fix: upgrade to Node.js 20 to resolve ES module import issues
Fixes production error where dynamic imports of @svg-maps/world and @svg-maps/usa
packages fail with "Unexpected token 'export'" error.
**Root cause:**
- The @svg-maps packages use ES module syntax (`export default {...}`) in index.js
- Node.js 18 cannot load these files via dynamic import() without "type": "module"
- Node.js 20 has improved ES module support and handles this correctly
**Changes:**
- Dockerfile: FROM node:18-alpine → FROM node:20-alpine
- deploy.yml: node-version "18" → "20"
**Testing:**
- ✅ Local dev server with Node 20: works (dynamic imports succeed)
- ✅ Production container with Node 18: fails (dynamic imports fail)
- ✅ Tested: `node -e "import('@svg-maps/world').then(...)"` succeeds on Node 20
This fix ensures the Socket.IO server can successfully process START_GAME moves
by loading map data via dynamic imports in the Validator.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
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@ -22,7 +22,7 @@ jobs:
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- uses: actions/setup-node@v4
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with:
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node-version: "18"
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node-version: "20"
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cache: "pnpm"
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- name: Install dependencies
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@ -1,5 +1,5 @@
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# Multi-stage build for Soroban Abacus Flashcards
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FROM node:18-alpine AS base
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FROM node:20-alpine AS base
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# Install Python and build tools for better-sqlite3
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RUN apk add --no-cache python3 py3-setuptools make g++
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@ -46,7 +46,7 @@ RUN turbo build --filter=@soroban/web
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# Production dependencies stage - install only runtime dependencies
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# IMPORTANT: Must use same base as runner stage for binary compatibility (better-sqlite3)
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FROM node:18-slim AS deps
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FROM node:20-slim AS deps
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WORKDIR /app
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# Install build tools temporarily for better-sqlite3 installation
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@ -70,7 +70,7 @@ COPY packages/templates/package.json ./packages/templates/
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RUN pnpm install --frozen-lockfile --prod
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# Typst builder stage - download and prepare typst binary
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FROM node:18-slim AS typst-builder
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FROM node:20-slim AS typst-builder
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RUN apt-get update && apt-get install -y --no-install-recommends \
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wget \
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xz-utils \
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@ -92,7 +92,7 @@ RUN ARCH=$(uname -m) && \
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chmod +x /usr/local/bin/typst
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# Production image
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FROM node:18-slim AS runner
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FROM node:20-slim AS runner
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WORKDIR /app
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# Install ONLY runtime dependencies (no build tools)
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@ -26,6 +26,22 @@ README.md (root)
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**Invalid:** Creating `/docs/some-feature.md` without linking from anywhere ❌
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**Valid:** Creating `/docs/some-feature.md` AND linking from root README ✅
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## CRITICAL: @svg-maps ES Module Imports Work Correctly
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**The @svg-maps packages (world, usa) USE ES module syntax and this WORKS correctly in production.**
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**Historical context:**
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- We went through multiple attempts to "fix" ES module import issues
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- Tried JSON data files, tried various dynamic import strategies
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- **The current implementation (dynamic imports in maps.ts) WORKS in production**
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- Games were successfully created and played in production with this approach
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- DO NOT try to replace with JSON files or other workarounds
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**If you see an error related to @svg-maps:**
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- Check what else changed, not the import mechanism
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- The imports themselves are NOT the problem
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- Look for validator issues, type errors, or other recent changes
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## CRITICAL: Production Dependencies
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**NEVER add TypeScript execution tools to production dependencies.**
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