🔄 GamesPage: Navigating with Next.js router (no page reload)')
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if (gameType === 'memory-lightning') {
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window.location.href = '/games/memory-quiz'
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router.push('/games/memory-quiz')
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} else if (gameType === 'battle-arena') {
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window.location.href = '/games/matching'
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router.push('/games/matching')
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}
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}
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@@ -1,7 +1,7 @@
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'use client'
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import Link from 'next/link'
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import { usePathname } from 'next/navigation'
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import { usePathname, useRouter } from 'next/navigation'
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import { css } from '../../styled-system/css'
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import { container, hstack } from '../../styled-system/patterns'
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import { AbacusDisplayDropdown } from './AbacusDisplayDropdown'
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@@ -13,6 +13,7 @@ interface AppNavBarProps {
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export function AppNavBar({ variant = 'full' }: AppNavBarProps) {
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const pathname = usePathname()
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const router = useRouter()
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const isGamePage = pathname?.startsWith('/games')
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const isArcadePage = pathname?.startsWith('/arcade')
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const { isFullscreen, toggleFullscreen, exitFullscreen } = useFullscreen()
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@@ -160,9 +161,9 @@ export function AppNavBar({ variant = 'full' }: AppNavBarProps) {
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{isArcadePage && (
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<button
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onClick={async () => {
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await exitFullscreen()
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window.location.href = '/games'
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onClick={() => {
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console.log('🔄 AppNavBar: Navigating to games with Next.js router (no page reload)')
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router.push('/games')
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}}
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title="Exit Arcade"
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className={css({
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@@ -1,6 +1,7 @@
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'use client'
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import { useEffect, ReactNode } from 'react'
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import { useRouter } from 'next/navigation'
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import { css } from '../../styled-system/css'
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import { FullscreenProvider, useFullscreen } from '../contexts/FullscreenContext'
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@@ -10,22 +11,16 @@ interface FullscreenGameLayoutProps {
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}
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function FullscreenGameContent({ children, title }: FullscreenGameLayoutProps) {
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const router = useRouter()
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const { isFullscreen, enterFullscreen, exitFullscreen } = useFullscreen()
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useEffect(() => {
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// Check if we should be in fullscreen mode
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const urlParams = new URLSearchParams(window.location.search)
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const shouldBeFullscreen = urlParams.get('fullscreen') === 'true'
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// Note: Automatic fullscreen entry removed - users must manually enter fullscreen
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// Client-side navigation now preserves fullscreen state without needing auto-entry
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if (shouldBeFullscreen && !isFullscreen) {
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enterFullscreen()
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}
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}, [enterFullscreen, isFullscreen])
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const handleExitGame = async () => {
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await exitFullscreen()
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// Navigate back to arcade if we came from there
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window.location.href = '/arcade'
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const handleExitGame = () => {
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console.log('🔄 FullscreenGameLayout: Navigating to arcade with Next.js router (no page reload)')
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// Navigate back to arcade using client-side routing
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router.push('/arcade')
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}
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return (
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@@ -1,5 +1,6 @@
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'use client'
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import { useRouter } from 'next/navigation'
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import { css } from '../../styled-system/css'
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import { useGameMode } from '../contexts/GameModeContext'
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import { GAMES_CONFIG, GameType } from './GameSelector'
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@@ -18,6 +19,7 @@ export function GameCard({
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className
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}: GameCardProps) {
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const { activePlayerCount } = useGameMode()
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const router = useRouter()
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// Check if a game is available based on active player count
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const isGameAvailable = () => {
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@@ -26,15 +28,9 @@ export function GameCard({
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const handleGameClick = () => {
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if (isGameAvailable() && config.available !== false) {
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// Check if we're in fullscreen arcade mode
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const isInArcade = window.location.pathname.includes('/arcade')
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if (isInArcade) {
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// Stay in fullscreen when navigating from arcade
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window.location.href = config.url + '?fullscreen=true'
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} else {
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window.location.href = config.url
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}
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console.log('🔄 GameCard: Navigating with Next.js router (no page reload)')
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// Use Next.js router for client-side navigation - this preserves fullscreen!
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router.push(config.url)
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}
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}
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