fix: use SVG viewBox units instead of screen pixels for zoom
The previous implementation used getBoundingClientRect() which returns axis-aligned bounding boxes in screen pixels. This has two problems: 1. **Inaccurate sizing**: Bounding boxes for irregular/rotated shapes are much larger than the actual visible area 2. **Floating-point precision**: Sub-pixel screen measurements lose precision and cause most regions to trigger max zoom Solution: Use SVG path bounding box from viewBox coordinates The world map viewBox is 1010 × 666 SVG units: - Gibraltar: ~0.08 SVG units (extremely tiny!) - Jersey: ~0.5 SVG units - Most countries: 10-100 SVG units New zoom formula for SVG units: - Tiny regions (< 5 units): 200 / (size + 0.1) - Gibraltar (0.08): 200/0.18 ≈ 1111x → capped at 1000x - 1 unit: 200/1.1 ≈ 182x - 5 units: 200/5.1 ≈ 39x - Small regions (5-100 units): Linear scaling up to +50x - Large regions (>100 units): Minimal size-based zoom This avoids floating-point precision issues and gives accurate zoom levels based on the region's true SVG path dimensions. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -826,9 +826,13 @@ export function MapRenderer({
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}
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// Track region sizes for adaptive zoom and dampening
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// Use SVG path bounding box (from viewBox coordinates) for more accurate sizing
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// getBoundingClientRect() gives axis-aligned boxes which are too large for irregular shapes
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const svgBBox = calculateBoundingBox(region.path)
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const svgSize = Math.min(svgBBox.width, svgBBox.height)
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totalRegionArea += pixelArea
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const regionSize = Math.min(pixelWidth, pixelHeight)
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detectedSmallestSize = Math.min(detectedSmallestSize, regionSize)
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detectedSmallestSize = Math.min(detectedSmallestSize, svgSize)
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}
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})
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@ -877,18 +881,22 @@ export function MapRenderer({
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adaptiveZoom += countFactor * 20 // Up to +20x for density
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// Add zoom based on smallest region size (tiny regions need EXTREME zoom)
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// Note: detectedSmallestSize is now in SVG viewBox units (0-1010), not screen pixels
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// Gibraltar is ~0.08 SVG units, most countries are 10-100 SVG units
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let sizeZoom = 0
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if (detectedSmallestSize !== Infinity) {
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// For Gibraltar (0.08px): we need massive zoom
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// Use exponential scaling for sub-pixel regions
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if (detectedSmallestSize < 1) {
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// Sub-pixel regions get exponential zoom
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// 0.08px → ~970x, 0.5px → ~180x, 1px → ~95x
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sizeZoom = 1000 / (detectedSmallestSize + 0.05)
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// For Gibraltar (0.08 SVG units): we need massive zoom
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// Use exponential scaling for tiny regions
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if (detectedSmallestSize < 5) {
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// Tiny regions (< 5 SVG units) get exponential zoom
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// Gibraltar (0.08): 200/(0.08+0.1) ≈ 1111x → capped at 1000x
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// 1 SVG unit: 200/(1+0.1) ≈ 182x
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// 5 SVG units: 200/(5+0.1) ≈ 39x
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sizeZoom = 200 / (detectedSmallestSize + 0.1)
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} else {
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// Regular small regions use linear scaling
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const sizeFactor = Math.max(0, 1 - detectedSmallestSize / 20) // 0 to 1
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sizeZoom = sizeFactor * 150 // Up to +150x for small regions
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const sizeFactor = Math.max(0, 1 - detectedSmallestSize / 100) // 0 to 1
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sizeZoom = sizeFactor * 50 // Up to +50x for small regions
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}
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adaptiveZoom += sizeZoom
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}
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@ -900,7 +908,8 @@ export function MapRenderer({
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// Debug logging for Gibraltar - show full calculation breakdown
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if (hasGibraltar) {
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console.log(`[Zoom] 🎯 GIBRALTAR BREAKDOWN:`, {
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regionSize: `${detectedSmallestSize.toFixed(4)}px`,
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regionSize: `${detectedSmallestSize.toFixed(6)} SVG units`,
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viewBoxSize: '1010 × 666',
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baseZoom: 10,
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densityZoom: (countFactor * 20).toFixed(1),
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sizeZoom: sizeZoom.toFixed(1),
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