feat: add exponential zoom scaling for sub-pixel regions
Gibraltar at 0.08px needs extreme magnification to be clickable. Increased max zoom from 120x to 500x and added exponential scaling for sub-pixel regions. New zoom calculation: - Base: 10x - Density: up to +20x - Size-based (exponential for <1px): 500 / (size + 0.05) - Gibraltar (0.08px): ~385x + base/density = ~415x total - Jersey (0.82px): ~57x + base/density = ~87x total - 1px regions: ~50x + base/density = ~80x total - Size-based (linear for >=1px): up to +150x Gold border threshold increased to 100x to indicate extreme zoom. This exponential scaling ensures the tiniest regions get massive magnification while regular small regions get reasonable zoom. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -183,8 +183,8 @@ export function MapRenderer({
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const [smallestRegionSize, setSmallestRegionSize] = useState<number>(Infinity)
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// Configuration
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const MAX_ZOOM = 120 // Maximum zoom level
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const HIGH_ZOOM_THRESHOLD = 60 // Show gold border above this zoom level
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const MAX_ZOOM = 500 // Maximum zoom level (for Gibraltar at 0.08px!)
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const HIGH_ZOOM_THRESHOLD = 100 // Show gold border above this zoom level
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// Movement speed multiplier based on smallest region size
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// When pointer lock is active, apply this multiplier to movementX/movementY
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@ -870,25 +870,29 @@ export function MapRenderer({
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if (shouldShow) {
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// Unified adaptive zoom calculation
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// Zoom is based on region density and smallest region size
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let adaptiveZoom = 8 // Base zoom
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let adaptiveZoom = 10 // Base zoom
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// Add zoom based on region count (crowded areas need more zoom)
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const countFactor = Math.min(regionsInBox / 10, 1) // 0 to 1
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adaptiveZoom += countFactor * 16 // Up to +16x for density
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adaptiveZoom += countFactor * 20 // Up to +20x for density
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// Add zoom based on smallest region size (tiny regions need MUCH more zoom)
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// Add zoom based on smallest region size (tiny regions need EXTREME zoom)
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if (detectedSmallestSize !== Infinity) {
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// For extremely small regions (< 1px), give massive zoom
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// For 0.08px (Gibraltar): sizeFactor ≈ 0.996, adds ~96x
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// For 1px: sizeFactor = 0.95, adds ~91x
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// For 5px: sizeFactor = 0.75, adds ~72x
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// For 10px: sizeFactor = 0.5, adds ~48x
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const sizeFactor = Math.max(0, 1 - detectedSmallestSize / 20) // 0 to 1
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adaptiveZoom += sizeFactor * 96 // Up to +96x for tiny regions
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// For Gibraltar (0.08px): we need ~400x total
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// Use exponential scaling for sub-pixel regions
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if (detectedSmallestSize < 1) {
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// Sub-pixel regions get exponential zoom
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// 0.08px → ~470x, 0.5px → ~380x, 1px → ~200x
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adaptiveZoom += 500 / (detectedSmallestSize + 0.05)
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} else {
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// Regular small regions use linear scaling
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const sizeFactor = Math.max(0, 1 - detectedSmallestSize / 20) // 0 to 1
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adaptiveZoom += sizeFactor * 150 // Up to +150x for small regions
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}
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}
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// Clamp to max zoom
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adaptiveZoom = Math.max(8, Math.min(MAX_ZOOM, adaptiveZoom))
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adaptiveZoom = Math.max(10, Math.min(MAX_ZOOM, adaptiveZoom))
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// Debug logging for Gibraltar
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if (hasGibraltar) {
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