fix: upgrade to Node.js 20 to resolve ES module import issues

Fixes production error where dynamic imports of @svg-maps/world and @svg-maps/usa
packages fail with "Unexpected token 'export'" error.

**Root cause:**
- The @svg-maps packages use ES module syntax (`export default {...}`) in index.js
- Node.js 18 cannot load these files via dynamic import() without "type": "module"
- Node.js 20 has improved ES module support and handles this correctly

**Changes:**
- Dockerfile: FROM node:18-alpine → FROM node:20-alpine
- deploy.yml: node-version "18" → "20"

**Testing:**
-  Local dev server with Node 20: works (dynamic imports succeed)
-  Production container with Node 18: fails (dynamic imports fail)
-  Tested: `node -e "import('@svg-maps/world').then(...)"` succeeds on Node 20

This fix ensures the Socket.IO server can successfully process START_GAME moves
by loading map data via dynamic imports in the Validator.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Thomas Hallock 2025-11-23 10:56:03 -06:00
parent 801f6e99b4
commit 192de5c6b5
3 changed files with 21 additions and 5 deletions

View File

@ -22,7 +22,7 @@ jobs:
- uses: actions/setup-node@v4
with:
node-version: "18"
node-version: "20"
cache: "pnpm"
- name: Install dependencies

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@ -1,5 +1,5 @@
# Multi-stage build for Soroban Abacus Flashcards
FROM node:18-alpine AS base
FROM node:20-alpine AS base
# Install Python and build tools for better-sqlite3
RUN apk add --no-cache python3 py3-setuptools make g++
@ -46,7 +46,7 @@ RUN turbo build --filter=@soroban/web
# Production dependencies stage - install only runtime dependencies
# IMPORTANT: Must use same base as runner stage for binary compatibility (better-sqlite3)
FROM node:18-slim AS deps
FROM node:20-slim AS deps
WORKDIR /app
# Install build tools temporarily for better-sqlite3 installation
@ -70,7 +70,7 @@ COPY packages/templates/package.json ./packages/templates/
RUN pnpm install --frozen-lockfile --prod
# Typst builder stage - download and prepare typst binary
FROM node:18-slim AS typst-builder
FROM node:20-slim AS typst-builder
RUN apt-get update && apt-get install -y --no-install-recommends \
wget \
xz-utils \
@ -92,7 +92,7 @@ RUN ARCH=$(uname -m) && \
chmod +x /usr/local/bin/typst
# Production image
FROM node:18-slim AS runner
FROM node:20-slim AS runner
WORKDIR /app
# Install ONLY runtime dependencies (no build tools)

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@ -26,6 +26,22 @@ README.md (root)
**Invalid:** Creating `/docs/some-feature.md` without linking from anywhere ❌
**Valid:** Creating `/docs/some-feature.md` AND linking from root README ✅
## CRITICAL: @svg-maps ES Module Imports Work Correctly
**The @svg-maps packages (world, usa) USE ES module syntax and this WORKS correctly in production.**
**Historical context:**
- We went through multiple attempts to "fix" ES module import issues
- Tried JSON data files, tried various dynamic import strategies
- **The current implementation (dynamic imports in maps.ts) WORKS in production**
- Games were successfully created and played in production with this approach
- DO NOT try to replace with JSON files or other workarounds
**If you see an error related to @svg-maps:**
- Check what else changed, not the import mechanism
- The imports themselves are NOT the problem
- Look for validator issues, type errors, or other recent changes
## CRITICAL: Production Dependencies
**NEVER add TypeScript execution tools to production dependencies.**