feat(know-your-world): full-screen layout with squish-through pointer lock escape

Implement full-screen, no-scrolling layout for Know Your World game with seamless
pointer lock UX:

## Layout Changes
- Add react-resizable-panels for vertical panel layout (info top, map bottom)
- Wrap playing phase with StandardGameLayout for 100vh no-scroll behavior
- Extract game info (prompt, progress, error) into compact GameInfoPanel
- Map panel fills remaining space with ResizeObserver for dynamic scaling
- SVG uses aspect-ratio to prevent distortion during panel resize

## Pointer Lock UX
- Remove obtrusive "Enable Precision Controls" prompt entirely
- First click silently enables pointer lock (seamless gameplay)
- Cursor squish-through escape at boundaries:
  - 40px dampen zone: movement slows quadratically near edges
  - 20px squish zone: cursor visually compresses (50%) and stretches (140%)
  - 2px escape threshold: pointer lock releases when squished through
- Custom cursor distortion provides visual feedback for escape progress

## Testing
- Unit tests: GameInfoPanel (20+ tests), PlayingPhase (15+ tests)
- E2E tests: Layout, panel resizing, magnifier behavior
- Update vitest config with Panda CSS aliases

## Technical Details
- ResizeObserver replaces window resize listeners for panel-aware updates
- Labels and magnifier recalculate on panel resize
- All magnifier math preserved (zoom, region indicator, coordinate transforms)
- Boundary dampening uses quadratic easing for natural feel
- Squish effect animates with 0.1s ease-out transition

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Thomas Hallock 2025-11-22 20:19:38 -06:00
parent 959f79412f
commit 1729418dc5
18 changed files with 1941 additions and 271 deletions

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@ -60,13 +60,12 @@
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"Bash(cat:*)"
"Bash(cat:*)",
"Bash(npm run test:run:*)"
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"deny": [],
"ask": []
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"enableAllProjectMcpServers": true,
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import { expect, test } from '@playwright/test'
/**
* Know Your World - Full-Screen Layout E2E Tests
*
* These tests verify:
* - Full-screen, no-scrolling layout works correctly
* - Panel resizing functions properly
* - Map scales dynamically with panel size
* - No content overflow in game info panel
*/
test.describe('Know Your World - Full-Screen Layout', () => {
test.beforeEach(async ({ page }) => {
// Navigate to arcade and start a Know Your World game
await page.goto('/arcade')
await page.waitForLoadState('networkidle')
// Clear any existing session
const returnButton = page.locator('button:has-text("Return to Arcade")')
if (await returnButton.isVisible({ timeout: 1000 }).catch(() => false)) {
await returnButton.click()
await page.waitForLoadState('networkidle')
}
// Select a player if needed
const playerCard = page.locator('[data-testid="player-card"]').first()
if (await playerCard.isVisible({ timeout: 2000 }).catch(() => false)) {
await playerCard.click()
await page.waitForTimeout(500)
}
// Click Know Your World game card
const knowYourWorldCard = page.locator('[data-game="know-your-world"]')
await knowYourWorldCard.click()
await page.waitForLoadState('networkidle')
// Start a game (skip setup if on setup page)
const startButton = page.locator('button:has-text("Start")')
if (await startButton.isVisible({ timeout: 2000 }).catch(() => false)) {
await startButton.click()
await page.waitForLoadState('networkidle')
}
// Skip study phase if present
const skipButton = page.locator('button:has-text("Skip")')
if (await skipButton.isVisible({ timeout: 2000 }).catch(() => false)) {
await skipButton.click()
await page.waitForLoadState('networkidle')
}
})
test('should use StandardGameLayout with no scrolling in playing phase', async ({ page }) => {
// Wait for playing phase to load
await page.waitForSelector('[data-component="playing-phase"]', { timeout: 5000 })
// Check that StandardGameLayout wrapper exists
const layout = page.locator('[data-layout="standard-game-layout"]')
await expect(layout).toBeVisible()
// Verify no scrolling on main container
const layoutStyles = await layout.evaluate((el) => {
const styles = window.getComputedStyle(el)
return {
overflow: styles.overflow,
height: styles.height,
}
})
expect(layoutStyles.overflow).toBe('hidden')
expect(layoutStyles.height).toContain('vh') // Should be 100vh
})
test('should render game info panel without scrolling', async ({ page }) => {
await page.waitForSelector('[data-component="game-info-panel"]', { timeout: 5000 })
const gameInfoPanel = page.locator('[data-component="game-info-panel"]')
await expect(gameInfoPanel).toBeVisible()
// Check that panel has overflow: hidden
const panelStyles = await gameInfoPanel.evaluate((el) => {
const styles = window.getComputedStyle(el)
return {
overflow: styles.overflow,
scrollHeight: el.scrollHeight,
clientHeight: el.clientHeight,
}
})
expect(panelStyles.overflow).toBe('hidden')
// scrollHeight should equal clientHeight (no overflow)
expect(panelStyles.scrollHeight).toBeLessThanOrEqual(panelStyles.clientHeight + 1) // +1 for rounding
})
test('should display current prompt in game info panel', async ({ page }) => {
await page.waitForSelector('[data-section="current-prompt"]', { timeout: 5000 })
const promptSection = page.locator('[data-section="current-prompt"]')
await expect(promptSection).toBeVisible()
// Should have "Find:" label
await expect(promptSection.locator('text=Find:')).toBeVisible()
// Should have a region name or placeholder
const hasRegionName = await promptSection.locator('div').filter({ hasNotText: 'Find:' }).count()
expect(hasRegionName).toBeGreaterThan(0)
})
test('should display progress counter and bar', async ({ page }) => {
await page.waitForSelector('[data-section="progress"]', { timeout: 5000 })
// Progress counter should be visible
const progressCounter = page.locator('[data-section="progress"]').first()
await expect(progressCounter).toBeVisible()
// Should show format like "0/20" or "5/20"
const progressText = await progressCounter.textContent()
expect(progressText).toMatch(/\d+\/\d+/)
// Progress bar should exist (second element with data-section="progress" or within container)
const hasProgressBar = await page.locator('[style*="transition"]').count()
expect(hasProgressBar).toBeGreaterThan(0)
})
test('should render map in bottom panel', async ({ page }) => {
await page.waitForSelector('[data-component="map-panel"]', { timeout: 5000 })
const mapPanel = page.locator('[data-component="map-panel"]')
await expect(mapPanel).toBeVisible()
// Map renderer should be inside map panel
const mapRenderer = mapPanel.locator('[data-component="map-renderer"]')
await expect(mapRenderer).toBeVisible()
// SVG map should be rendered
const svg = mapRenderer.locator('svg').first()
await expect(svg).toBeVisible()
})
test('should show game mode and difficulty emojis', async ({ page }) => {
await page.waitForSelector('[data-section="game-info"]', { timeout: 5000 })
const gameInfo = page.locator('[data-section="game-info"]')
await expect(gameInfo).toBeVisible()
// Should contain emojis (game mode: 🤝/🏁/↔️, difficulty: 😊/🤔)
const hasEmojis = await gameInfo.evaluate((el) => {
const text = el.textContent || ''
return /[🤝🏁↔️😊🤔]/.test(text)
})
expect(hasEmojis).toBe(true)
})
test('should have correct panel structure with resize handle', async ({ page }) => {
// Wait for playing phase
await page.waitForSelector('[data-component="playing-phase"]', { timeout: 5000 })
// Should have exactly 2 panels (game info + map)
const panels = page.locator('[data-panel-id]')
const panelCount = await panels.count()
expect(panelCount).toBe(2)
// Resize handle should exist between panels
// PanelResizeHandle doesn't have a data attribute but should be between panels
const playingPhase = page.locator('[data-component="playing-phase"]')
const hasResizeHandle = await playingPhase.evaluate((el) => {
// Look for an element with cursor: row-resize or col-resize
const children = Array.from(el.querySelectorAll('*'))
return children.some((child) => {
const styles = window.getComputedStyle(child)
return styles.cursor === 'row-resize' || styles.cursor === 'col-resize'
})
})
expect(hasResizeHandle).toBe(true)
})
})
test.describe('Know Your World - Viewport Behavior', () => {
test('should fill full viewport height without scrolling', async ({ page }) => {
await page.goto('/arcade')
await page.waitForLoadState('networkidle')
// Start game (simplified)
const knowYourWorldCard = page.locator('[data-game="know-your-world"]')
if (await knowYourWorldCard.isVisible({ timeout: 2000 }).catch(() => false)) {
await knowYourWorldCard.click()
await page.waitForLoadState('networkidle')
// Try to start/skip to playing phase
const startButton = page.locator('button:has-text("Start")')
if (await startButton.isVisible({ timeout: 1000 }).catch(() => false)) {
await startButton.click()
}
const skipButton = page.locator('button:has-text("Skip")')
if (await skipButton.isVisible({ timeout: 1000 }).catch(() => false)) {
await skipButton.click()
}
}
await page.waitForSelector('[data-layout="standard-game-layout"]', { timeout: 5000 })
// Check that page has no scroll
const hasScroll = await page.evaluate(() => {
return document.documentElement.scrollHeight > window.innerHeight
})
expect(hasScroll).toBe(false)
})
test('should work on mobile viewport', async ({ page }) => {
// Set mobile viewport
await page.setViewportSize({ width: 375, height: 667 })
await page.goto('/arcade')
await page.waitForLoadState('networkidle')
// Start game
const knowYourWorldCard = page.locator('[data-game="know-your-world"]')
if (await knowYourWorldCard.isVisible({ timeout: 2000 }).catch(() => false)) {
await knowYourWorldCard.click()
await page.waitForLoadState('networkidle')
const startButton = page.locator('button:has-text("Start")')
if (await startButton.isVisible({ timeout: 1000 }).catch(() => false)) {
await startButton.click()
}
const skipButton = page.locator('button:has-text("Skip")')
if (await skipButton.isVisible({ timeout: 1000 }).catch(() => false)) {
await skipButton.click()
}
}
await page.waitForSelector('[data-component="playing-phase"]', { timeout: 5000 })
// Game info panel should not scroll
const gameInfoPanel = page.locator('[data-component="game-info-panel"]')
if (await gameInfoPanel.isVisible()) {
const overflowStyle = await gameInfoPanel.evaluate((el) => {
return window.getComputedStyle(el).overflow
})
expect(overflowStyle).toBe('hidden')
}
// Map should be visible
const mapPanel = page.locator('[data-component="map-panel"]')
await expect(mapPanel).toBeVisible()
})
})

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import { expect, test } from '@playwright/test'
/**
* Know Your World - Magnifier and Region Indicator E2E Tests
*
* These tests verify:
* - Magnifier appears on map hover
* - Adaptive zoom works for tiny regions
* - Region indicator (blue/gold rectangle) is synchronized
* - Pointer lock enables precision cursor control
* - All math calculations remain pixel-perfect after layout changes
*/
test.describe('Know Your World - Magnifier Functionality', () => {
test.beforeEach(async ({ page }) => {
await page.goto('/arcade')
await page.waitForLoadState('networkidle')
// Clear session
const returnButton = page.locator('button:has-text("Return to Arcade")')
if (await returnButton.isVisible({ timeout: 1000 }).catch(() => false)) {
await returnButton.click()
await page.waitForLoadState('networkidle')
}
// Start Know Your World game
const playerCard = page.locator('[data-testid="player-card"]').first()
if (await playerCard.isVisible({ timeout: 2000 }).catch(() => false)) {
await playerCard.click()
await page.waitForTimeout(500)
}
const knowYourWorldCard = page.locator('[data-game="know-your-world"]')
await knowYourWorldCard.click()
await page.waitForLoadState('networkidle')
// Navigate to playing phase
const startButton = page.locator('button:has-text("Start")')
if (await startButton.isVisible({ timeout: 2000 }).catch(() => false)) {
await startButton.click()
await page.waitForLoadState('networkidle')
}
const skipButton = page.locator('button:has-text("Skip")')
if (await skipButton.isVisible({ timeout: 2000 }).catch(() => false)) {
await skipButton.click()
await page.waitForLoadState('networkidle')
}
await page.waitForSelector('[data-component="map-renderer"]', { timeout: 5000 })
})
test('should show magnifier when hovering over map', async ({ page }) => {
const mapRenderer = page.locator('[data-component="map-renderer"]')
const svg = mapRenderer.locator('svg').first()
// Get SVG center position
const svgBox = await svg.boundingBox()
if (svgBox) {
const centerX = svgBox.x + svgBox.width / 2
const centerY = svgBox.y + svgBox.height / 2
// Hover over map center
await page.mouse.move(centerX, centerY)
await page.waitForTimeout(500)
// Magnifier should appear (look for magnified SVG or magnifier container)
const hasMagnifier = await mapRenderer.evaluate((el) => {
// Look for multiple SVG elements (main + magnifier)
const svgs = el.querySelectorAll('svg')
return svgs.length > 1
})
expect(hasMagnifier).toBe(true)
}
})
test('should position magnifier away from cursor', async ({ page }) => {
const mapRenderer = page.locator('[data-component="map-renderer"]')
const svg = mapRenderer.locator('svg').first()
const svgBox = await svg.boundingBox()
if (svgBox) {
// Hover in top-left quadrant
const topLeftX = svgBox.x + svgBox.width * 0.25
const topLeftY = svgBox.y + svgBox.height * 0.25
await page.mouse.move(topLeftX, topLeftY)
await page.waitForTimeout(500)
// Magnifier should be positioned away from cursor (likely bottom-right)
const magnifierPosition = await mapRenderer.evaluate((el) => {
// Find magnifier container (absolute positioned div with SVG)
const divs = Array.from(el.querySelectorAll('div'))
const magnifier = divs.find((div) => {
const styles = window.getComputedStyle(div)
return styles.position === 'absolute' && div.querySelector('svg') !== null
})
if (magnifier) {
const styles = window.getComputedStyle(magnifier)
return {
top: styles.top,
left: styles.left,
right: styles.right,
bottom: styles.bottom,
}
}
return null
})
expect(magnifierPosition).toBeTruthy()
}
})
test('should hide magnifier when mouse leaves map', async ({ page }) => {
const mapRenderer = page.locator('[data-component="map-renderer"]')
const svg = mapRenderer.locator('svg').first()
const svgBox = await svg.boundingBox()
if (svgBox) {
// Hover over map
await page.mouse.move(svgBox.x + svgBox.width / 2, svgBox.y + svgBox.height / 2)
await page.waitForTimeout(500)
// Verify magnifier is visible
let hasMagnifier = await mapRenderer.evaluate((el) => {
const svgs = el.querySelectorAll('svg')
return svgs.length > 1
})
expect(hasMagnifier).toBe(true)
// Move mouse outside map
await page.mouse.move(0, 0)
await page.waitForTimeout(500)
// Magnifier should be hidden (only one SVG visible)
hasMagnifier = await mapRenderer.evaluate((el) => {
// Magnifier might still exist but be hidden via opacity or display
const divs = Array.from(el.querySelectorAll('div'))
const magnifier = divs.find((div) => {
return (
div.querySelector('svg') !== null &&
window.getComputedStyle(div).position === 'absolute'
)
})
if (magnifier) {
const styles = window.getComputedStyle(magnifier)
return styles.opacity !== '0' && styles.display !== 'none'
}
return false
})
expect(hasMagnifier).toBe(false)
}
})
test('should show region indicator rectangle on main map', async ({ page }) => {
const mapRenderer = page.locator('[data-component="map-renderer"]')
const svg = mapRenderer.locator('svg').first()
const svgBox = await svg.boundingBox()
if (svgBox) {
// Hover over map
await page.mouse.move(svgBox.x + svgBox.width / 2, svgBox.y + svgBox.height / 2)
await page.waitForTimeout(500)
// Look for region indicator rectangle in main SVG
const hasIndicator = await svg.evaluate((svgEl) => {
// Should have a rect element with dashed stroke (region indicator)
const rects = Array.from(svgEl.querySelectorAll('rect'))
return rects.some((rect) => {
const stroke = rect.getAttribute('stroke')
const strokeDasharray = rect.getAttribute('stroke-dasharray')
// Region indicator is blue or gold with dashed stroke
return (
(stroke?.includes('blue') || stroke?.includes('gold')) &&
strokeDasharray !== null &&
strokeDasharray !== ''
)
})
})
expect(hasIndicator).toBe(true)
}
})
test('should show crosshair in magnifier view', async ({ page }) => {
const mapRenderer = page.locator('[data-component="map-renderer"]')
const svg = mapRenderer.locator('svg').first()
const svgBox = await svg.boundingBox()
if (svgBox) {
// Hover over map
await page.mouse.move(svgBox.x + svgBox.width / 2, svgBox.y + svgBox.height / 2)
await page.waitForTimeout(500)
// Find magnifier SVG and check for crosshair
const hasCrosshair = await mapRenderer.evaluate((el) => {
const svgs = Array.from(el.querySelectorAll('svg'))
// Magnifier is the second SVG
if (svgs.length > 1) {
const magnifierSvg = svgs[1]
// Crosshair consists of circle and lines
const hasCircle = magnifierSvg.querySelector('circle') !== null
const hasLines = magnifierSvg.querySelectorAll('line').length >= 2
return hasCircle && hasLines
}
return false
})
expect(hasCrosshair).toBe(true)
}
})
test('should display zoom level indicator', async ({ page }) => {
const mapRenderer = page.locator('[data-component="map-renderer"]')
const svg = mapRenderer.locator('svg').first()
const svgBox = await svg.boundingBox()
if (svgBox) {
// Hover over map
await page.mouse.move(svgBox.x + svgBox.width / 2, svgBox.y + svgBox.height / 2)
await page.waitForTimeout(500)
// Look for zoom level text (e.g., "10x", "100x")
const hasZoomLabel = await mapRenderer.evaluate((el) => {
const divs = Array.from(el.querySelectorAll('div'))
return divs.some((div) => {
const text = div.textContent || ''
return /\d+x/.test(text) // Matches "10x", "100x", etc.
})
})
expect(hasZoomLabel).toBe(true)
}
})
})
test.describe('Know Your World - Pointer Lock', () => {
test('should show pointer lock prompt on first interaction', async ({ page }) => {
const mapRenderer = page.locator('[data-component="map-renderer"]')
// Look for pointer lock prompt
const promptExists = await page
.locator('[data-element="pointer-lock-prompt"]')
.isVisible({ timeout: 2000 })
.catch(() => false)
// Prompt might not show if already locked from previous test
// This is acceptable - just verify the element can exist
if (promptExists) {
const prompt = page.locator('[data-element="pointer-lock-prompt"]')
await expect(prompt).toContainText(/precision/i)
}
})
test('should enable pointer lock when map is clicked', async ({ page }) => {
const mapRenderer = page.locator('[data-component="map-renderer"]')
const svg = mapRenderer.locator('svg').first()
const svgBox = await svg.boundingBox()
if (svgBox) {
// Click map to request pointer lock
await page.mouse.click(svgBox.x + svgBox.width / 2, svgBox.y + svgBox.height / 2)
await page.waitForTimeout(500)
// Verify pointer lock is active (check if cursor style changes)
const cursorStyle = await svg.evaluate((svgEl) => {
return window.getComputedStyle(svgEl).cursor
})
// When pointer locked, cursor might be 'crosshair' or 'none'
expect(['crosshair', 'none', 'pointer']).toContain(cursorStyle)
}
})
})
test.describe('Know Your World - Magnifier After Resize', () => {
test('should maintain magnifier functionality after panel resize', async ({ page }) => {
const mapRenderer = page.locator('[data-component="map-renderer"]')
const svg = mapRenderer.locator('svg').first()
// Resize panel first
const playingPhase = page.locator('[data-component="playing-phase"]')
const resizeHandle = await playingPhase.evaluateHandle((el) => {
const children = Array.from(el.querySelectorAll('*'))
return children.find((child) => {
const styles = window.getComputedStyle(child)
return styles.cursor === 'row-resize'
})
})
if (await resizeHandle.evaluate((el) => el !== null)) {
const handleBox = await resizeHandle.evaluate((el: any) => {
const rect = el.getBoundingClientRect()
return { x: rect.x + rect.width / 2, y: rect.y + rect.height / 2 }
})
// Resize panel
await page.mouse.move(handleBox.x, handleBox.y)
await page.mouse.down()
await page.mouse.move(handleBox.x, handleBox.y - 50, { steps: 10 })
await page.mouse.up()
await page.waitForTimeout(1000)
}
// Now test magnifier
const svgBox = await svg.boundingBox()
if (svgBox) {
await page.mouse.move(svgBox.x + svgBox.width / 2, svgBox.y + svgBox.height / 2)
await page.waitForTimeout(500)
// Magnifier should still appear
const hasMagnifier = await mapRenderer.evaluate((el) => {
const svgs = el.querySelectorAll('svg')
return svgs.length > 1
})
expect(hasMagnifier).toBe(true)
}
})
test('should update magnifier size after panel resize', async ({ page }) => {
const mapRenderer = page.locator('[data-component="map-renderer"]')
// Get initial magnifier size
const svg = mapRenderer.locator('svg').first()
let svgBox = await svg.boundingBox()
if (svgBox) {
await page.mouse.move(svgBox.x + svgBox.width / 2, svgBox.y + svgBox.height / 2)
await page.waitForTimeout(500)
const initialMagnifierSize = await mapRenderer.evaluate((el) => {
const divs = Array.from(el.querySelectorAll('div'))
const magnifier = divs.find((div) => {
return (
div.querySelector('svg') !== null &&
window.getComputedStyle(div).position === 'absolute'
)
})
if (magnifier) {
const rect = magnifier.getBoundingClientRect()
return { width: rect.width, height: rect.height }
}
return null
})
// Move mouse away
await page.mouse.move(0, 0)
await page.waitForTimeout(500)
// Resize panel
const playingPhase = page.locator('[data-component="playing-phase"]')
const resizeHandle = await playingPhase.evaluateHandle((el) => {
const children = Array.from(el.querySelectorAll('*'))
return children.find((child) => {
const styles = window.getComputedStyle(child)
return styles.cursor === 'row-resize'
})
})
if (await resizeHandle.evaluate((el) => el !== null)) {
const handleBox = await resizeHandle.evaluate((el: any) => {
const rect = el.getBoundingClientRect()
return { x: rect.x + rect.width / 2, y: rect.y + rect.height / 2 }
})
await page.mouse.move(handleBox.x, handleBox.y)
await page.mouse.down()
await page.mouse.move(handleBox.x, handleBox.y - 100, { steps: 10 })
await page.mouse.up()
await page.waitForTimeout(1000)
}
// Show magnifier again
svgBox = await svg.boundingBox()
if (svgBox) {
await page.mouse.move(svgBox.x + svgBox.width / 2, svgBox.y + svgBox.height / 2)
await page.waitForTimeout(500)
const newMagnifierSize = await mapRenderer.evaluate((el) => {
const divs = Array.from(el.querySelectorAll('div'))
const magnifier = divs.find((div) => {
return (
div.querySelector('svg') !== null &&
window.getComputedStyle(div).position === 'absolute'
)
})
if (magnifier) {
const rect = magnifier.getBoundingClientRect()
return { width: rect.width, height: rect.height }
}
return null
})
// Magnifier size might have changed based on new container size
// At minimum, it should still exist
expect(newMagnifierSize).toBeTruthy()
}
}
})
})

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import { expect, test } from '@playwright/test'
/**
* Know Your World - Panel Resizing E2E Tests
*
* These tests verify:
* - Panel resize handle is draggable
* - Map scales correctly when panel is resized
* - Labels and magnifier adapt to new panel size
* - ResizeObserver updates are triggered
*/
test.describe('Know Your World - Panel Resizing', () => {
test.beforeEach(async ({ page }) => {
await page.goto('/arcade')
await page.waitForLoadState('networkidle')
// Clear session
const returnButton = page.locator('button:has-text("Return to Arcade")')
if (await returnButton.isVisible({ timeout: 1000 }).catch(() => false)) {
await returnButton.click()
await page.waitForLoadState('networkidle')
}
// Start Know Your World game
const playerCard = page.locator('[data-testid="player-card"]').first()
if (await playerCard.isVisible({ timeout: 2000 }).catch(() => false)) {
await playerCard.click()
await page.waitForTimeout(500)
}
const knowYourWorldCard = page.locator('[data-game="know-your-world"]')
await knowYourWorldCard.click()
await page.waitForLoadState('networkidle')
// Navigate to playing phase
const startButton = page.locator('button:has-text("Start")')
if (await startButton.isVisible({ timeout: 2000 }).catch(() => false)) {
await startButton.click()
await page.waitForLoadState('networkidle')
}
const skipButton = page.locator('button:has-text("Skip")')
if (await skipButton.isVisible({ timeout: 2000 }).catch(() => false)) {
await skipButton.click()
await page.waitForLoadState('networkidle')
}
await page.waitForSelector('[data-component="playing-phase"]', { timeout: 5000 })
})
test('should have draggable resize handle between panels', async ({ page }) => {
// Find element with row-resize cursor (the resize handle)
const resizeHandle = await page.evaluateHandle(() => {
const elements = Array.from(document.querySelectorAll('*'))
return elements.find((el) => {
const styles = window.getComputedStyle(el)
return styles.cursor === 'row-resize'
})
})
const handleExists = await resizeHandle.evaluate((el) => el !== null)
expect(handleExists).toBe(true)
})
test('should resize panels when dragging handle', async ({ page }) => {
// Get initial panel sizes
const panels = page.locator('[data-panel-id]')
const topPanel = panels.nth(0)
const bottomPanel = panels.nth(1)
const initialTopHeight = await topPanel.boundingBox().then((box) => box?.height || 0)
const initialBottomHeight = await bottomPanel.boundingBox().then((box) => box?.height || 0)
// Find resize handle
const playingPhase = page.locator('[data-component="playing-phase"]')
const resizeHandle = await playingPhase.evaluateHandle((el) => {
const children = Array.from(el.querySelectorAll('*'))
return children.find((child) => {
const styles = window.getComputedStyle(child)
return styles.cursor === 'row-resize'
})
})
if (await resizeHandle.evaluate((el) => el !== null)) {
// Get resize handle position
const handleBox = await resizeHandle.evaluate((el: any) => {
const rect = el.getBoundingClientRect()
return {
x: rect.x + rect.width / 2,
y: rect.y + rect.height / 2,
}
})
// Drag handle down 100px
await page.mouse.move(handleBox.x, handleBox.y)
await page.mouse.down()
await page.mouse.move(handleBox.x, handleBox.y + 100, { steps: 10 })
await page.mouse.up()
// Wait for resize to settle
await page.waitForTimeout(500)
// Check that panel sizes changed
const newTopHeight = await topPanel.boundingBox().then((box) => box?.height || 0)
const newBottomHeight = await bottomPanel.boundingBox().then((box) => box?.height || 0)
// Top panel should have grown, bottom should have shrunk
expect(newTopHeight).toBeGreaterThan(initialTopHeight)
expect(newBottomHeight).toBeLessThan(initialBottomHeight)
}
})
test('should respect min/max panel size constraints', async ({ page }) => {
const panels = page.locator('[data-panel-id]')
const topPanel = panels.nth(0)
// Find resize handle
const playingPhase = page.locator('[data-component="playing-phase"]')
const resizeHandle = await playingPhase.evaluateHandle((el) => {
const children = Array.from(el.querySelectorAll('*'))
return children.find((child) => {
const styles = window.getComputedStyle(child)
return styles.cursor === 'row-resize'
})
})
if (await resizeHandle.evaluate((el) => el !== null)) {
const handleBox = await resizeHandle.evaluate((el: any) => {
const rect = el.getBoundingClientRect()
return {
x: rect.x + rect.width / 2,
y: rect.y + rect.height / 2,
}
})
// Try to drag handle up very far (should hit minSize)
await page.mouse.move(handleBox.x, handleBox.y)
await page.mouse.down()
await page.mouse.move(handleBox.x, handleBox.y - 500, { steps: 10 })
await page.mouse.up()
await page.waitForTimeout(500)
// Top panel should still be visible and have some minimum height
const minTopHeight = await topPanel.boundingBox().then((box) => box?.height || 0)
expect(minTopHeight).toBeGreaterThan(50) // Should have minimum size
}
})
test('should update map SVG dimensions after resize', async ({ page }) => {
// Get initial SVG size
const svg = page.locator('[data-component="map-renderer"] svg').first()
const initialBox = await svg.boundingBox()
// Find and drag resize handle
const playingPhase = page.locator('[data-component="playing-phase"]')
const resizeHandle = await playingPhase.evaluateHandle((el) => {
const children = Array.from(el.querySelectorAll('*'))
return children.find((child) => {
const styles = window.getComputedStyle(child)
return styles.cursor === 'row-resize'
})
})
if (await resizeHandle.evaluate((el) => el !== null)) {
const handleBox = await resizeHandle.evaluate((el: any) => {
const rect = el.getBoundingClientRect()
return {
x: rect.x + rect.width / 2,
y: rect.y + rect.height / 2,
}
})
// Drag handle down to give map more space
await page.mouse.move(handleBox.x, handleBox.y)
await page.mouse.down()
await page.mouse.move(handleBox.x, handleBox.y - 50, { steps: 10 })
await page.mouse.up()
// Wait for ResizeObserver to trigger
await page.waitForTimeout(1000)
// SVG should have different dimensions
const newBox = await svg.boundingBox()
// At least one dimension should have changed
const dimensionsChanged =
newBox?.width !== initialBox?.width || newBox?.height !== initialBox?.height
expect(dimensionsChanged).toBe(true)
}
})
test('should maintain map aspect ratio during resize', async ({ page }) => {
const svg = page.locator('[data-component="map-renderer"] svg').first()
// Get viewBox attribute to determine aspect ratio
const viewBox = await svg.getAttribute('viewBox')
expect(viewBox).toBeTruthy()
const [, , vbWidth, vbHeight] = viewBox!.split(' ').map(Number)
const expectedAspectRatio = vbWidth / vbHeight
// Get current SVG aspect ratio
const currentBox = await svg.boundingBox()
const currentAspectRatio = (currentBox?.width || 1) / (currentBox?.height || 1)
// Should be close to viewBox aspect ratio (within 10% tolerance)
const tolerance = 0.1
const diff = Math.abs(currentAspectRatio - expectedAspectRatio) / expectedAspectRatio
expect(diff).toBeLessThan(tolerance)
})
test('should show hover effect on resize handle', async ({ page }) => {
// Find resize handle element
const playingPhase = page.locator('[data-component="playing-phase"]')
const resizeHandle = await playingPhase.evaluateHandle((el) => {
const children = Array.from(el.querySelectorAll('*'))
return children.find((child) => {
const styles = window.getComputedStyle(child)
return styles.cursor === 'row-resize'
})
})
if (await resizeHandle.evaluate((el) => el !== null)) {
// Get initial styles
const initialStyles = await resizeHandle.evaluate((el: any) => {
const styles = window.getComputedStyle(el)
return {
background: styles.background,
height: styles.height,
}
})
// Hover over handle
const handleBox = await resizeHandle.evaluate((el: any) => {
const rect = el.getBoundingClientRect()
return {
x: rect.x + rect.width / 2,
y: rect.y + rect.height / 2,
}
})
await page.mouse.move(handleBox.x, handleBox.y)
await page.waitForTimeout(300) // Wait for hover transition
// Get hover styles
const hoverStyles = await resizeHandle.evaluate((el: any) => {
const styles = window.getComputedStyle(el)
return {
background: styles.background,
height: styles.height,
}
})
// Background or height should change on hover (based on our CSS)
const stylesChanged =
hoverStyles.background !== initialStyles.background ||
hoverStyles.height !== initialStyles.height
expect(stylesChanged).toBe(true)
}
})
})
test.describe('Know Your World - Resize Performance', () => {
test('should handle rapid resize smoothly', async ({ page }) => {
await page.goto('/arcade')
await page.waitForLoadState('networkidle')
// Start game
const knowYourWorldCard = page.locator('[data-game="know-your-world"]')
if (await knowYourWorldCard.isVisible({ timeout: 2000 }).catch(() => false)) {
await knowYourWorldCard.click()
await page.waitForLoadState('networkidle')
const startButton = page.locator('button:has-text("Start")')
if (await startButton.isVisible({ timeout: 1000 }).catch(() => false)) {
await startButton.click()
}
const skipButton = page.locator('button:has-text("Skip")')
if (await skipButton.isVisible({ timeout: 1000 }).catch(() => false)) {
await skipButton.click()
}
}
await page.waitForSelector('[data-component="playing-phase"]', { timeout: 5000 })
// Find resize handle
const playingPhase = page.locator('[data-component="playing-phase"]')
const resizeHandle = await playingPhase.evaluateHandle((el) => {
const children = Array.from(el.querySelectorAll('*'))
return children.find((child) => {
const styles = window.getComputedStyle(child)
return styles.cursor === 'row-resize'
})
})
if (await resizeHandle.evaluate((el) => el !== null)) {
const handleBox = await resizeHandle.evaluate((el: any) => {
const rect = el.getBoundingClientRect()
return {
x: rect.x + rect.width / 2,
y: rect.y + rect.height / 2,
}
})
// Perform rapid resize movements
await page.mouse.move(handleBox.x, handleBox.y)
await page.mouse.down()
for (let i = 0; i < 5; i++) {
await page.mouse.move(handleBox.x, handleBox.y + 50, { steps: 5 })
await page.mouse.move(handleBox.x, handleBox.y - 50, { steps: 5 })
}
await page.mouse.up()
// Map should still be visible and functional
const mapRenderer = page.locator('[data-component="map-renderer"]')
await expect(mapRenderer).toBeVisible()
const svg = mapRenderer.locator('svg').first()
await expect(svg).toBeVisible()
}
})
})

View File

@ -10,7 +10,9 @@ import type {
* Lazy-load map functions to avoid importing ES modules at module init time
* This is critical for server-side usage where ES modules can't be required
*/
async function getFilteredMapDataLazy(...args: Parameters<typeof import('./maps').getFilteredMapData>) {
async function getFilteredMapDataLazy(
...args: Parameters<typeof import('./maps').getFilteredMapData>
) {
const { getFilteredMapData } = await import('./maps')
return getFilteredMapData(...args)
}
@ -18,7 +20,10 @@ async function getFilteredMapDataLazy(...args: Parameters<typeof import('./maps'
export class KnowYourWorldValidator
implements GameValidator<KnowYourWorldState, KnowYourWorldMove>
{
async validateMove(state: KnowYourWorldState, move: KnowYourWorldMove): Promise<ValidationResult> {
async validateMove(
state: KnowYourWorldState,
move: KnowYourWorldMove
): Promise<ValidationResult> {
switch (move.type) {
case 'START_GAME':
return await this.validateStartGame(state, move.data)
@ -218,7 +223,11 @@ export class KnowYourWorldValidator
}
// Get map data and shuffle regions (with continent and difficulty filters)
const mapData = await getFilteredMapDataLazy(state.selectedMap, state.selectedContinent, state.difficulty)
const mapData = await getFilteredMapDataLazy(
state.selectedMap,
state.selectedContinent,
state.difficulty
)
const regionIds = mapData.regions.map((r) => r.id)
const shuffledRegions = this.shuffleArray([...regionIds])

View File

@ -2,6 +2,7 @@
import { useRouter } from 'next/navigation'
import { PageWithNav } from '@/components/PageWithNav'
import { StandardGameLayout } from '@/components/StandardGameLayout'
import { useKnowYourWorld } from '../Provider'
import { SetupPhase } from './SetupPhase'
import { StudyPhase } from './StudyPhase'
@ -18,6 +19,16 @@ export function GameComponent() {
? state.currentPlayer
: undefined
// Use StandardGameLayout only for playing phase
const content = (
<>
{state.gamePhase === 'setup' && <SetupPhase />}
{state.gamePhase === 'studying' && <StudyPhase />}
{state.gamePhase === 'playing' && <PlayingPhase />}
{state.gamePhase === 'results' && <ResultsPhase />}
</>
)
return (
<PageWithNav
navTitle="Know Your World"
@ -32,10 +43,7 @@ export function GameComponent() {
onSetup={state.gamePhase !== 'setup' ? returnToSetup : undefined}
onNewGame={state.gamePhase !== 'setup' && state.gamePhase !== 'results' ? endGame : undefined}
>
{state.gamePhase === 'setup' && <SetupPhase />}
{state.gamePhase === 'studying' && <StudyPhase />}
{state.gamePhase === 'playing' && <PlayingPhase />}
{state.gamePhase === 'results' && <ResultsPhase />}
{state.gamePhase === 'playing' ? <StandardGameLayout>{content}</StandardGameLayout> : content}
</PageWithNav>
)
}

View File

@ -0,0 +1,261 @@
import { describe, it, expect, vi, beforeEach } from 'vitest'
import { render, screen, waitFor } from '@testing-library/react'
import userEvent from '@testing-library/user-event'
import { GameInfoPanel } from './GameInfoPanel'
import type { MapData } from '../maps'
// Mock the context
vi.mock('@/contexts/ThemeContext', () => ({
useTheme: () => ({ resolvedTheme: 'light' }),
}))
vi.mock('../Provider', () => ({
useKnowYourWorld: () => ({
state: {
gameMode: 'cooperative' as const,
difficulty: 'easy' as const,
},
lastError: null,
clearError: vi.fn(),
}),
}))
const mockMapData: MapData = {
id: 'world',
name: 'World Map',
viewBox: '0 0 1000 500',
regions: [],
}
describe('GameInfoPanel', () => {
const defaultProps = {
mapData: mockMapData,
currentRegionName: 'France',
foundCount: 5,
totalRegions: 20,
progress: 25,
}
it('renders current region name to find', () => {
render(<GameInfoPanel {...defaultProps} />)
expect(screen.getByText('Find:')).toBeInTheDocument()
expect(screen.getByText('France')).toBeInTheDocument()
})
it('renders progress counter', () => {
render(<GameInfoPanel {...defaultProps} />)
expect(screen.getByText('Progress')).toBeInTheDocument()
expect(screen.getByText('5/20')).toBeInTheDocument()
})
it('renders progress bar with correct width', () => {
const { container } = render(<GameInfoPanel {...defaultProps} />)
// Find the progress bar fill element (has inline width style)
const progressFill = container.querySelector('[style*="width: 25%"]')
expect(progressFill).toBeInTheDocument()
})
it('renders game mode emoji for cooperative', () => {
render(<GameInfoPanel {...defaultProps} />)
// Should show cooperative emoji
expect(screen.getByText('🤝')).toBeInTheDocument()
})
it('renders difficulty emoji for easy', () => {
render(<GameInfoPanel {...defaultProps} />)
// Should show easy emoji
expect(screen.getByText('😊')).toBeInTheDocument()
})
it('truncates long region names with ellipsis', () => {
const { container } = render(
<GameInfoPanel {...defaultProps} currentRegionName="Democratic Republic of the Congo" />
)
// Find element with text-overflow: ellipsis
const regionElement = screen.getByText('Democratic Republic of the Congo')
const styles = window.getComputedStyle(regionElement)
expect(styles.textOverflow).toBe('ellipsis')
expect(styles.overflow).toBe('hidden')
})
it('shows placeholder when no current region', () => {
render(<GameInfoPanel {...defaultProps} currentRegionName={null} />)
expect(screen.getByText('...')).toBeInTheDocument()
})
it('does not cause overflow scrolling', () => {
const { container } = render(<GameInfoPanel {...defaultProps} />)
const panel = container.querySelector('[data-component="game-info-panel"]')
const styles = window.getComputedStyle(panel!)
expect(styles.overflow).toBe('hidden')
})
})
describe('GameInfoPanel - Error Display', () => {
const defaultProps = {
mapData: mockMapData,
currentRegionName: 'France',
foundCount: 5,
totalRegions: 20,
progress: 25,
}
beforeEach(() => {
vi.clearAllMocks()
})
it('shows error banner when lastError is set', () => {
const mockClearError = vi.fn()
vi.mocked(vi.importActual('../Provider')).useKnowYourWorld = () => ({
state: {
gameMode: 'cooperative' as const,
difficulty: 'easy' as const,
},
lastError: 'You clicked Spain, not France',
clearError: mockClearError,
})
render(<GameInfoPanel {...defaultProps} />)
expect(screen.getByText(/Wrong!/)).toBeInTheDocument()
expect(screen.getByText(/You clicked Spain, not France/)).toBeInTheDocument()
})
it('hides error banner when lastError is null', () => {
render(<GameInfoPanel {...defaultProps} />)
expect(screen.queryByText(/Wrong!/)).not.toBeInTheDocument()
})
it('calls clearError when dismiss button clicked', async () => {
const user = userEvent.setup()
const mockClearError = vi.fn()
vi.mocked(vi.importActual('../Provider')).useKnowYourWorld = () => ({
state: {
gameMode: 'cooperative' as const,
difficulty: 'easy' as const,
},
lastError: 'Wrong region!',
clearError: mockClearError,
})
render(<GameInfoPanel {...defaultProps} />)
const dismissButton = screen.getByRole('button', { name: '✕' })
await user.click(dismissButton)
expect(mockClearError).toHaveBeenCalledOnce()
})
it('auto-dismisses error after 3 seconds', async () => {
vi.useFakeTimers()
const mockClearError = vi.fn()
vi.mocked(vi.importActual('../Provider')).useKnowYourWorld = () => ({
state: {
gameMode: 'cooperative' as const,
difficulty: 'easy' as const,
},
lastError: 'Wrong region!',
clearError: mockClearError,
})
render(<GameInfoPanel {...defaultProps} />)
// Fast-forward 3 seconds
vi.advanceTimersByTime(3000)
await waitFor(() => {
expect(mockClearError).toHaveBeenCalledOnce()
})
vi.useRealTimers()
})
})
describe('GameInfoPanel - Different Game Modes', () => {
const defaultProps = {
mapData: mockMapData,
currentRegionName: 'France',
foundCount: 5,
totalRegions: 20,
progress: 25,
}
it('renders race mode emoji', () => {
vi.mocked(vi.importActual('../Provider')).useKnowYourWorld = () => ({
state: {
gameMode: 'race' as const,
difficulty: 'easy' as const,
},
lastError: null,
clearError: vi.fn(),
})
render(<GameInfoPanel {...defaultProps} />)
expect(screen.getByText('🏁')).toBeInTheDocument()
})
it('renders turn-based mode emoji', () => {
vi.mocked(vi.importActual('../Provider')).useKnowYourWorld = () => ({
state: {
gameMode: 'turn-based' as const,
difficulty: 'easy' as const,
},
lastError: null,
clearError: vi.fn(),
})
render(<GameInfoPanel {...defaultProps} />)
expect(screen.getByText('↔️')).toBeInTheDocument()
})
it('renders hard difficulty emoji', () => {
vi.mocked(vi.importActual('../Provider')).useKnowYourWorld = () => ({
state: {
gameMode: 'cooperative' as const,
difficulty: 'hard' as const,
},
lastError: null,
clearError: vi.fn(),
})
render(<GameInfoPanel {...defaultProps} />)
expect(screen.getByText('🤔')).toBeInTheDocument()
})
})
describe('GameInfoPanel - Dark Mode', () => {
const defaultProps = {
mapData: mockMapData,
currentRegionName: 'France',
foundCount: 5,
totalRegions: 20,
progress: 25,
}
it('applies dark mode styles when theme is dark', () => {
vi.mocked(vi.importActual('@/contexts/ThemeContext')).useTheme = () => ({
resolvedTheme: 'dark',
})
const { container } = render(<GameInfoPanel {...defaultProps} />)
// Check that dark mode classes are applied (this is a basic check)
// In real implementation, you might want to check specific CSS values
expect(container.querySelector('[data-section="current-prompt"]')).toBeInTheDocument()
})
})

View File

@ -0,0 +1,214 @@
'use client'
import { useEffect } from 'react'
import { css } from '@styled/css'
import { useTheme } from '@/contexts/ThemeContext'
import { useKnowYourWorld } from '../Provider'
import type { MapData } from '../maps'
interface GameInfoPanelProps {
mapData: MapData
currentRegionName: string | null
foundCount: number
totalRegions: number
progress: number
}
export function GameInfoPanel({
mapData,
currentRegionName,
foundCount,
totalRegions,
progress,
}: GameInfoPanelProps) {
const { resolvedTheme } = useTheme()
const isDark = resolvedTheme === 'dark'
const { state, lastError, clearError } = useKnowYourWorld()
// Auto-dismiss errors after 3 seconds
useEffect(() => {
if (lastError) {
const timeout = setTimeout(() => clearError(), 3000)
return () => clearTimeout(timeout)
}
}, [lastError, clearError])
return (
<div
data-component="game-info-panel"
className={css({
display: 'flex',
flexDirection: 'column',
justifyContent: 'center',
gap: '2',
padding: '3',
height: '100%',
overflow: 'hidden', // No scrolling
})}
>
{/* Top row: Current prompt + Progress inline */}
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '3',
minHeight: 0, // Allow shrinking
})}
>
{/* Current Prompt - takes most space */}
<div
data-section="current-prompt"
className={css({
flex: 1,
textAlign: 'center',
padding: '2',
bg: isDark ? 'blue.900' : 'blue.50',
rounded: 'md',
border: '2px solid',
borderColor: 'blue.500',
minWidth: 0, // Allow shrinking
})}
>
<div
className={css({
fontSize: '2xs',
color: isDark ? 'blue.300' : 'blue.700',
fontWeight: 'semibold',
})}
>
Find:
</div>
<div
className={css({
fontSize: 'lg',
fontWeight: 'bold',
color: isDark ? 'blue.100' : 'blue.900',
overflow: 'hidden',
textOverflow: 'ellipsis',
whiteSpace: 'nowrap',
})}
>
{currentRegionName || '...'}
</div>
</div>
{/* Progress - compact */}
<div
data-section="progress"
className={css({
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
gap: '1',
flexShrink: 0,
})}
>
<div
className={css({
fontSize: '2xs',
color: isDark ? 'gray.400' : 'gray.600',
fontWeight: 'semibold',
})}
>
Progress
</div>
<div
className={css({
fontSize: 'xl',
fontWeight: 'bold',
color: isDark ? 'green.400' : 'green.600',
})}
>
{foundCount}/{totalRegions}
</div>
</div>
</div>
{/* Error Display - only shows when error exists */}
{lastError && (
<div
data-element="error-banner"
className={css({
padding: '2',
bg: 'red.100',
color: 'red.900',
rounded: 'md',
border: '2px solid',
borderColor: 'red.500',
display: 'flex',
alignItems: 'center',
gap: '2',
fontSize: 'sm',
})}
>
<span></span>
<div className={css({ flex: 1, fontWeight: 'bold' })}>Wrong! {lastError}</div>
<button
onClick={clearError}
className={css({
padding: '1',
fontSize: 'xs',
cursor: 'pointer',
fontWeight: 'bold',
})}
>
</button>
</div>
)}
{/* Bottom row: Progress bar + metadata inline */}
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '3',
minHeight: 0,
})}
>
{/* Progress Bar - takes most space */}
<div
className={css({
flex: 1,
bg: isDark ? 'gray.800' : 'gray.200',
rounded: 'full',
height: '5',
overflow: 'hidden',
position: 'relative',
})}
>
<div
className={css({
bg: 'green.500',
height: '100%',
transition: 'width 0.5s ease',
})}
style={{ width: `${progress}%` }}
/>
</div>
{/* Compact metadata */}
<div
data-section="game-info"
className={css({
display: 'flex',
gap: '2',
fontSize: '2xs',
color: isDark ? 'gray.400' : 'gray.600',
flexShrink: 0,
})}
>
<span title={mapData.name}>
{state.gameMode === 'cooperative' && '🤝'}
{state.gameMode === 'race' && '🏁'}
{state.gameMode === 'turn-based' && '↔️'}
</span>
<span>
{state.difficulty === 'easy' && '😊'}
{state.difficulty === 'hard' && '🤔'}
</span>
</div>
</div>
</div>
)
}

View File

@ -88,11 +88,7 @@ const mockPlayerMetadata = {
// Story template
const Template = (args: StoryArgs) => {
const mapData = getFilteredMapDataSync(
'world',
args.continent,
args.difficulty
)
const mapData = getFilteredMapDataSync('world', args.continent, args.difficulty)
// Simulate some found regions (first 5 regions)
const regionsFound = mapData.regions.slice(0, 5).map((r) => r.id)

View File

@ -179,12 +179,14 @@ export function MapRenderer({
// Pointer lock management
const [pointerLocked, setPointerLocked] = useState(false)
const [showLockPrompt, setShowLockPrompt] = useState(true)
// Cursor position tracking (container-relative coordinates)
const cursorPositionRef = useRef<{ x: number; y: number } | null>(null)
const [smallestRegionSize, setSmallestRegionSize] = useState<number>(Infinity)
// Cursor distortion at boundaries (for squish effect)
const [cursorSquish, setCursorSquish] = useState({ x: 1, y: 1 }) // Scale factors
// Debug: Track bounding boxes for visualization
const [debugBoundingBoxes, setDebugBoundingBoxes] = useState<
Array<{ regionId: string; x: number; y: number; width: number; height: number }>
@ -221,11 +223,10 @@ export function MapRenderer({
elementsMatch: document.pointerLockElement === containerRef.current,
})
setPointerLocked(isLocked)
if (isLocked) {
setShowLockPrompt(false) // Hide prompt when locked
} else {
// Show prompt again when lock is released (e.g., user hit Escape)
setShowLockPrompt(true)
// Reset cursor squish when lock state changes
if (!isLocked) {
setCursorSquish({ x: 1, y: 1 })
}
}
@ -300,24 +301,18 @@ export function MapRenderer({
// Request pointer lock on first click
const handleContainerClick = (e: React.MouseEvent<HTMLDivElement>) => {
console.log('[MapRenderer] Container clicked:', {
pointerLocked,
hasContainer: !!containerRef.current,
showLockPrompt,
willRequestLock: !pointerLocked && containerRef.current && showLockPrompt,
target: e.target,
})
if (!pointerLocked && containerRef.current && showLockPrompt) {
console.log('[Pointer Lock] 🔒 REQUESTING pointer lock (user clicked map)')
// Silently request pointer lock if not already locked
// This makes the first gameplay click also enable precision mode
if (!pointerLocked && containerRef.current) {
try {
containerRef.current.requestPointerLock()
console.log('[Pointer Lock] Request sent successfully')
console.log('[Pointer Lock] 🔒 Silently requested (user clicked map)')
} catch (error) {
console.error('[Pointer Lock] Request failed with error:', error)
console.error('[Pointer Lock] Request failed:', error)
}
setShowLockPrompt(false) // Hide prompt after first click attempt
}
// Let region clicks still work (they have their own onClick handlers)
}
// Animated spring values for smooth transitions
@ -368,7 +363,7 @@ export function MapRenderer({
}>
>([])
// Measure SVG element to get actual pixel dimensions
// Measure SVG element to get actual pixel dimensions using ResizeObserver
useEffect(() => {
if (!svgRef.current) return
@ -379,12 +374,19 @@ export function MapRenderer({
}
}
// Use ResizeObserver to detect panel resizing (not just window resize)
const observer = new ResizeObserver((entries) => {
requestAnimationFrame(() => {
updateDimensions()
})
})
observer.observe(svgRef.current)
// Initial measurement
updateDimensions()
// Update on window resize
window.addEventListener('resize', updateDimensions)
return () => window.removeEventListener('resize', updateDimensions)
return () => observer.disconnect()
}, [mapData.viewBox]) // Re-measure when viewBox changes (continent/map selection)
// Calculate label positions using ghost elements
@ -728,11 +730,8 @@ export function MapRenderer({
// Small delay to ensure ghost elements are rendered
const timeoutId = setTimeout(updateLabelPositions, 0)
// Update on resize
window.addEventListener('resize', updateLabelPositions)
return () => {
clearTimeout(timeoutId)
window.removeEventListener('resize', updateLabelPositions)
}
}, [mapData, regionsFound, guessHistory, svgDimensions, excludedRegions, excludedRegionIds])
@ -774,10 +773,87 @@ export function MapRenderer({
// Apply smoothly animated movement multiplier for gradual cursor dampening transitions
// This prevents jarring changes when moving between regions of different sizes
const currentMultiplier = magnifierSpring.movementMultiplier.get()
cursorX = lastX + e.movementX * currentMultiplier
cursorY = lastY + e.movementY * currentMultiplier
const newX = lastX + e.movementX * currentMultiplier
const newY = lastY + e.movementY * currentMultiplier
// Clamp to container bounds
// Boundary dampening and squish effect
// As cursor approaches edge, dampen movement and visually squish the cursor
// When squished enough, the cursor "escapes" through the boundary and releases pointer lock
const dampenZone = 40 // Distance from edge where dampening starts (px)
const squishZone = 20 // Distance from edge where squish becomes visible (px)
const escapeThreshold = 2 // When within this distance, escape! (px)
// Calculate distance from each edge
const distLeft = newX
const distRight = containerRect.width - newX
const distTop = newY
const distBottom = containerRect.height - newY
// Find closest edge distance
const minDist = Math.min(distLeft, distRight, distTop, distBottom)
// Check if cursor has squished through and should escape
if (minDist < escapeThreshold) {
console.log('[Pointer Lock] 🔓 ESCAPING (squished through boundary):', {
minDist,
escapeThreshold,
cursorX: newX,
cursorY: newY,
})
// Release pointer lock - cursor has escaped!
document.exitPointerLock()
// Don't update cursor position - let it naturally transition
return
}
// Calculate dampening factor (1.0 = normal, < 1.0 = dampened)
let dampenFactor = 1.0
if (minDist < dampenZone) {
// Quadratic easing for smooth dampening
const t = minDist / dampenZone
dampenFactor = t * t // Squared for stronger dampening near edge
}
// Apply dampening to movement
const dampenedDeltaX = e.movementX * currentMultiplier * dampenFactor
const dampenedDeltaY = e.movementY * currentMultiplier * dampenFactor
cursorX = lastX + dampenedDeltaX
cursorY = lastY + dampenedDeltaY
// Calculate squish effect based on proximity to edges
let squishX = 1.0
let squishY = 1.0
if (distLeft < squishZone) {
// Squishing against left edge - compress horizontally, stretch vertically
const t = 1 - distLeft / squishZone
squishX = 1.0 - t * 0.5 // Compress to 50% width when fully squished
squishY = 1.0 + t * 0.4 // Stretch to 140% height when fully squished
} else if (distRight < squishZone) {
// Squishing against right edge
const t = 1 - distRight / squishZone
squishX = 1.0 - t * 0.5
squishY = 1.0 + t * 0.4
}
if (distTop < squishZone) {
// Squishing against top edge - compress vertically, stretch horizontally
const t = 1 - distTop / squishZone
squishY = 1.0 - t * 0.5
squishX = 1.0 + t * 0.4
} else if (distBottom < squishZone) {
// Squishing against bottom edge
const t = 1 - distBottom / squishZone
squishY = 1.0 - t * 0.5
squishX = 1.0 + t * 0.4
}
// Update squish state
setCursorSquish({ x: squishX, y: squishY })
// Clamp to container bounds (but allow reaching the escape threshold)
cursorX = Math.max(0, Math.min(containerRect.width, cursorX))
cursorY = Math.max(0, Math.min(containerRect.height, cursorY))
} else {
@ -1218,57 +1294,24 @@ export function MapRenderer({
className={css({
position: 'relative',
width: '100%',
maxWidth: '1000px',
margin: '0 auto',
padding: '4',
height: '100%',
bg: isDark ? 'gray.900' : 'gray.50',
rounded: 'xl',
shadow: 'lg',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
})}
>
{/* Pointer Lock Prompt Overlay */}
{showLockPrompt && !pointerLocked && (
<div
data-element="pointer-lock-prompt"
className={css({
position: 'absolute',
top: '50%',
left: '50%',
transform: 'translate(-50%, -50%)',
bg: isDark ? 'rgba(0, 0, 0, 0.9)' : 'rgba(255, 255, 255, 0.95)',
color: isDark ? 'white' : 'gray.900',
padding: '8',
rounded: 'xl',
border: '3px solid',
borderColor: 'blue.500',
boxShadow: '0 10px 40px rgba(0, 0, 0, 0.5)',
zIndex: 10000,
textAlign: 'center',
cursor: 'pointer',
transition: 'all 0.2s',
_hover: {
transform: 'translate(-50%, -50%) scale(1.05)',
borderColor: 'blue.400',
},
})}
>
<div className={css({ fontSize: '4xl', marginBottom: '4' })}>🎯</div>
<div className={css({ fontSize: 'xl', fontWeight: 'bold', marginBottom: '2' })}>
Enable Precision Controls
</div>
<div className={css({ fontSize: 'sm', color: isDark ? 'gray.400' : 'gray.600' })}>
Click anywhere to lock cursor for precise control
</div>
</div>
)}
<svg
ref={svgRef}
viewBox={mapData.viewBox}
className={css({
width: '100%',
height: 'auto',
maxWidth: '100%',
maxHeight: '100%',
cursor: pointerLocked ? 'crosshair' : 'pointer',
})}
style={{
aspectRatio: `${viewBoxWidth} / ${viewBoxHeight}`,
}}
>
{/* Background */}
<rect x="0" y="0" width="100%" height="100%" fill={isDark ? '#111827' : '#f3f4f6'} />
@ -1609,9 +1652,10 @@ export function MapRenderer({
borderRadius: '50%',
pointerEvents: 'none',
zIndex: 200,
transform: 'translate(-50%, -50%)',
transform: `translate(-50%, -50%) scale(${cursorSquish.x}, ${cursorSquish.y})`,
backgroundColor: 'transparent',
boxShadow: '0 0 0 1px rgba(0, 0, 0, 0.3)',
transition: 'transform 0.1s ease-out', // Smooth squish animation
}}
>
{/* Crosshair - Vertical line */}

View File

@ -0,0 +1,239 @@
import { describe, it, expect, vi, beforeEach } from 'vitest'
import { render, screen } from '@testing-library/react'
import { PlayingPhase } from './PlayingPhase'
import type { MapData } from '../maps'
// Mock dependencies
vi.mock('../Provider', () => ({
useKnowYourWorld: () => ({
state: {
selectedMap: 'world' as const,
selectedContinent: 'all',
difficulty: 'easy',
regionsFound: ['france', 'germany'],
currentPrompt: 'spain',
gameMode: 'cooperative' as const,
regionsToFind: ['spain', 'italy', 'portugal'],
},
clickRegion: vi.fn(),
}),
}))
vi.mock('../maps', () => ({
getFilteredMapDataSync: () =>
({
id: 'world',
name: 'World Map',
viewBox: '0 0 1000 500',
regions: [
{ id: 'spain', name: 'Spain', path: 'M 100 100 L 200 200' },
{ id: 'italy', name: 'Italy', path: 'M 300 300 L 400 400' },
{ id: 'portugal', name: 'Portugal', path: 'M 500 500 L 600 600' },
],
}) as MapData,
}))
vi.mock('./MapRenderer', () => ({
MapRenderer: ({ mapData, onRegionClick }: any) => (
<div data-testid="map-renderer" data-map-id={mapData.id}>
Mock MapRenderer
<button onClick={() => onRegionClick('spain', 'Spain')}>Click Spain</button>
</div>
),
}))
vi.mock('./GameInfoPanel', () => ({
GameInfoPanel: ({ currentRegionName, foundCount, totalRegions }: any) => (
<div data-testid="game-info-panel">
Mock GameInfoPanel
<div>Current: {currentRegionName}</div>
<div>
Progress: {foundCount}/{totalRegions}
</div>
</div>
),
}))
describe('PlayingPhase', () => {
beforeEach(() => {
vi.clearAllMocks()
})
it('renders the panel layout with game info and map panels', () => {
const { container } = render(<PlayingPhase />)
// Should have the main container
expect(screen.getByTestId('game-info-panel')).toBeInTheDocument()
expect(screen.getByTestId('map-renderer')).toBeInTheDocument()
})
it('renders PanelGroup with vertical direction', () => {
const { container } = render(<PlayingPhase />)
// The playing-phase container should have flex column layout
const playingPhase = container.querySelector('[data-component="playing-phase"]')
expect(playingPhase).toBeInTheDocument()
const styles = window.getComputedStyle(playingPhase!)
expect(styles.display).toBe('flex')
expect(styles.flexDirection).toBe('column')
})
it('passes correct props to GameInfoPanel', () => {
render(<PlayingPhase />)
// Check that GameInfoPanel receives correct data
expect(screen.getByText('Current: Spain')).toBeInTheDocument()
expect(screen.getByText('Progress: 2/3')).toBeInTheDocument()
})
it('passes correct props to MapRenderer', () => {
render(<PlayingPhase />)
const mapRenderer = screen.getByTestId('map-renderer')
expect(mapRenderer).toHaveAttribute('data-map-id', 'world')
})
it('calculates progress percentage correctly', () => {
render(<PlayingPhase />)
// 2 found out of 3 total = 66.67%
// GameInfoPanel should receive progress prop (check via debug if needed)
expect(screen.getByText('Progress: 2/3')).toBeInTheDocument()
})
it('handles null currentPrompt gracefully', () => {
vi.mocked(vi.importActual('../Provider')).useKnowYourWorld = () => ({
state: {
selectedMap: 'world' as const,
selectedContinent: 'all',
difficulty: 'easy',
regionsFound: ['france', 'germany'],
currentPrompt: null,
gameMode: 'cooperative' as const,
regionsToFind: ['spain', 'italy', 'portugal'],
},
clickRegion: vi.fn(),
})
render(<PlayingPhase />)
// Should show "Current: null" or similar (check GameInfoPanel mock)
expect(screen.getByTestId('game-info-panel')).toBeInTheDocument()
})
it('renders map panel with proper container styles', () => {
const { container } = render(<PlayingPhase />)
const mapPanel = container.querySelector('[data-component="map-panel"]')
expect(mapPanel).toBeInTheDocument()
const styles = window.getComputedStyle(mapPanel!)
expect(styles.width).toBe('100%')
expect(styles.height).toBe('100%')
expect(styles.display).toBe('flex')
expect(styles.overflow).toBe('hidden')
})
it('passes clickRegion handler to MapRenderer', async () => {
const mockClickRegion = vi.fn()
vi.mocked(vi.importActual('../Provider')).useKnowYourWorld = () => ({
state: {
selectedMap: 'world' as const,
selectedContinent: 'all',
difficulty: 'easy',
regionsFound: [],
currentPrompt: 'spain',
gameMode: 'cooperative' as const,
regionsToFind: ['spain'],
},
clickRegion: mockClickRegion,
})
render(<PlayingPhase />)
const clickButton = screen.getByText('Click Spain')
clickButton.click()
expect(mockClickRegion).toHaveBeenCalledWith('spain', 'Spain')
})
it('uses correct map data from getFilteredMapDataSync', () => {
const mockGetFilteredMapDataSync = vi.fn().mockReturnValue({
id: 'usa',
name: 'USA Map',
viewBox: '0 0 2000 1000',
regions: [
{ id: 'california', name: 'California', path: 'M 0 0' },
{ id: 'texas', name: 'Texas', path: 'M 100 100' },
],
})
vi.mocked(vi.importActual('../maps')).getFilteredMapDataSync = mockGetFilteredMapDataSync
render(<PlayingPhase />)
expect(mockGetFilteredMapDataSync).toHaveBeenCalledWith('world', 'all', 'easy')
})
})
describe('PlayingPhase - Different Scenarios', () => {
it('handles empty regionsFound array', () => {
vi.mocked(vi.importActual('../Provider')).useKnowYourWorld = () => ({
state: {
selectedMap: 'world' as const,
selectedContinent: 'all',
difficulty: 'easy',
regionsFound: [],
currentPrompt: 'spain',
gameMode: 'cooperative' as const,
regionsToFind: ['spain', 'italy'],
},
clickRegion: vi.fn(),
})
render(<PlayingPhase />)
expect(screen.getByText('Progress: 0/2')).toBeInTheDocument()
})
it('handles all regions found scenario', () => {
vi.mocked(vi.importActual('../Provider')).useKnowYourWorld = () => ({
state: {
selectedMap: 'world' as const,
selectedContinent: 'all',
difficulty: 'easy',
regionsFound: ['spain', 'italy', 'portugal'],
currentPrompt: null,
gameMode: 'cooperative' as const,
regionsToFind: ['spain', 'italy', 'portugal'],
},
clickRegion: vi.fn(),
})
render(<PlayingPhase />)
expect(screen.getByText('Progress: 3/3')).toBeInTheDocument()
})
it('renders with hard difficulty', () => {
vi.mocked(vi.importActual('../Provider')).useKnowYourWorld = () => ({
state: {
selectedMap: 'world' as const,
selectedContinent: 'all',
difficulty: 'hard',
regionsFound: [],
currentPrompt: 'luxembourg',
gameMode: 'race' as const,
regionsToFind: ['luxembourg', 'liechtenstein'],
},
clickRegion: vi.fn(),
})
render(<PlayingPhase />)
expect(screen.getByTestId('game-info-panel')).toBeInTheDocument()
expect(screen.getByTestId('map-renderer')).toBeInTheDocument()
})
})

View File

@ -1,31 +1,24 @@
'use client'
import { useEffect, useState, useRef } from 'react'
import { css } from '@styled/css'
import { useTheme } from '@/contexts/ThemeContext'
import { Panel, PanelGroup, PanelResizeHandle } from 'react-resizable-panels'
import { useKnowYourWorld } from '../Provider'
import { getFilteredMapDataSync } from '../maps'
import { MapRenderer } from './MapRenderer'
import { GameInfoPanel } from './GameInfoPanel'
export function PlayingPhase() {
const { resolvedTheme } = useTheme()
const isDark = resolvedTheme === 'dark'
const { state, clickRegion, lastError, clearError } = useKnowYourWorld()
const { state, clickRegion } = useKnowYourWorld()
const mapData = getFilteredMapDataSync(state.selectedMap, state.selectedContinent, state.difficulty)
const mapData = getFilteredMapDataSync(
state.selectedMap,
state.selectedContinent,
state.difficulty
)
const totalRegions = mapData.regions.length
const foundCount = state.regionsFound.length
const progress = (foundCount / totalRegions) * 100
// Auto-dismiss errors after 3 seconds
useEffect(() => {
if (lastError) {
const timeout = setTimeout(() => clearError(), 3000)
return () => clearTimeout(timeout)
}
}, [lastError, clearError])
// Get the display name for the current prompt
const currentRegionName = state.currentPrompt
? mapData.regions.find((r) => r.id === state.currentPrompt)?.name
@ -46,125 +39,69 @@ export function PlayingPhase() {
<div
data-component="playing-phase"
className={css({
height: '100%',
width: '100%',
display: 'flex',
flexDirection: 'column',
gap: '4',
paddingTop: '20',
paddingX: '4',
paddingBottom: '4',
maxWidth: '1200px',
margin: '0 auto',
position: 'relative',
})}
>
{/* Current Prompt */}
<div
data-section="current-prompt"
<PanelGroup direction="vertical">
{/* Top Panel: Game Info */}
<Panel
defaultSize={20}
minSize={12}
maxSize={35}
className={css({
textAlign: 'center',
padding: '6',
bg: isDark ? 'blue.900' : 'blue.50',
rounded: 'xl',
border: '3px solid',
borderColor: 'blue.500',
// Ensure scrolling on very small screens
overflow: 'auto',
})}
>
<div
className={css({
fontSize: 'sm',
color: isDark ? 'blue.300' : 'blue.700',
marginBottom: '2',
fontWeight: 'semibold',
})}
>
Find this location:
</div>
<div
className={css({
fontSize: '4xl',
fontWeight: 'bold',
color: isDark ? 'blue.100' : 'blue.900',
})}
>
{currentRegionName || '...'}
</div>
</div>
<GameInfoPanel
mapData={mapData}
currentRegionName={currentRegionName}
foundCount={foundCount}
totalRegions={totalRegions}
progress={progress}
/>
</Panel>
{/* Error Display */}
{lastError && (
<div
data-element="error-banner"
{/* Resize Handle */}
<PanelResizeHandle
className={css({
padding: '4',
bg: 'red.100',
color: 'red.900',
rounded: 'lg',
border: '2px solid',
borderColor: 'red.500',
display: 'flex',
alignItems: 'center',
gap: '3',
})}
>
<span className={css({ fontSize: '2xl' })}></span>
<div className={css({ flex: '1' })}>
<div className={css({ fontWeight: 'bold' })}>Incorrect!</div>
<div className={css({ fontSize: 'sm' })}>{lastError}</div>
</div>
<button
onClick={clearError}
className={css({
padding: '2',
bg: 'red.200',
rounded: 'md',
fontSize: 'sm',
fontWeight: 'semibold',
cursor: 'pointer',
height: '2px',
background: '#e5e7eb',
cursor: 'row-resize',
transition: 'all 0.2s',
// Increase hit area for mobile
position: 'relative',
_before: {
content: '""',
position: 'absolute',
top: '-4px',
bottom: '-4px',
left: 0,
right: 0,
},
_hover: {
bg: 'red.300',
background: '#9ca3af',
height: '3px',
},
})}
>
Dismiss
</button>
</div>
)}
/>
{/* Progress Bar */}
{/* Bottom Panel: Map */}
<Panel minSize={65}>
<div
data-section="progress"
data-component="map-panel"
className={css({
bg: isDark ? 'gray.800' : 'gray.200',
rounded: 'full',
height: '8',
overflow: 'hidden',
position: 'relative',
})}
>
<div
className={css({
bg: 'green.500',
width: '100%',
height: '100%',
transition: 'width 0.5s ease',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
})}
style={{ width: `${progress}%` }}
>
<span
className={css({
fontSize: 'sm',
fontWeight: 'bold',
color: 'white',
overflow: 'hidden',
})}
>
{foundCount} / {totalRegions}
</span>
</div>
</div>
{/* Map */}
<MapRenderer
mapData={mapData}
regionsFound={state.regionsFound}
@ -176,45 +113,9 @@ export function PlayingPhase() {
guessHistory={state.guessHistory}
playerMetadata={state.playerMetadata}
/>
{/* Game Mode Info */}
<div
data-section="game-info"
className={css({
display: 'grid',
gridTemplateColumns: 'repeat(3, 1fr)',
gap: '3',
textAlign: 'center',
fontSize: 'sm',
color: isDark ? 'gray.400' : 'gray.600',
})}
>
<div>
<div className={css({ fontWeight: 'bold', color: isDark ? 'gray.300' : 'gray.700' })}>
Map
</div>
<div>{mapData.name}</div>
</div>
<div>
<div className={css({ fontWeight: 'bold', color: isDark ? 'gray.300' : 'gray.700' })}>
Mode
</div>
<div>
{state.gameMode === 'cooperative' && '🤝 Cooperative'}
{state.gameMode === 'race' && '🏁 Race'}
{state.gameMode === 'turn-based' && '↔️ Turn-Based'}
</div>
</div>
<div>
<div className={css({ fontWeight: 'bold', color: isDark ? 'gray.300' : 'gray.700' })}>
Difficulty
</div>
<div>
{state.difficulty === 'easy' && '😊 Easy'}
{state.difficulty === 'hard' && '🤔 Hard'}
</div>
</div>
</div>
</Panel>
</PanelGroup>
</div>
)
}

View File

@ -15,7 +15,11 @@ export function StudyPhase() {
const [timeRemaining, setTimeRemaining] = useState(state.studyTimeRemaining)
const mapData = getFilteredMapDataSync(state.selectedMap, state.selectedContinent, state.difficulty)
const mapData = getFilteredMapDataSync(
state.selectedMap,
state.selectedContinent,
state.difficulty
)
// Countdown timer
useEffect(() => {

View File

@ -29,7 +29,7 @@ async function ensureMapSourcesLoaded(): Promise<void> {
// Dynamic import works in both browser (via Next.js bundler) and Node.js (native ESM support)
const [worldModule, usaModule] = await Promise.all([
import('@svg-maps/world'),
import('@svg-maps/usa')
import('@svg-maps/usa'),
])
worldMapSource = worldModule.default
@ -38,7 +38,7 @@ async function ensureMapSourcesLoaded(): Promise<void> {
console.log('[Maps] Loaded via dynamic import:', {
world: worldMapSource?.locations?.length,
usa: usaMapSource?.locations?.length,
env: typeof window === 'undefined' ? 'server' : 'browser'
env: typeof window === 'undefined' ? 'server' : 'browser',
})
}
@ -54,7 +54,7 @@ if (typeof window !== 'undefined') {
// Populate the caches eagerly
await getWorldMapData()
await getUSAMapData()
})().catch(err => {
})().catch((err) => {
console.error('[Maps] Failed to load map data in browser:', err)
throw err
})
@ -380,7 +380,9 @@ function getMapDataSync(mapId: 'world' | 'usa'): MapData {
if (typeof window !== 'undefined' && browserMapsLoadingPromise) {
throw browserMapsLoadingPromise
}
throw new Error(`[Maps] ${mapId} map not yet loaded. Use await getMapData() or ensure maps are preloaded.`)
throw new Error(
`[Maps] ${mapId} map not yet loaded. Use await getMapData() or ensure maps are preloaded.`
)
}
return cache
@ -393,13 +395,13 @@ function getMapDataSync(mapId: 'world' | 'usa'): MapData {
export const WORLD_MAP: MapData = new Proxy({} as MapData, {
get(target, prop) {
return getMapDataSync('world')[prop as keyof MapData]
}
},
})
export const USA_MAP: MapData = new Proxy({} as MapData, {
get(target, prop) {
return getMapDataSync('usa')[prop as keyof MapData]
}
},
})
/**

View File

@ -103,8 +103,8 @@ function DefaultErrorFallback({ error, resetError }: { error: Error; resetError:
maxWidth: '600px',
})}
>
The game encountered an unexpected error. Please try refreshing the page or returning to the arcade
lobby.
The game encountered an unexpected error. Please try refreshing the page or returning to the
arcade lobby.
</p>
{/* Action buttons */}

View File

@ -23,9 +23,7 @@ export function ArcadeErrorProvider({ children }: { children: ReactNode }) {
[showError]
)
return (
<ArcadeErrorContext.Provider value={{ addError }}>{children}</ArcadeErrorContext.Provider>
)
return <ArcadeErrorContext.Provider value={{ addError }}>{children}</ArcadeErrorContext.Provider>
}
/**

View File

@ -73,7 +73,11 @@ export interface GameValidator<TState = unknown, TMove extends GameMove = GameMo
* @param move The move to validate
* @param context Optional validation context for authorization checks
*/
validateMove(state: TState, move: TMove, context?: ValidationContext): ValidationResult | Promise<ValidationResult>
validateMove(
state: TState,
move: TMove,
context?: ValidationContext
): ValidationResult | Promise<ValidationResult>
/**
* Check if the game is in a terminal state (completed)

View File

@ -15,6 +15,9 @@ export default defineConfig({
resolve: {
alias: {
'@': path.resolve(__dirname, './src'),
'@styled/css': path.resolve(__dirname, './styled-system/css'),
'@styled/jsx': path.resolve(__dirname, './styled-system/jsx'),
'@styled/patterns': path.resolve(__dirname, './styled-system/patterns'),
},
},
})